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author | Jan <sentrycraft123@gmail.com> | 2024-02-18 22:11:09 +0100 |
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committer | GitHub <noreply@github.com> | 2024-02-18 22:11:09 +0100 |
commit | 30e58ac08b6ee122de3130f3f02d6a855130ae51 (patch) | |
tree | 9f7abd79db5af2191ea7df1b9046c4378182e092 /primedev/scripts/scriptdatatables.cpp | |
parent | fc63948e092b3495461e7aab4748af27c6dfa5ee (diff) | |
download | NorthstarLauncher-30e58ac08b6ee122de3130f3f02d6a855130ae51.tar.gz NorthstarLauncher-30e58ac08b6ee122de3130f3f02d6a855130ae51.zip |
Clean up wsock proxy code and move wsock build system logic (#671)v1.24.1-rc2v1.24.1-rc1v1.24.1
- moves `WSockProxy` to `wsockproxy/CmakeLists`
- remove exepath stuff from dllmain
+ its still done in loader.cpp because its used when reporting failure
- Disabled any Thread Library calls
+ we don't need to know about threads at all in the proxy
- yoink `wsock32.asm` into outer space
+ turns out, we can just call the function in a void shim since that wont touch the registers
- stop copying `wsock32.dll` to the game directory
+ this should improve the state of things when using the EA App
Diffstat (limited to 'primedev/scripts/scriptdatatables.cpp')
0 files changed, 0 insertions, 0 deletions