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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/scripts/client/scriptserverbrowser.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/scripts/client/scriptserverbrowser.cpp')
-rw-r--r-- | primedev/scripts/client/scriptserverbrowser.cpp | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/primedev/scripts/client/scriptserverbrowser.cpp b/primedev/scripts/client/scriptserverbrowser.cpp new file mode 100644 index 00000000..a142c3f4 --- /dev/null +++ b/primedev/scripts/client/scriptserverbrowser.cpp @@ -0,0 +1,209 @@ +#include "squirrel/squirrel.h" +#include "masterserver/masterserver.h" +#include "server/auth/serverauthentication.h" +#include "engine/r2engine.h" +#include "client/r2client.h" + +// functions for viewing server browser + +ADD_SQFUNC("void", NSRequestServerList, "", "", ScriptContext::UI) +{ + g_pMasterServerManager->RequestServerList(); + return SQRESULT_NULL; +} + +ADD_SQFUNC("bool", NSIsRequestingServerList, "", "", ScriptContext::UI) +{ + g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bScriptRequestingServerList); + return SQRESULT_NOTNULL; +} + +ADD_SQFUNC("bool", NSMasterServerConnectionSuccessful, "", "", ScriptContext::UI) +{ + g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyConnected); + return SQRESULT_NOTNULL; +} + +ADD_SQFUNC("int", NSGetServerCount, "", "", ScriptContext::UI) +{ + g_pSquirrel<context>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers.size()); + return SQRESULT_NOTNULL; +} + +ADD_SQFUNC("void", NSClearRecievedServerList, "", "", ScriptContext::UI) +{ + g_pMasterServerManager->ClearServerList(); + return SQRESULT_NULL; +} + +// functions for authenticating with servers + +ADD_SQFUNC("void", NSTryAuthWithServer, "int serverIndex, string password = ''", "", ScriptContext::UI) +{ + SQInteger serverIndex = g_pSquirrel<context>->getinteger(sqvm, 1); + const SQChar* password = g_pSquirrel<context>->getstring(sqvm, 2); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<context>->raiseerror( + sqvm, + fmt::format( + "Tried to auth with server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when + // we're a local server note: this seems like it could create a race condition, test later + for (auto& pair : g_pServerAuthentication->m_PlayerAuthenticationData) + g_pServerAuthentication->WritePersistentData(pair.first); + + // do auth + g_pMasterServerManager->AuthenticateWithServer( + g_pLocalPlayerUserID, + g_pMasterServerManager->m_sOwnClientAuthToken, + g_pMasterServerManager->m_vRemoteServers[serverIndex], + (char*)password); + + return SQRESULT_NULL; +} + +ADD_SQFUNC("bool", NSIsAuthenticatingWithServer, "", "", ScriptContext::UI) +{ + g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bScriptAuthenticatingWithGameServer); + return SQRESULT_NOTNULL; +} + +ADD_SQFUNC("bool", NSWasAuthSuccessful, "", "", ScriptContext::UI) +{ + g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer); + return SQRESULT_NOTNULL; +} + +ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI) +{ + if (!g_pMasterServerManager->m_bHasPendingConnectionInfo) + { + g_pSquirrel<context>->raiseerror( + sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str()); + return SQRESULT_ERROR; + } + + RemoteServerConnectionInfo& info = g_pMasterServerManager->m_pendingConnectionInfo; + + // set auth token, then try to connect + // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now + g_pCVar->FindVar("serverfilter")->SetValue(info.authToken); + Cbuf_AddText( + Cbuf_GetCurrentPlayer(), + fmt::format( + "connect {}.{}.{}.{}:{}", + info.ip.S_un.S_un_b.s_b1, + info.ip.S_un.S_un_b.s_b2, + info.ip.S_un.S_un_b.s_b3, + info.ip.S_un.S_un_b.s_b4, + info.port) + .c_str(), + cmd_source_t::kCommandSrcCode); + + g_pMasterServerManager->m_bHasPendingConnectionInfo = false; + return SQRESULT_NULL; +} + +ADD_SQFUNC("void", NSTryAuthWithLocalServer, "", "", ScriptContext::UI) +{ + // do auth request + g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); + + return SQRESULT_NULL; +} + +ADD_SQFUNC("void", NSCompleteAuthWithLocalServer, "", "", ScriptContext::UI) +{ + // literally just set serverfilter + // note: this assumes we have no authdata other than our own + if (g_pServerAuthentication->m_RemoteAuthenticationData.size()) + g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); + + return SQRESULT_NULL; +} + +ADD_SQFUNC("string", NSGetAuthFailReason, "", "", ScriptContext::UI) +{ + g_pSquirrel<context>->pushstring(sqvm, g_pMasterServerManager->m_sAuthFailureReason.c_str(), -1); + return SQRESULT_NOTNULL; +} + +ADD_SQFUNC("array<ServerInfo>", NSGetGameServers, "", "", ScriptContext::UI) +{ + g_pSquirrel<context>->newarray(sqvm, 0); + for (size_t i = 0; i < g_pMasterServerManager->m_vRemoteServers.size(); i++) + { + const RemoteServerInfo& remoteServer = g_pMasterServerManager->m_vRemoteServers[i]; + + g_pSquirrel<context>->pushnewstructinstance(sqvm, 11); + + // index + g_pSquirrel<context>->pushinteger(sqvm, i); + g_pSquirrel<context>->sealstructslot(sqvm, 0); + + // id + g_pSquirrel<context>->pushstring(sqvm, remoteServer.id, -1); + g_pSquirrel<context>->sealstructslot(sqvm, 1); + + // name + g_pSquirrel<context>->pushstring(sqvm, remoteServer.name, -1); + g_pSquirrel<context>->sealstructslot(sqvm, 2); + + // description + g_pSquirrel<context>->pushstring(sqvm, remoteServer.description.c_str(), -1); + g_pSquirrel<context>->sealstructslot(sqvm, 3); + + // map + g_pSquirrel<context>->pushstring(sqvm, remoteServer.map, -1); + g_pSquirrel<context>->sealstructslot(sqvm, 4); + + // playlist + g_pSquirrel<context>->pushstring(sqvm, remoteServer.playlist, -1); + g_pSquirrel<context>->sealstructslot(sqvm, 5); + + // playerCount + g_pSquirrel<context>->pushinteger(sqvm, remoteServer.playerCount); + g_pSquirrel<context>->sealstructslot(sqvm, 6); + + // maxPlayerCount + g_pSquirrel<context>->pushinteger(sqvm, remoteServer.maxPlayers); + g_pSquirrel<context>->sealstructslot(sqvm, 7); + + // requiresPassword + g_pSquirrel<context>->pushbool(sqvm, remoteServer.requiresPassword); + g_pSquirrel<context>->sealstructslot(sqvm, 8); + + // region + g_pSquirrel<context>->pushstring(sqvm, remoteServer.region, -1); + g_pSquirrel<context>->sealstructslot(sqvm, 9); + + // requiredMods + g_pSquirrel<context>->newarray(sqvm); + for (const RemoteModInfo& mod : remoteServer.requiredMods) + { + g_pSquirrel<context>->pushnewstructinstance(sqvm, 2); + + // name + g_pSquirrel<context>->pushstring(sqvm, mod.Name.c_str(), -1); + g_pSquirrel<context>->sealstructslot(sqvm, 0); + + // version + g_pSquirrel<context>->pushstring(sqvm, mod.Version.c_str(), -1); + g_pSquirrel<context>->sealstructslot(sqvm, 1); + + g_pSquirrel<context>->arrayappend(sqvm, -2); + } + g_pSquirrel<context>->sealstructslot(sqvm, 10); + + g_pSquirrel<context>->arrayappend(sqvm, -2); + } + return SQRESULT_NOTNULL; +} |