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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/mods/compiled/modscriptsrson.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/mods/compiled/modscriptsrson.cpp')
-rw-r--r-- | primedev/mods/compiled/modscriptsrson.cpp | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/primedev/mods/compiled/modscriptsrson.cpp b/primedev/mods/compiled/modscriptsrson.cpp new file mode 100644 index 00000000..d130745f --- /dev/null +++ b/primedev/mods/compiled/modscriptsrson.cpp @@ -0,0 +1,65 @@ +#include "mods/modmanager.h" +#include "core/filesystem/filesystem.h" +#include "squirrel/squirrel.h" + +#include <fstream> + +const std::string MOD_SCRIPTS_RSON_SUFFIX = "scripts/vscripts/scripts.rson"; +const char* VPK_SCRIPTS_RSON_PATH = "scripts\\vscripts\\scripts.rson"; + +void ModManager::BuildScriptsRson() +{ + spdlog::info("Building custom scripts.rson"); + fs::path MOD_SCRIPTS_RSON_PATH = fs::path(GetCompiledAssetsPath() / MOD_SCRIPTS_RSON_SUFFIX); + fs::remove(MOD_SCRIPTS_RSON_PATH); + + std::string scriptsRson = ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH); + scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff + + for (Mod& mod : m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + // this isn't needed at all, just nice to have imo + scriptsRson += "// MOD: "; + scriptsRson += mod.Name; + scriptsRson += ":\n\n"; + + for (ModScript& script : mod.Scripts) + { + /* should create something with this format for each script + When: "CONTEXT" + Scripts: + [ + _coolscript.gnut + ]*/ + + scriptsRson += "When: \""; + scriptsRson += script.RunOn; + scriptsRson += "\"\n"; + + scriptsRson += "Scripts:\n[\n\t"; + scriptsRson += script.Path; + scriptsRson += "\n]\n\n"; + } + } + + fs::create_directories(MOD_SCRIPTS_RSON_PATH.parent_path()); + + std::ofstream writeStream(MOD_SCRIPTS_RSON_PATH, std::ios::binary); + writeStream << scriptsRson; + writeStream.close(); + + ModOverrideFile overrideFile; + overrideFile.m_pOwningMod = nullptr; + overrideFile.m_Path = VPK_SCRIPTS_RSON_PATH; + + if (m_ModFiles.find(VPK_SCRIPTS_RSON_PATH) == m_ModFiles.end()) + m_ModFiles.insert(std::make_pair(VPK_SCRIPTS_RSON_PATH, overrideFile)); + else + m_ModFiles[VPK_SCRIPTS_RSON_PATH] = overrideFile; + + // todo: for preventing dupe scripts in scripts.rson, we could actually parse when conditions with the squirrel vm, just need a way to + // get a result out of squirrelmanager.ExecuteCode this would probably be the best way to do this, imo +} |