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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2024-03-04 00:12:05 +0000
committerGitHub <noreply@github.com>2024-03-04 01:12:05 +0100
commit85a2fb9c56c1942958c09c8aeafd14ddefb6e0c3 (patch)
tree146142afc5d0e9272efbdca08108e4674a32f764 /primedev/masterserver/masterserver.cpp
parent4b0726d97788edff5d83476cb52057f409d623af (diff)
downloadNorthstarLauncher-85a2fb9c56c1942958c09c8aeafd14ddefb6e0c3.tar.gz
NorthstarLauncher-85a2fb9c56c1942958c09c8aeafd14ddefb6e0c3.zip
Address C4100 compiler warnings (unused var) (#648)v1.24.4-rc1v1.24.3-rc3v1.24.3-rc2v1.24.3
Adds and uses a macro to avoid the warning
Diffstat (limited to 'primedev/masterserver/masterserver.cpp')
-rw-r--r--primedev/masterserver/masterserver.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/primedev/masterserver/masterserver.cpp b/primedev/masterserver/masterserver.cpp
index a2d9f00e..e7bb1132 100644
--- a/primedev/masterserver/masterserver.cpp
+++ b/primedev/masterserver/masterserver.cpp
@@ -988,6 +988,7 @@ void MasterServerManager::ProcessConnectionlessPacketSigreq1(std::string data)
void ConCommand_ns_fetchservers(const CCommand& args)
{
+ NOTE_UNUSED(args);
g_pMasterServerManager->RequestServerList();
}
@@ -1008,6 +1009,7 @@ ON_DLL_LOAD_RELIESON("engine.dll", MasterServer, (ConCommand, ServerPresence), (
void MasterServerPresenceReporter::CreatePresence(const ServerPresence* pServerPresence)
{
+ NOTE_UNUSED(pServerPresence);
m_nNumRegistrationAttempts = 0;
}
@@ -1051,6 +1053,7 @@ void MasterServerPresenceReporter::ReportPresence(const ServerPresence* pServerP
void MasterServerPresenceReporter::DestroyPresence(const ServerPresence* pServerPresence)
{
+ NOTE_UNUSED(pServerPresence);
// Don't call this if we don't have a server id.
if (!*g_pMasterServerManager->m_sOwnServerId)
{
@@ -1086,6 +1089,8 @@ void MasterServerPresenceReporter::DestroyPresence(const ServerPresence* pServer
void MasterServerPresenceReporter::RunFrame(double flCurrentTime, const ServerPresence* pServerPresence)
{
+ NOTE_UNUSED(flCurrentTime);
+ NOTE_UNUSED(pServerPresence);
// Check if we're already running an InternalAddServer() call in the background.
// If so, grab the result if it's ready.
if (addServerFuture.valid())