diff options
author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2024-02-05 17:01:22 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-02-05 18:01:22 +0100 |
commit | 73262ca616f0623a9715ceac90c17b0da4b320d7 (patch) | |
tree | 4624e5eec9329afdee0bfb67ccc64e9a935d4484 /primedev/core/tier1.h | |
parent | edf013952ca2d110f190dc8cd16e5529846656e4 (diff) | |
download | NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.tar.gz NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.zip |
Port navmesh debug renderer from primedev (#626)
Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Diffstat (limited to 'primedev/core/tier1.h')
-rw-r--r-- | primedev/core/tier1.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/primedev/core/tier1.h b/primedev/core/tier1.h new file mode 100644 index 00000000..5be58274 --- /dev/null +++ b/primedev/core/tier1.h @@ -0,0 +1,12 @@ +#pragma once + +// Note: this file is tier1/interface.h in primedev, but given that tier0 is yet to be split +// I am following the existing "pattern" and putting this here + +#include "memory.h" + +#define CREATEINTERFACE_PROCNAME "CreateInterface" + +typedef void* (*CreateInterfaceFn)(const char* pName, int* pReturnCode); + +CMemoryAddress Sys_GetFactoryPtr(const std::string& svModuleName, const std::string& svFact); |