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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2024-02-05 17:01:22 +0000 |
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committer | GitHub <noreply@github.com> | 2024-02-05 18:01:22 +0100 |
commit | 73262ca616f0623a9715ceac90c17b0da4b320d7 (patch) | |
tree | 4624e5eec9329afdee0bfb67ccc64e9a935d4484 /primedev/core/tier1.cpp | |
parent | edf013952ca2d110f190dc8cd16e5529846656e4 (diff) | |
download | NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.tar.gz NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.zip |
Port navmesh debug renderer from primedev (#626)
Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Diffstat (limited to 'primedev/core/tier1.cpp')
-rw-r--r-- | primedev/core/tier1.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/primedev/core/tier1.cpp b/primedev/core/tier1.cpp new file mode 100644 index 00000000..a2995496 --- /dev/null +++ b/primedev/core/tier1.cpp @@ -0,0 +1,19 @@ +#include "tier1.h" + +// Note: this file is tier1/interface.cpp in primedev, but given that tier0 is yet to be split +// I am following the existing "pattern" and putting this here + +CMemoryAddress Sys_GetFactoryPtr(const std::string& svModuleName, const std::string& svFactoryName) +{ + HMODULE hModule = GetModuleHandleA(svModuleName.c_str()); + + if (!hModule) + { + spdlog::error("Failed to get module handle of '{}'!", svModuleName.c_str()); + exit(EXIT_FAILURE); + } + + CreateInterfaceFn fnCreateInterface = reinterpret_cast<CreateInterfaceFn>(GetProcAddress(hModule, CREATEINTERFACE_PROCNAME)); + + return fnCreateInterface(svFactoryName.c_str(), NULL); +} |