diff options
author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/core/tier0.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/core/tier0.cpp')
-rw-r--r-- | primedev/core/tier0.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/primedev/core/tier0.cpp b/primedev/core/tier0.cpp new file mode 100644 index 00000000..1f59722c --- /dev/null +++ b/primedev/core/tier0.cpp @@ -0,0 +1,30 @@ +#include "tier0.h" + +IMemAlloc* g_pMemAllocSingleton = nullptr; + +CommandLineType CommandLine; +Plat_FloatTimeType Plat_FloatTime; +ThreadInServerFrameThreadType ThreadInServerFrameThread; + +typedef IMemAlloc* (*CreateGlobalMemAllocType)(); +CreateGlobalMemAllocType CreateGlobalMemAlloc; + +// needs to be a seperate function, since memalloc.cpp calls it +void TryCreateGlobalMemAlloc() +{ + // init memalloc stuff + CreateGlobalMemAlloc = + reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc")); + g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance +} + +ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module)) +{ + // shouldn't be necessary, but do this just in case + TryCreateGlobalMemAlloc(); + + // setup tier0 funcs + CommandLine = module.GetExport("CommandLine").RCast<CommandLineType>(); + Plat_FloatTime = module.GetExport("Plat_FloatTime").RCast<Plat_FloatTimeType>(); + ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").RCast<ThreadInServerFrameThreadType>(); +} |