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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/core/tier0.cpp
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/core/tier0.cpp')
-rw-r--r--primedev/core/tier0.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/primedev/core/tier0.cpp b/primedev/core/tier0.cpp
new file mode 100644
index 00000000..1f59722c
--- /dev/null
+++ b/primedev/core/tier0.cpp
@@ -0,0 +1,30 @@
+#include "tier0.h"
+
+IMemAlloc* g_pMemAllocSingleton = nullptr;
+
+CommandLineType CommandLine;
+Plat_FloatTimeType Plat_FloatTime;
+ThreadInServerFrameThreadType ThreadInServerFrameThread;
+
+typedef IMemAlloc* (*CreateGlobalMemAllocType)();
+CreateGlobalMemAllocType CreateGlobalMemAlloc;
+
+// needs to be a seperate function, since memalloc.cpp calls it
+void TryCreateGlobalMemAlloc()
+{
+ // init memalloc stuff
+ CreateGlobalMemAlloc =
+ reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc"));
+ g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance
+}
+
+ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module))
+{
+ // shouldn't be necessary, but do this just in case
+ TryCreateGlobalMemAlloc();
+
+ // setup tier0 funcs
+ CommandLine = module.GetExport("CommandLine").RCast<CommandLineType>();
+ Plat_FloatTime = module.GetExport("Plat_FloatTime").RCast<Plat_FloatTimeType>();
+ ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").RCast<ThreadInServerFrameThreadType>();
+}