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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2024-09-07 21:10:28 +0100
committerGitHub <noreply@github.com>2024-09-07 22:10:28 +0200
commit160f503bc81bffdef6dbaa16eec7c73fccef0eee (patch)
tree8d92b3ad01cd8b17f456e997126bfe44430d5044 /primedev/core/filesystem/rpakfilesystem.h
parentdab57649caef0f2bea82d5cd2a7d4729e4b0bd19 (diff)
downloadNorthstarLauncher-160f503bc81bffdef6dbaa16eec7c73fccef0eee.tar.gz
NorthstarLauncher-160f503bc81bffdef6dbaa16eec7c73fccef0eee.zip
Big rpak loading refactor (#766)v1.28.0-rc3v1.28.0-rc2
This reworks how rpaks are loaded, unloaded and tracked. It allows for rpak reloading between map loads, meaning that skins and map overhauls could be enabled and disabled on the fly. Previous methods of loading rpaks still work.
Diffstat (limited to 'primedev/core/filesystem/rpakfilesystem.h')
-rw-r--r--primedev/core/filesystem/rpakfilesystem.h86
1 files changed, 64 insertions, 22 deletions
diff --git a/primedev/core/filesystem/rpakfilesystem.h b/primedev/core/filesystem/rpakfilesystem.h
index bcd57a73..87a41e7b 100644
--- a/primedev/core/filesystem/rpakfilesystem.h
+++ b/primedev/core/filesystem/rpakfilesystem.h
@@ -1,39 +1,81 @@
#pragma once
-enum class ePakLoadSource
-{
- UNTRACKED = -1, // not a pak we loaded, we shouldn't touch this one
+#include <regex>
- CONSTANT, // should be loaded at all times
- MAP // loaded from a map, should be unloaded when the map is unloaded
+enum PakHandle : int
+{
+ INVALID = -1,
};
-struct LoadedPak
+struct ModPak_t
{
- ePakLoadSource m_nLoadSource;
- int m_nPakHandle;
- size_t m_nPakNameHash;
+ std::string m_modName;
+
+ std::string m_path;
+ size_t m_pathHash = 0;
+
+ // If the map being loaded matches this regex, this pak will be loaded.
+ std::regex m_mapRegex;
+ // If a pak with a hash matching this is loaded, this pak will be loaded.
+ size_t m_dependentPakHash = 0;
+ // If this is set, this pak will be loaded whenever any other pak is loaded.
+ bool m_preload = false;
+
+ // If this is set, the Pak will be unloaded on next map load
+ bool m_markedForDelete = false;
+ // The current rpak handle associated with this Pak
+ PakHandle m_handle = PakHandle::INVALID;
};
class PakLoadManager
{
-private:
- std::map<int, LoadedPak> m_vLoadedPaks {};
- std::unordered_map<size_t, int> m_HashToPakHandle {};
-
public:
- int LoadPakAsync(const char* pPath, const ePakLoadSource nLoadSource);
- void UnloadPak(const int nPakHandle);
- void UnloadMapPaks();
- void* LoadFile(const char* path); // this is a guess
+ void UnloadAllModPaks();
+ void TrackModPaks(Mod& mod);
+
+ void CleanUpUnloadedPaks();
+ void UnloadMarkedPaks();
+
+ void LoadModPaksForMap(const char* mapName);
+ void UnloadModPaks();
+
+ // Whether the current context is a vanilla call to a function, or a modded one
+ bool IsVanillaCall() const { return m_reentranceCounter == 0; }
+ // Whether paks will be forced to reload on the next map load
+ bool GetForceReloadOnMapLoad() const { return m_forceReloadOnMapLoad; }
+ void SetForceReloadOnMapLoad(bool value) { m_forceReloadOnMapLoad = value; }
+
+ void OnPakLoaded(std::string& originalPath, std::string& resultingPath, PakHandle resultingHandle);
+ void OnPakUnloading(PakHandle handle);
+
+ void FixupPakPath(std::string& path);
+
+ void LoadPreloadPaks();
+ void ReloadPostloadPaks();
+
+ void* OpenFile(const char* path);
+
+private:
+ void LoadDependentPaks(std::string& path, PakHandle handle);
+ void UnloadDependentPaks(PakHandle handle);
- LoadedPak* TrackLoadedPak(ePakLoadSource nLoadSource, int nPakHandle, size_t nPakNameHash);
- void RemoveLoadedPak(int nPakHandle);
+ // All paks that vanilla has attempted to load. (they may have been aliased away)
+ // Also known as a list of rpaks that the vanilla game would have loaded at this point in time.
+ std::vector<std::pair<std::string, PakHandle>> m_vanillaPaks;
- LoadedPak* GetPakInfo(const int nPakHandle);
+ // All mod Paks that are currently tracked
+ std::vector<ModPak_t> m_modPaks;
+ // Hashes of the currently loaded map mod paks
+ std::vector<size_t> m_mapPaks;
+ // Currently loaded Pak path hashes that depend on a handle to remain loaded (Postload)
+ std::vector<std::pair<PakHandle, size_t>> m_dependentPaks;
- int GetPakHandle(const size_t nPakNameHash);
- int GetPakHandle(const char* pPath);
+ // Used to force rpaks to be unloaded and reloaded on the next map load.
+ // Vanilla behaviour is to not do this when loading into mp_lobby, or loading into the same map you were last in.
+ bool m_forceReloadOnMapLoad = false;
+ // Used to track if the current hook call is a vanilla call or not.
+ // When loading/unloading a mod Pak, increment this before doing so, and decrement afterwards.
+ int m_reentranceCounter = 0;
};
extern PakLoadManager* g_pPakLoadManager;