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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/core/convar/concommand.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/core/convar/concommand.cpp')
-rw-r--r-- | primedev/core/convar/concommand.cpp | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/primedev/core/convar/concommand.cpp b/primedev/core/convar/concommand.cpp new file mode 100644 index 00000000..41f54c76 --- /dev/null +++ b/primedev/core/convar/concommand.cpp @@ -0,0 +1,157 @@ +#include "concommand.h" +#include "shared/misccommands.h" +#include "engine/r2engine.h" + +#include "plugins/pluginbackend.h" +#include "plugins/plugin_abi.h" + +#include <iostream> + +//----------------------------------------------------------------------------- +// Purpose: Returns true if this is a command +// Output : bool +//----------------------------------------------------------------------------- +bool ConCommand::IsCommand(void) const +{ + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: Returns true if this is a command +// Output : bool +//----------------------------------------------------------------------------- +bool ConCommandBase::IsCommand(void) const +{ + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: Has this cvar been registered +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool ConCommandBase::IsRegistered(void) const +{ + return m_bRegistered; +} + +//----------------------------------------------------------------------------- +// Purpose: Test each ConCommand query before execution. +// Input : *pCommandBase - nFlags +// Output : False if execution is permitted, true if not. +//----------------------------------------------------------------------------- +bool ConCommandBase::IsFlagSet(int nFlags) const +{ + return m_nFlags & nFlags; +} + +//----------------------------------------------------------------------------- +// Purpose: Checks if ConCommand has requested flags. +// Input : nFlags - +// Output : True if ConCommand has nFlags. +//----------------------------------------------------------------------------- +bool ConCommandBase::HasFlags(int nFlags) +{ + return m_nFlags & nFlags; +} + +//----------------------------------------------------------------------------- +// Purpose: Add's flags to ConCommand. +// Input : nFlags - +//----------------------------------------------------------------------------- +void ConCommandBase::AddFlags(int nFlags) +{ + m_nFlags |= nFlags; +} + +//----------------------------------------------------------------------------- +// Purpose: Removes flags from ConCommand. +// Input : nFlags - +//----------------------------------------------------------------------------- +void ConCommandBase::RemoveFlags(int nFlags) +{ + m_nFlags &= ~nFlags; +} + +//----------------------------------------------------------------------------- +// Purpose: Returns current flags. +// Output : int +//----------------------------------------------------------------------------- +int ConCommandBase::GetFlags(void) const +{ + return m_nFlags; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : const ConCommandBase +//----------------------------------------------------------------------------- +ConCommandBase* ConCommandBase::GetNext(void) const +{ + return m_pNext; +} + +//----------------------------------------------------------------------------- +// Purpose: Returns the ConCommandBase help text. +// Output : const char* +//----------------------------------------------------------------------------- +const char* ConCommandBase::GetHelpText(void) const +{ + return m_pszHelpString; +} + +//----------------------------------------------------------------------------- +// Purpose: Copies string using local new/delete operators +// Input : *szFrom - +// Output : char +//----------------------------------------------------------------------------- +char* ConCommandBase::CopyString(const char* szFrom) const +{ + size_t nLen; + char* szTo; + + nLen = strlen(szFrom); + if (nLen <= 0) + { + szTo = new char[1]; + szTo[0] = 0; + } + else + { + szTo = new char[nLen + 1]; + memmove(szTo, szFrom, nLen + 1); + } + return szTo; +} + +typedef void (*ConCommandConstructorType)( + ConCommand* newCommand, const char* name, FnCommandCallback_t callback, const char* helpString, int flags, void* parent); +ConCommandConstructorType ConCommandConstructor; + +void RegisterConCommand(const char* name, FnCommandCallback_t callback, const char* helpString, int flags) +{ + spdlog::info("Registering ConCommand {}", name); + + // no need to free this ever really, it should exist as long as game does + ConCommand* newCommand = new ConCommand; + ConCommandConstructor(newCommand, name, callback, helpString, flags, nullptr); +} + +void RegisterConCommand( + const char* name, FnCommandCallback_t callback, const char* helpString, int flags, FnCommandCompletionCallback completionCallback) +{ + spdlog::info("Registering ConCommand {}", name); + + // no need to free this ever really, it should exist as long as game does + ConCommand* newCommand = new ConCommand; + ConCommandConstructor(newCommand, name, callback, helpString, flags, nullptr); + newCommand->m_pCompletionCallback = completionCallback; +} + +ON_DLL_LOAD("engine.dll", ConCommand, (CModule module)) +{ + ConCommandConstructor = module.Offset(0x415F60).RCast<ConCommandConstructorType>(); + AddMiscConCommands(); + + g_pPluginCommunicationhandler->m_sEngineData.ConCommandConstructor = + reinterpret_cast<PluginConCommandConstructorType>(ConCommandConstructor); +} |