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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/client/modlocalisation.cpp
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/client/modlocalisation.cpp')
-rw-r--r--primedev/client/modlocalisation.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/primedev/client/modlocalisation.cpp b/primedev/client/modlocalisation.cpp
new file mode 100644
index 00000000..2b73876b
--- /dev/null
+++ b/primedev/client/modlocalisation.cpp
@@ -0,0 +1,55 @@
+#include "mods/modmanager.h"
+
+AUTOHOOK_INIT()
+
+void* g_pVguiLocalize;
+
+// clang-format off
+AUTOHOOK(CLocalize__AddFile, localize.dll + 0x6D80,
+bool, __fastcall, (void* pVguiLocalize, const char* path, const char* pathId, bool bIncludeFallbackSearchPaths))
+// clang-format on
+{
+ // save this for later
+ g_pVguiLocalize = pVguiLocalize;
+
+ bool ret = CLocalize__AddFile(pVguiLocalize, path, pathId, bIncludeFallbackSearchPaths);
+ if (ret)
+ spdlog::info("Loaded localisation file {} successfully", path);
+
+ return true;
+}
+
+// clang-format off
+AUTOHOOK(CLocalize__ReloadLocalizationFiles, localize.dll + 0xB830,
+void, __fastcall, (void* pVguiLocalize))
+// clang-format on
+{
+ // load all mod localization manually, so we keep track of all files, not just previously loaded ones
+ for (Mod mod : g_pModManager->m_LoadedMods)
+ if (mod.m_bEnabled)
+ for (std::string& localisationFile : mod.LocalisationFiles)
+ CLocalize__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
+
+ spdlog::info("reloading localization...");
+ CLocalize__ReloadLocalizationFiles(pVguiLocalize);
+}
+
+// clang-format off
+AUTOHOOK(CEngineVGui__Init, engine.dll + 0x247E10,
+void, __fastcall, (void* self))
+// clang-format on
+{
+ CEngineVGui__Init(self); // this loads r1_english, valve_english, dev_english
+
+ // previously we did this in CLocalize::AddFile, but for some reason it won't properly overwrite localization from
+ // files loaded previously if done there, very weird but this works so whatever
+ for (Mod mod : g_pModManager->m_LoadedMods)
+ if (mod.m_bEnabled)
+ for (std::string& localisationFile : mod.LocalisationFiles)
+ CLocalize__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
+}
+
+ON_DLL_LOAD_CLIENT("localize.dll", Localize, (CModule module))
+{
+ AUTOHOOK_DISPATCH()
+}