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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2024-02-05 17:01:22 +0000 |
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committer | GitHub <noreply@github.com> | 2024-02-05 18:01:22 +0100 |
commit | 73262ca616f0623a9715ceac90c17b0da4b320d7 (patch) | |
tree | 4624e5eec9329afdee0bfb67ccc64e9a935d4484 /primedev/client/entity_client_tools.cpp | |
parent | edf013952ca2d110f190dc8cd16e5529846656e4 (diff) | |
download | NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.tar.gz NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.zip |
Port navmesh debug renderer from primedev (#626)
Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Diffstat (limited to 'primedev/client/entity_client_tools.cpp')
-rw-r--r-- | primedev/client/entity_client_tools.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/primedev/client/entity_client_tools.cpp b/primedev/client/entity_client_tools.cpp new file mode 100644 index 00000000..d6f0be11 --- /dev/null +++ b/primedev/client/entity_client_tools.cpp @@ -0,0 +1,13 @@ +#include "toolframework/itoolentity.h" +#include "client/cdll_client_int.h" +#include "core/tier1.h" + +class CClientTools : public IClientTools +{ +public: +}; + +ON_DLL_LOAD("client.dll", ClientClientTools, (CModule module)) +{ + g_pClientTools = Sys_GetFactoryPtr("client.dll", "VCLIENTTOOLS001").RCast<IClientTools*>(); +} |