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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/client/debugoverlay.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/client/debugoverlay.cpp')
-rw-r--r-- | primedev/client/debugoverlay.cpp | 348 |
1 files changed, 348 insertions, 0 deletions
diff --git a/primedev/client/debugoverlay.cpp b/primedev/client/debugoverlay.cpp new file mode 100644 index 00000000..e231054d --- /dev/null +++ b/primedev/client/debugoverlay.cpp @@ -0,0 +1,348 @@ +#include "dedicated/dedicated.h" +#include "core/convar/cvar.h" +#include "core/math/vector.h" + +AUTOHOOK_INIT() + +enum OverlayType_t +{ + OVERLAY_BOX = 0, + OVERLAY_SPHERE, + OVERLAY_LINE, + OVERLAY_SMARTAMMO, + OVERLAY_TRIANGLE, + OVERLAY_SWEPT_BOX, + // [Fifty]: the 2 bellow i did not confirm, rest are good + OVERLAY_BOX2, + OVERLAY_CAPSULE +}; + +struct OverlayBase_t +{ + OverlayBase_t() + { + m_Type = OVERLAY_BOX; + m_nServerCount = -1; + m_nCreationTick = -1; + m_flEndTime = 0.0f; + m_pNextOverlay = NULL; + } + + OverlayType_t m_Type; // What type of overlay is it? + int m_nCreationTick; // Duration -1 means go away after this frame # + int m_nServerCount; // Latch server count, too + float m_flEndTime; // When does this box go away + OverlayBase_t* m_pNextOverlay; + __int64 m_pUnk; +}; + +struct OverlayLine_t : public OverlayBase_t +{ + OverlayLine_t() + { + m_Type = OVERLAY_LINE; + } + + Vector3 origin; + Vector3 dest; + int r; + int g; + int b; + int a; + bool noDepthTest; +}; + +struct OverlayBox_t : public OverlayBase_t +{ + OverlayBox_t() + { + m_Type = OVERLAY_BOX; + } + + Vector3 origin; + Vector3 mins; + Vector3 maxs; + QAngle angles; + int r; + int g; + int b; + int a; +}; + +struct OverlayTriangle_t : public OverlayBase_t +{ + OverlayTriangle_t() + { + m_Type = OVERLAY_TRIANGLE; + } + + Vector3 p1; + Vector3 p2; + Vector3 p3; + int r; + int g; + int b; + int a; + bool noDepthTest; +}; + +struct OverlaySweptBox_t : public OverlayBase_t +{ + OverlaySweptBox_t() + { + m_Type = OVERLAY_SWEPT_BOX; + } + + Vector3 start; + Vector3 end; + Vector3 mins; + Vector3 maxs; + QAngle angles; + int r; + int g; + int b; + int a; +}; + +struct OverlaySphere_t : public OverlayBase_t +{ + OverlaySphere_t() + { + m_Type = OVERLAY_SPHERE; + } + + Vector3 vOrigin; + float flRadius; + int nTheta; + int nPhi; + int r; + int g; + int b; + int a; + bool m_bWireframe; +}; + +typedef bool (*OverlayBase_t__IsDeadType)(OverlayBase_t* a1); +static OverlayBase_t__IsDeadType OverlayBase_t__IsDead; +typedef void (*OverlayBase_t__DestroyOverlayType)(OverlayBase_t* a1); +static OverlayBase_t__DestroyOverlayType OverlayBase_t__DestroyOverlay; + +static ConVar* Cvar_enable_debug_overlays; + +LPCRITICAL_SECTION s_OverlayMutex; + +// Render Line +typedef void (*RenderLineType)(const Vector3& v1, const Vector3& v2, Color c, bool bZBuffer); +static RenderLineType RenderLine; + +// Render box +typedef void (*RenderBoxType)( + const Vector3& vOrigin, const QAngle& angles, const Vector3& vMins, const Vector3& vMaxs, Color c, bool bZBuffer, bool bInsideOut); +static RenderBoxType RenderBox; + +// Render wireframe box +static RenderBoxType RenderWireframeBox; + +// Render swept box +typedef void (*RenderWireframeSweptBoxType)( + const Vector3& vStart, const Vector3& vEnd, const QAngle& angles, const Vector3& vMins, const Vector3& vMaxs, Color c, bool bZBuffer); +RenderWireframeSweptBoxType RenderWireframeSweptBox; + +// Render Triangle +typedef void (*RenderTriangleType)(const Vector3& p1, const Vector3& p2, const Vector3& p3, Color c, bool bZBuffer); +static RenderTriangleType RenderTriangle; + +// Render Axis +typedef void (*RenderAxisType)(const Vector3& vOrigin, float flScale, bool bZBuffer); +static RenderAxisType RenderAxis; + +// I dont know +typedef void (*RenderUnknownType)(const Vector3& vUnk, float flUnk, bool bUnk); +static RenderUnknownType RenderUnknown; + +// Render Sphere +typedef void (*RenderSphereType)(const Vector3& vCenter, float flRadius, int nTheta, int nPhi, Color c, bool bZBuffer); +static RenderSphereType RenderSphere; + +OverlayBase_t** s_pOverlays; + +int* g_nRenderTickCount; +int* g_nOverlayTickCount; + +// clang-format off +AUTOHOOK(DrawOverlay, engine.dll + 0xABCB0, +void, __fastcall, (OverlayBase_t * pOverlay)) +// clang-format on +{ + EnterCriticalSection(s_OverlayMutex); + + switch (pOverlay->m_Type) + { + case OVERLAY_SMARTAMMO: + case OVERLAY_LINE: + { + OverlayLine_t* pLine = static_cast<OverlayLine_t*>(pOverlay); + RenderLine(pLine->origin, pLine->dest, Color(pLine->r, pLine->g, pLine->b, pLine->a), pLine->noDepthTest); + } + break; + case OVERLAY_BOX: + { + OverlayBox_t* pCurrBox = static_cast<OverlayBox_t*>(pOverlay); + if (pCurrBox->a > 0) + { + RenderBox( + pCurrBox->origin, + pCurrBox->angles, + pCurrBox->mins, + pCurrBox->maxs, + Color(pCurrBox->r, pCurrBox->g, pCurrBox->b, pCurrBox->a), + false, + false); + } + if (pCurrBox->a < 255) + { + RenderWireframeBox( + pCurrBox->origin, + pCurrBox->angles, + pCurrBox->mins, + pCurrBox->maxs, + Color(pCurrBox->r, pCurrBox->g, pCurrBox->b, 255), + false, + false); + } + } + break; + case OVERLAY_TRIANGLE: + { + OverlayTriangle_t* pTriangle = static_cast<OverlayTriangle_t*>(pOverlay); + RenderTriangle( + pTriangle->p1, + pTriangle->p2, + pTriangle->p3, + Color(pTriangle->r, pTriangle->g, pTriangle->b, pTriangle->a), + pTriangle->noDepthTest); + } + break; + case OVERLAY_SWEPT_BOX: + { + OverlaySweptBox_t* pBox = static_cast<OverlaySweptBox_t*>(pOverlay); + RenderWireframeSweptBox( + pBox->start, pBox->end, pBox->angles, pBox->mins, pBox->maxs, Color(pBox->r, pBox->g, pBox->b, pBox->a), false); + } + break; + case OVERLAY_SPHERE: + { + OverlaySphere_t* pSphere = static_cast<OverlaySphere_t*>(pOverlay); + RenderSphere( + pSphere->vOrigin, + pSphere->flRadius, + pSphere->nTheta, + pSphere->nPhi, + Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), + false); + } + break; + default: + { + spdlog::warn("Unimplemented overlay type {}", pOverlay->m_Type); + } + break; + } + + LeaveCriticalSection(s_OverlayMutex); +} + +// clang-format off +AUTOHOOK(DrawAllOverlays, engine.dll + 0xAB780, +void, __fastcall, (bool bRender)) +// clang-format on +{ + EnterCriticalSection(s_OverlayMutex); + + OverlayBase_t* pCurrOverlay = *s_pOverlays; // rbx + OverlayBase_t* pPrevOverlay = nullptr; // rsi + OverlayBase_t* pNextOverlay = nullptr; // rdi + + int m_nCreationTick; // eax + bool bShouldDraw; // zf + int m_pUnk; // eax + + while (pCurrOverlay) + { + if (OverlayBase_t__IsDead(pCurrOverlay)) + { + if (pPrevOverlay) + { + pPrevOverlay->m_pNextOverlay = pCurrOverlay->m_pNextOverlay; + } + else + { + *s_pOverlays = pCurrOverlay->m_pNextOverlay; + } + + pNextOverlay = pCurrOverlay->m_pNextOverlay; + OverlayBase_t__DestroyOverlay(pCurrOverlay); + pCurrOverlay = pNextOverlay; + } + else + { + if (pCurrOverlay->m_nCreationTick == -1) + { + m_pUnk = pCurrOverlay->m_pUnk; + + if (m_pUnk == -1) + { + bShouldDraw = true; + } + else + { + bShouldDraw = m_pUnk == *g_nOverlayTickCount; + } + } + else + { + bShouldDraw = pCurrOverlay->m_nCreationTick == *g_nRenderTickCount; + } + + if (bShouldDraw && bRender && (Cvar_enable_debug_overlays->GetBool() || pCurrOverlay->m_Type == OVERLAY_SMARTAMMO)) + { + DrawOverlay(pCurrOverlay); + } + + pPrevOverlay = pCurrOverlay; + pCurrOverlay = pCurrOverlay->m_pNextOverlay; + } + } + + LeaveCriticalSection(s_OverlayMutex); +} + +ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", DebugOverlay, ConVar, (CModule module)) +{ + AUTOHOOK_DISPATCH() + + OverlayBase_t__IsDead = module.Offset(0xACAC0).RCast<OverlayBase_t__IsDeadType>(); + OverlayBase_t__DestroyOverlay = module.Offset(0xAB680).RCast<OverlayBase_t__DestroyOverlayType>(); + + RenderLine = module.Offset(0x192A70).RCast<RenderLineType>(); + RenderBox = module.Offset(0x192520).RCast<RenderBoxType>(); + RenderWireframeBox = module.Offset(0x193DA0).RCast<RenderBoxType>(); + RenderWireframeSweptBox = module.Offset(0x1945A0).RCast<RenderWireframeSweptBoxType>(); + RenderTriangle = module.Offset(0x193940).RCast<RenderTriangleType>(); + RenderAxis = module.Offset(0x1924D0).RCast<RenderAxisType>(); + RenderSphere = module.Offset(0x194170).RCast<RenderSphereType>(); + RenderUnknown = module.Offset(0x1924E0).RCast<RenderUnknownType>(); + + s_OverlayMutex = module.Offset(0x10DB0A38).RCast<LPCRITICAL_SECTION>(); + + s_pOverlays = module.Offset(0x10DB0968).RCast<OverlayBase_t**>(); + + g_nRenderTickCount = module.Offset(0x10DB0984).RCast<int*>(); + g_nOverlayTickCount = module.Offset(0x10DB0980).RCast<int*>(); + + // not in g_pCVar->FindVar by this point for whatever reason, so have to get from memory + Cvar_enable_debug_overlays = module.Offset(0x10DB0990).RCast<ConVar*>(); + Cvar_enable_debug_overlays->SetValue(false); + Cvar_enable_debug_overlays->m_pszDefaultValue = (char*)"0"; + Cvar_enable_debug_overlays->AddFlags(FCVAR_CHEAT); +} |