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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/client/clientvideooverrides.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/client/clientvideooverrides.cpp')
-rw-r--r-- | primedev/client/clientvideooverrides.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/primedev/client/clientvideooverrides.cpp b/primedev/client/clientvideooverrides.cpp new file mode 100644 index 00000000..d8aa2754 --- /dev/null +++ b/primedev/client/clientvideooverrides.cpp @@ -0,0 +1,41 @@ +#include "mods/modmanager.h" + +AUTOHOOK_INIT() + +// clang-format off +AUTOHOOK_PROCADDRESS(BinkOpen, bink2w64.dll, BinkOpen, +void*, __fastcall, (const char* path, uint32_t flags)) +// clang-format on +{ + std::string filename(fs::path(path).filename().string()); + spdlog::info("BinkOpen {}", filename); + + // figure out which mod is handling the bink + Mod* fileOwner = nullptr; + for (Mod& mod : g_pModManager->m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + if (std::find(mod.BinkVideos.begin(), mod.BinkVideos.end(), filename) != mod.BinkVideos.end()) + fileOwner = &mod; + } + + if (fileOwner) + { + // create new path + fs::path binkPath(fileOwner->m_ModDirectory / "media" / filename); + return BinkOpen(binkPath.string().c_str(), flags); + } + else + return BinkOpen(path, flags); +} + +ON_DLL_LOAD_CLIENT("engine.dll", BinkVideo, (CModule module)) +{ + AUTOHOOK_DISPATCH() + + // remove engine check for whether the bik we're trying to load exists in r2/media, as this will fail for biks in mods + // note: the check in engine is actually unnecessary, so it's just useless in practice and we lose nothing by removing it + module.Offset(0x459AD).NOP(6); +} |