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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/client/clientvideooverrides.cpp
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/client/clientvideooverrides.cpp')
-rw-r--r--primedev/client/clientvideooverrides.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/primedev/client/clientvideooverrides.cpp b/primedev/client/clientvideooverrides.cpp
new file mode 100644
index 00000000..d8aa2754
--- /dev/null
+++ b/primedev/client/clientvideooverrides.cpp
@@ -0,0 +1,41 @@
+#include "mods/modmanager.h"
+
+AUTOHOOK_INIT()
+
+// clang-format off
+AUTOHOOK_PROCADDRESS(BinkOpen, bink2w64.dll, BinkOpen,
+void*, __fastcall, (const char* path, uint32_t flags))
+// clang-format on
+{
+ std::string filename(fs::path(path).filename().string());
+ spdlog::info("BinkOpen {}", filename);
+
+ // figure out which mod is handling the bink
+ Mod* fileOwner = nullptr;
+ for (Mod& mod : g_pModManager->m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ if (std::find(mod.BinkVideos.begin(), mod.BinkVideos.end(), filename) != mod.BinkVideos.end())
+ fileOwner = &mod;
+ }
+
+ if (fileOwner)
+ {
+ // create new path
+ fs::path binkPath(fileOwner->m_ModDirectory / "media" / filename);
+ return BinkOpen(binkPath.string().c_str(), flags);
+ }
+ else
+ return BinkOpen(path, flags);
+}
+
+ON_DLL_LOAD_CLIENT("engine.dll", BinkVideo, (CModule module))
+{
+ AUTOHOOK_DISPATCH()
+
+ // remove engine check for whether the bik we're trying to load exists in r2/media, as this will fail for biks in mods
+ // note: the check in engine is actually unnecessary, so it's just useless in practice and we lose nothing by removing it
+ module.Offset(0x459AD).NOP(6);
+}