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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/client/chatcommand.cpp
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/client/chatcommand.cpp')
-rw-r--r--primedev/client/chatcommand.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/primedev/client/chatcommand.cpp b/primedev/client/chatcommand.cpp
new file mode 100644
index 00000000..9cf34e43
--- /dev/null
+++ b/primedev/client/chatcommand.cpp
@@ -0,0 +1,36 @@
+#include "core/convar/convar.h"
+#include "core/convar/concommand.h"
+#include "localchatwriter.h"
+
+// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
+// if isIngameChat is false, we use network chat instead
+void(__fastcall* ClientSayText)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat);
+
+void ConCommand_say(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ ClientSayText(nullptr, args.ArgS(), true, false);
+}
+
+void ConCommand_say_team(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ ClientSayText(nullptr, args.ArgS(), true, true);
+}
+
+void ConCommand_log(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ {
+ LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS());
+ }
+}
+
+ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (CModule module))
+{
+ ClientSayText =
+ module.Offset(0x54780).RCast<void(__fastcall*)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat)>();
+ RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
+ RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
+ RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL);
+}