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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /loader_wsock32_proxy/pch.h
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'loader_wsock32_proxy/pch.h')
-rw-r--r--loader_wsock32_proxy/pch.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/loader_wsock32_proxy/pch.h b/loader_wsock32_proxy/pch.h
deleted file mode 100644
index ebc29547..00000000
--- a/loader_wsock32_proxy/pch.h
+++ /dev/null
@@ -1,16 +0,0 @@
-// pch.h: This is a precompiled header file.
-// Files listed below are compiled only once, improving build performance for future builds.
-// This also affects IntelliSense performance, including code completion and many code browsing features.
-// However, files listed here are ALL re-compiled if any one of them is updated between builds.
-// Do not add files here that you will be updating frequently as this negates the performance advantage.
-
-#ifndef PCH_H
-#define PCH_H
-
-#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
-// Windows Header Files
-#include <windows.h>
-
-#include "MinHook.h"
-
-#endif // PCH_H