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authorHappyDOGE <28511119+HappyDOGE@users.noreply.github.com>2022-01-03 14:33:16 +0300
committerHappyDOGE <28511119+HappyDOGE@users.noreply.github.com>2022-01-03 14:33:16 +0300
commitf3ffed0742d62adf48c37dca0acfad621724c21b (patch)
tree7e78b6f15bb4cd0f54fa982446061b0b39643e0c /loader_wsock32_proxy/pch.h
parent2942ea56527100d5e39e0bbba4a1d16b1cde6128 (diff)
parent966f5052b7b59fc7200eb736c8d393056e0389cd (diff)
downloadNorthstarLauncher-f3ffed0742d62adf48c37dca0acfad621724c21b.tar.gz
NorthstarLauncher-f3ffed0742d62adf48c37dca0acfad621724c21b.zip
merge with upstream
Diffstat (limited to 'loader_wsock32_proxy/pch.h')
-rw-r--r--loader_wsock32_proxy/pch.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/loader_wsock32_proxy/pch.h b/loader_wsock32_proxy/pch.h
new file mode 100644
index 00000000..0103ff59
--- /dev/null
+++ b/loader_wsock32_proxy/pch.h
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+// pch.h: This is a precompiled header file.
+// Files listed below are compiled only once, improving build performance for future builds.
+// This also affects IntelliSense performance, including code completion and many code browsing features.
+// However, files listed here are ALL re-compiled if any one of them is updated between builds.
+// Do not add files here that you will be updating frequently as this negates the performance advantage.
+
+#ifndef PCH_H
+#define PCH_H
+
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
+// Windows Header Files
+#include <windows.h>
+
+#include "include/MinHook.h"
+
+#endif //PCH_H