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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
commit | 2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch) | |
tree | 63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /loader_wsock32_proxy/dllmain.cpp | |
parent | 3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff) | |
download | NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip |
almost fully replaced hooking lib
Diffstat (limited to 'loader_wsock32_proxy/dllmain.cpp')
-rw-r--r-- | loader_wsock32_proxy/dllmain.cpp | 308 |
1 files changed, 154 insertions, 154 deletions
diff --git a/loader_wsock32_proxy/dllmain.cpp b/loader_wsock32_proxy/dllmain.cpp index f4c0d604..82e0be8b 100644 --- a/loader_wsock32_proxy/dllmain.cpp +++ b/loader_wsock32_proxy/dllmain.cpp @@ -1,155 +1,155 @@ -#include "pch.h" -#include "loader.h" - -#include <Shlwapi.h> -#include <filesystem> - -HINSTANCE hLThis = 0; -FARPROC p[857]; -HINSTANCE hL = 0; - -bool GetExePathWide(wchar_t* dest, DWORD destSize) -{ - if (!dest) return NULL; - if (destSize < MAX_PATH) return NULL; - - DWORD length = GetModuleFileNameW(NULL, dest, destSize); - return length && PathRemoveFileSpecW(dest); -} - -wchar_t exePath[4096]; -wchar_t buffer1[8192]; -wchar_t buffer2[12288]; - -BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID) -{ - if (reason == DLL_PROCESS_ATTACH) - { - hLThis = hInst; - - if (!GetExePathWide(exePath, 4096)) - { - MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Wsock32 Proxy Error", 0); - return true; - } - - if (!ProvisionNorthstar()) // does not call InitialiseNorthstar yet, will do it on LauncherMain hook - return true; - - // copy the original library for system to our local directory, with changed name so that we can load it - swprintf_s(buffer1, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath); - GetSystemDirectoryW(buffer2, 4096); - swprintf_s(buffer2, L"%s\\wsock32.dll", buffer2); - try - { - std::filesystem::copy_file(buffer2, buffer1); - } - catch (const std::exception& e1) - { - if (!std::filesystem::exists(buffer1)) - { - // fallback by copying to temp dir... - // because apparently games installed by EA Desktop app don't have write permissions in their directories - auto temp_dir = std::filesystem::temp_directory_path() / L"wsock32.org.dll"; - try - { - std::filesystem::copy_file(buffer2, temp_dir); - } - catch (const std::exception& e2) - { - if (!std::filesystem::exists(temp_dir)) - { - swprintf_s(buffer2, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S\n\nFurthermore, we failed copying wsock32.dll into temporary directory at \"%s\"\n\n%S", buffer1, e1.what(), temp_dir.c_str(), e2.what()); - MessageBoxW(GetForegroundWindow(), buffer2, L"Northstar Wsock32 Proxy Error", 0); - return false; - } - } - swprintf_s(buffer1, L"%s", temp_dir.c_str()); - } - } - hL = LoadLibraryExW(buffer1, 0, LOAD_WITH_ALTERED_SEARCH_PATH); - if (!hL) { - LibraryLoadError(GetLastError(), L"wsock32.org.dll", buffer1); - return false; - } - - // load the functions to proxy - // it's only some of them, because in case of wsock32 most of the functions can actually be natively redirected - // (see wsock32.def and https://source.winehq.org/WineAPI/wsock32.html) - p[1] = GetProcAddress(hL, "EnumProtocolsA"); - p[2] = GetProcAddress(hL, "EnumProtocolsW"); - p[4] = GetProcAddress(hL, "GetAddressByNameA"); - p[5] = GetProcAddress(hL, "GetAddressByNameW"); - p[17] = GetProcAddress(hL, "WEP"); - p[30] = GetProcAddress(hL, "WSARecvEx"); - p[36] = GetProcAddress(hL, "__WSAFDIsSet"); - p[45] = GetProcAddress(hL, "getnetbyname"); - p[52] = GetProcAddress(hL, "getsockopt"); - p[56] = GetProcAddress(hL, "inet_network"); - p[67] = GetProcAddress(hL, "s_perror"); - p[72] = GetProcAddress(hL, "setsockopt"); - } - - if (reason == DLL_PROCESS_DETACH) - { - FreeLibrary(hL); - return true; - } - - return true; -} - -extern "C" -{ - FARPROC PA = NULL; - int RunASM(); - - void PROXY_EnumProtocolsA() { - PA = p[1]; - RunASM(); - } - void PROXY_EnumProtocolsW() { - PA = p[2]; - RunASM(); - } - void PROXY_GetAddressByNameA() { - PA = p[4]; - RunASM(); - } - void PROXY_GetAddressByNameW() { - PA = p[5]; - RunASM(); - } - void PROXY_WEP() { - PA = p[17]; - RunASM(); - } - void PROXY_WSARecvEx() { - PA = p[30]; - RunASM(); - } - void PROXY___WSAFDIsSet() { - PA = p[36]; - RunASM(); - } - void PROXY_getnetbyname() { - PA = p[45]; - RunASM(); - } - void PROXY_getsockopt() { - PA = p[52]; - RunASM(); - } - void PROXY_inet_network() { - PA = p[56]; - RunASM(); - } - void PROXY_s_perror() { - PA = p[67]; - RunASM(); - } - void PROXY_setsockopt() { - PA = p[72]; - RunASM(); - } +#include "pch.h"
+#include "loader.h"
+
+#include <Shlwapi.h>
+#include <filesystem>
+
+HINSTANCE hLThis = 0;
+FARPROC p[857];
+HINSTANCE hL = 0;
+
+bool GetExePathWide(wchar_t* dest, DWORD destSize)
+{
+ if (!dest) return NULL;
+ if (destSize < MAX_PATH) return NULL;
+
+ DWORD length = GetModuleFileNameW(NULL, dest, destSize);
+ return length && PathRemoveFileSpecW(dest);
+}
+
+wchar_t exePath[4096];
+wchar_t buffer1[8192];
+wchar_t buffer2[12288];
+
+BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
+{
+ if (reason == DLL_PROCESS_ATTACH)
+ {
+ hLThis = hInst;
+
+ if (!GetExePathWide(exePath, 4096))
+ {
+ MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Wsock32 Proxy Error", 0);
+ return true;
+ }
+
+ if (!ProvisionNorthstar()) // does not call InitialiseNorthstar yet, will do it on LauncherMain hook
+ return true;
+
+ // copy the original library for system to our local directory, with changed name so that we can load it
+ swprintf_s(buffer1, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath);
+ GetSystemDirectoryW(buffer2, 4096);
+ swprintf_s(buffer2, L"%s\\wsock32.dll", buffer2);
+ try
+ {
+ std::filesystem::copy_file(buffer2, buffer1);
+ }
+ catch (const std::exception& e1)
+ {
+ if (!std::filesystem::exists(buffer1))
+ {
+ // fallback by copying to temp dir...
+ // because apparently games installed by EA Desktop app don't have write permissions in their directories
+ auto temp_dir = std::filesystem::temp_directory_path() / L"wsock32.org.dll";
+ try
+ {
+ std::filesystem::copy_file(buffer2, temp_dir);
+ }
+ catch (const std::exception& e2)
+ {
+ if (!std::filesystem::exists(temp_dir))
+ {
+ swprintf_s(buffer2, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S\n\nFurthermore, we failed copying wsock32.dll into temporary directory at \"%s\"\n\n%S", buffer1, e1.what(), temp_dir.c_str(), e2.what());
+ MessageBoxW(GetForegroundWindow(), buffer2, L"Northstar Wsock32 Proxy Error", 0);
+ return false;
+ }
+ }
+ swprintf_s(buffer1, L"%s", temp_dir.c_str());
+ }
+ }
+ hL = LoadLibraryExW(buffer1, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
+ if (!hL) {
+ LibraryLoadError(GetLastError(), L"wsock32.org.dll", buffer1);
+ return false;
+ }
+
+ // load the functions to proxy
+ // it's only some of them, because in case of wsock32 most of the functions can actually be natively redirected
+ // (see wsock32.def and https://source.winehq.org/WineAPI/wsock32.html)
+ p[1] = GetProcAddress(hL, "EnumProtocolsA");
+ p[2] = GetProcAddress(hL, "EnumProtocolsW");
+ p[4] = GetProcAddress(hL, "GetAddressByNameA");
+ p[5] = GetProcAddress(hL, "GetAddressByNameW");
+ p[17] = GetProcAddress(hL, "WEP");
+ p[30] = GetProcAddress(hL, "WSARecvEx");
+ p[36] = GetProcAddress(hL, "__WSAFDIsSet");
+ p[45] = GetProcAddress(hL, "getnetbyname");
+ p[52] = GetProcAddress(hL, "getsockopt");
+ p[56] = GetProcAddress(hL, "inet_network");
+ p[67] = GetProcAddress(hL, "s_perror");
+ p[72] = GetProcAddress(hL, "setsockopt");
+ }
+
+ if (reason == DLL_PROCESS_DETACH)
+ {
+ FreeLibrary(hL);
+ return true;
+ }
+
+ return true;
+}
+
+extern "C"
+{
+ FARPROC PA = NULL;
+ int RunASM();
+
+ void PROXY_EnumProtocolsA() {
+ PA = p[1];
+ RunASM();
+ }
+ void PROXY_EnumProtocolsW() {
+ PA = p[2];
+ RunASM();
+ }
+ void PROXY_GetAddressByNameA() {
+ PA = p[4];
+ RunASM();
+ }
+ void PROXY_GetAddressByNameW() {
+ PA = p[5];
+ RunASM();
+ }
+ void PROXY_WEP() {
+ PA = p[17];
+ RunASM();
+ }
+ void PROXY_WSARecvEx() {
+ PA = p[30];
+ RunASM();
+ }
+ void PROXY___WSAFDIsSet() {
+ PA = p[36];
+ RunASM();
+ }
+ void PROXY_getnetbyname() {
+ PA = p[45];
+ RunASM();
+ }
+ void PROXY_getsockopt() {
+ PA = p[52];
+ RunASM();
+ }
+ void PROXY_inet_network() {
+ PA = p[56];
+ RunASM();
+ }
+ void PROXY_s_perror() {
+ PA = p[67];
+ RunASM();
+ }
+ void PROXY_setsockopt() {
+ PA = p[72];
+ RunASM();
+ }
}
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