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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-01-24 22:23:20 +0000 |
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committer | GitHub <noreply@github.com> | 2022-01-24 22:23:20 +0000 |
commit | a23232aad6bccc3dc0e5ecd38365303863222a73 (patch) | |
tree | 4e503b36a4e8c20747c820a7bd039016e7de54bf /loader_wsock32_proxy/dllmain.cpp | |
parent | f31c452286cf8861f328b94b6b51c004a46984e0 (diff) | |
parent | b85b357a496ab633bb42f46735c42ef0abade392 (diff) | |
download | NorthstarLauncher-a23232aad6bccc3dc0e5ecd38365303863222a73.tar.gz NorthstarLauncher-a23232aad6bccc3dc0e5ecd38365303863222a73.zip |
Merge pull request #56 from p0358/main
Misc improvements
Diffstat (limited to 'loader_wsock32_proxy/dllmain.cpp')
-rw-r--r-- | loader_wsock32_proxy/dllmain.cpp | 50 |
1 files changed, 34 insertions, 16 deletions
diff --git a/loader_wsock32_proxy/dllmain.cpp b/loader_wsock32_proxy/dllmain.cpp index 0b518dbe..f4c0d604 100644 --- a/loader_wsock32_proxy/dllmain.cpp +++ b/loader_wsock32_proxy/dllmain.cpp @@ -18,8 +18,8 @@ bool GetExePathWide(wchar_t* dest, DWORD destSize) } wchar_t exePath[4096]; -wchar_t dllPath[8192]; -wchar_t dllPath2[4096]; +wchar_t buffer1[8192]; +wchar_t buffer2[12288]; BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID) { @@ -30,30 +30,48 @@ BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID) if (!GetExePathWide(exePath, 4096)) { MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Wsock32 Proxy Error", 0); - return 1; + return true; } if (!ProvisionNorthstar()) // does not call InitialiseNorthstar yet, will do it on LauncherMain hook - return 1; + return true; // copy the original library for system to our local directory, with changed name so that we can load it - swprintf_s(dllPath, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath); - GetSystemDirectoryW(dllPath2, 4096); - swprintf_s(dllPath2, L"%s\\wsock32.dll", dllPath2); + swprintf_s(buffer1, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath); + GetSystemDirectoryW(buffer2, 4096); + swprintf_s(buffer2, L"%s\\wsock32.dll", buffer2); try { - std::filesystem::copy_file(dllPath2, dllPath); + std::filesystem::copy_file(buffer2, buffer1); } - catch (const std::exception& e) + catch (const std::exception& e1) { - if (!std::filesystem::exists(dllPath)) + if (!std::filesystem::exists(buffer1)) { - swprintf_s(dllPath, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S", dllPath, e.what()); - MessageBoxW(GetForegroundWindow(), dllPath, L"Northstar Wsock32 Proxy Error", 0); + // fallback by copying to temp dir... + // because apparently games installed by EA Desktop app don't have write permissions in their directories + auto temp_dir = std::filesystem::temp_directory_path() / L"wsock32.org.dll"; + try + { + std::filesystem::copy_file(buffer2, temp_dir); + } + catch (const std::exception& e2) + { + if (!std::filesystem::exists(temp_dir)) + { + swprintf_s(buffer2, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S\n\nFurthermore, we failed copying wsock32.dll into temporary directory at \"%s\"\n\n%S", buffer1, e1.what(), temp_dir.c_str(), e2.what()); + MessageBoxW(GetForegroundWindow(), buffer2, L"Northstar Wsock32 Proxy Error", 0); + return false; + } + } + swprintf_s(buffer1, L"%s", temp_dir.c_str()); } } - hL = LoadLibraryExW(dllPath, 0, LOAD_WITH_ALTERED_SEARCH_PATH); - if (!hL) return false; + hL = LoadLibraryExW(buffer1, 0, LOAD_WITH_ALTERED_SEARCH_PATH); + if (!hL) { + LibraryLoadError(GetLastError(), L"wsock32.org.dll", buffer1); + return false; + } // load the functions to proxy // it's only some of them, because in case of wsock32 most of the functions can actually be natively redirected @@ -75,10 +93,10 @@ BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID) if (reason == DLL_PROCESS_DETACH) { FreeLibrary(hL); - return 1; + return true; } - return 1; + return true; } extern "C" |