diff options
author | p0358 <p0358@users.noreply.github.com> | 2021-12-29 05:48:33 +0100 |
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committer | p0358 <p0358@users.noreply.github.com> | 2021-12-29 05:48:33 +0100 |
commit | 8a1a2e97624d15617197248a5e292c5ead5e74a2 (patch) | |
tree | d236b5bd3c21db674c784239beb2404273498887 /loader_launcher_proxy | |
parent | 2bb9e5b29ab08062614b2d52c430f9097bf2106f (diff) | |
download | NorthstarLauncher-8a1a2e97624d15617197248a5e292c5ead5e74a2.tar.gz NorthstarLauncher-8a1a2e97624d15617197248a5e292c5ead5e74a2.zip |
add launcher.dll proxy option
Diffstat (limited to 'loader_launcher_proxy')
-rw-r--r-- | loader_launcher_proxy/Memory.cpp | 52 | ||||
-rw-r--r-- | loader_launcher_proxy/Memory.h | 15 | ||||
-rw-r--r-- | loader_launcher_proxy/dllmain.cpp | 114 | ||||
-rw-r--r-- | loader_launcher_proxy/framework.h | 5 | ||||
-rw-r--r-- | loader_launcher_proxy/loader_launcher_proxy.vcxproj | 178 | ||||
-rw-r--r-- | loader_launcher_proxy/loader_launcher_proxy.vcxproj.filters | 39 | ||||
-rw-r--r-- | loader_launcher_proxy/pch.cpp | 5 | ||||
-rw-r--r-- | loader_launcher_proxy/pch.h | 17 |
8 files changed, 425 insertions, 0 deletions
diff --git a/loader_launcher_proxy/Memory.cpp b/loader_launcher_proxy/Memory.cpp new file mode 100644 index 00000000..d8dc1dc5 --- /dev/null +++ b/loader_launcher_proxy/Memory.cpp @@ -0,0 +1,52 @@ +#include "pch.h" +#include <cstddef> +#include <malloc.h> +#include <stdio.h> + +HMODULE hTier0Module; +IMemAlloc** g_ppMemAllocSingleton; + +void LoadTier0Handle() +{ + hTier0Module = GetModuleHandleA("tier0.dll"); + if (!hTier0Module) return; + + g_ppMemAllocSingleton = (IMemAlloc**)GetProcAddress(hTier0Module, "g_pMemAllocSingleton"); +} + +const int STATIC_ALLOC_SIZE = 4096; + +size_t g_iStaticAllocated = 0; +char pStaticAllocBuf[STATIC_ALLOC_SIZE]; + +// they should never be used here, except in LibraryLoadError + +void* operator new(size_t n) +{ + // allocate into static buffer + if (g_iStaticAllocated + n <= STATIC_ALLOC_SIZE) + { + void* ret = pStaticAllocBuf + g_iStaticAllocated; + g_iStaticAllocated += n; + return ret; + } + else + { + // try to fallback to g_pMemAllocSingleton + if (!hTier0Module) LoadTier0Handle(); + if (g_ppMemAllocSingleton && *g_ppMemAllocSingleton) + (*g_ppMemAllocSingleton)->m_vtable->Alloc(*g_ppMemAllocSingleton, n); + else + throw "Cannot allocate"; + } +} + +void operator delete(void* p) +{ + // if it was allocated into the static buffer, just do nothing, safest way to deal with it + if (p >= pStaticAllocBuf && p <= pStaticAllocBuf + STATIC_ALLOC_SIZE) + return; + + if (g_ppMemAllocSingleton && *g_ppMemAllocSingleton) + (*g_ppMemAllocSingleton)->m_vtable->Free(*g_ppMemAllocSingleton, p); +} diff --git a/loader_launcher_proxy/Memory.h b/loader_launcher_proxy/Memory.h new file mode 100644 index 00000000..928e403c --- /dev/null +++ b/loader_launcher_proxy/Memory.h @@ -0,0 +1,15 @@ +#pragma once + +class IMemAlloc +{ +public: + struct VTable + { + void* unknown[1]; + void* (*Alloc) (IMemAlloc* memAlloc, size_t nSize); + void* unknown2[3]; + void(*Free) (IMemAlloc* memAlloc, void* pMem); + }; + + VTable* m_vtable; +}; diff --git a/loader_launcher_proxy/dllmain.cpp b/loader_launcher_proxy/dllmain.cpp new file mode 100644 index 00000000..6e0d1f07 --- /dev/null +++ b/loader_launcher_proxy/dllmain.cpp @@ -0,0 +1,114 @@ +#include "pch.h" +#include <stdio.h> +#include <string> +#include <system_error> +#include <Shlwapi.h> + +HMODULE hLauncherModule; +HMODULE hHookModule; + +using CreateInterfaceFn = void* (*)(const char* pName, int* pReturnCode); + +// does not seem to ever be used +extern "C" _declspec(dllexport) void* __fastcall CreateInterface(const char* pName, int* pReturnCode) +{ + //AppSystemCreateInterfaceFn(pName, pReturnCode); + printf("external CreateInterface: name: %s\n", pName); + + static CreateInterfaceFn launcher_CreateInterface = (CreateInterfaceFn)GetProcAddress(hLauncherModule, "CreateInterface"); + auto res = launcher_CreateInterface(pName, pReturnCode); + + printf("external CreateInterface: return code: %p\n", res); + return res; +} + +bool GetExePathWide(wchar_t* dest, size_t destSize) +{ + if (!dest) return NULL; + if (destSize < MAX_PATH) return NULL; + + DWORD length = GetModuleFileNameW(NULL, dest, destSize); + return length && PathRemoveFileSpecW(dest); +} + +FARPROC GetLauncherMain() +{ + static FARPROC Launcher_LauncherMain; + if (!Launcher_LauncherMain) + Launcher_LauncherMain = GetProcAddress(hLauncherModule, "LauncherMain"); + return Launcher_LauncherMain; +} + +void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t* location) +{ + char text[2048]; + std::string message = std::system_category().message(dwMessageId); + sprintf_s(text, "Failed to load the %ls at \"%ls\" (%lu):\n\n%hs", libName, location, dwMessageId, message.c_str()); + MessageBoxA(GetForegroundWindow(), text, "Launcher Error", 0); +} + +BOOL APIENTRY DllMain( HMODULE hModule, + DWORD ul_reason_for_call, + LPVOID lpReserved + ) +{ + switch (ul_reason_for_call) + { + case DLL_PROCESS_ATTACH: + case DLL_THREAD_ATTACH: + case DLL_THREAD_DETACH: + case DLL_PROCESS_DETACH: + break; + } + return TRUE; +} + +wchar_t exePath[4096]; +wchar_t dllPath[4096]; + +extern "C" _declspec(dllexport) void LauncherMain(__int64, __int64, __int64, uint32_t) +{ + { + + if (!GetExePathWide(exePath, 4096)) + { + MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Launcher Error", 0); + return; + } + + FARPROC Hook_Init = nullptr; + { + swprintf_s(dllPath, L"%s\\Northstar.dll", exePath); + hHookModule = LoadLibraryExW(dllPath, 0i64, 8u); + if (hHookModule) Hook_Init = GetProcAddress(hHookModule, "InitialiseNorthstar"); + if (!hHookModule || Hook_Init == nullptr) + { + LibraryLoadError(GetLastError(), L"Northstar.dll", dllPath); + return; + } + } + + ((void (*)()) Hook_Init)(); + } + + { + swprintf_s(dllPath, L"%s\\bin\\x64_retail\\launcher.org.dll", exePath); + hLauncherModule = LoadLibraryExW(dllPath, 0i64, 8u); + if (!hLauncherModule) + { + LibraryLoadError(GetLastError(), L"launcher.org.dll", dllPath); + return; + } + } + + auto LauncherMain = GetLauncherMain(); + //auto result = ((__int64(__fastcall*)())LauncherMain)(); + //auto result = ((signed __int64(__fastcall*)(__int64))LauncherMain)(0i64); + auto result = ((signed __int64(__fastcall*)(__int64, __int64, __int64, uint32_t))LauncherMain)(0i64, 0i64, 0i64, 0); +} + +// doubt that will help us here (in launcher.dll) though +extern "C" { + __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001; + __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; +} diff --git a/loader_launcher_proxy/framework.h b/loader_launcher_proxy/framework.h new file mode 100644 index 00000000..54b83e94 --- /dev/null +++ b/loader_launcher_proxy/framework.h @@ -0,0 +1,5 @@ +#pragma once + +#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers +// Windows Header Files +#include <windows.h> diff --git a/loader_launcher_proxy/loader_launcher_proxy.vcxproj b/loader_launcher_proxy/loader_launcher_proxy.vcxproj new file mode 100644 index 00000000..ed6f5787 --- /dev/null +++ b/loader_launcher_proxy/loader_launcher_proxy.vcxproj @@ -0,0 +1,178 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>16.0</VCProjectVersion> + <Keyword>Win32Proj</Keyword> + <ProjectGuid>{f65c322d-66df-4af1-b650-70221de334c0}</ProjectGuid> + <RootNamespace>loaderlauncherproxy</RootNamespace> + <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v142</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v142</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v142</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v143</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + <TargetName>launcher</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + <TargetName>launcher</TargetName> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>WIN32;_DEBUG;LOADERLAUNCHERPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeader>Use</PrecompiledHeader> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableUAC>false</EnableUAC> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>WIN32;NDEBUG;LOADERLAUNCHERPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeader>Use</PrecompiledHeader> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableUAC>false</EnableUAC> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>_DEBUG;LOADERLAUNCHERPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeader>Use</PrecompiledHeader> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + <LanguageStandard>stdcpp17</LanguageStandard> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableUAC>false</EnableUAC> + <AdditionalDependencies>shlwapi.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>NDEBUG;LOADERLAUNCHERPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeader>Use</PrecompiledHeader> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + <LanguageStandard>Default</LanguageStandard> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableUAC>false</EnableUAC> + <AdditionalOptions>/HIGHENTROPYVA:NO %(AdditionalOptions)</AdditionalOptions> + <AdditionalDependencies>shlwapi.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClInclude Include="framework.h" /> + <ClInclude Include="Memory.h" /> + <ClInclude Include="pch.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="dllmain.cpp" /> + <ClCompile Include="Memory.cpp" /> + <ClCompile Include="pch.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/loader_launcher_proxy/loader_launcher_proxy.vcxproj.filters b/loader_launcher_proxy/loader_launcher_proxy.vcxproj.filters new file mode 100644 index 00000000..519ed674 --- /dev/null +++ b/loader_launcher_proxy/loader_launcher_proxy.vcxproj.filters @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <ClInclude Include="framework.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="pch.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="Memory.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="dllmain.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="pch.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="Memory.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/loader_launcher_proxy/pch.cpp b/loader_launcher_proxy/pch.cpp new file mode 100644 index 00000000..64b7eef6 --- /dev/null +++ b/loader_launcher_proxy/pch.cpp @@ -0,0 +1,5 @@ +// pch.cpp: source file corresponding to the pre-compiled header + +#include "pch.h" + +// When you are using pre-compiled headers, this source file is necessary for compilation to succeed. diff --git a/loader_launcher_proxy/pch.h b/loader_launcher_proxy/pch.h new file mode 100644 index 00000000..f9687185 --- /dev/null +++ b/loader_launcher_proxy/pch.h @@ -0,0 +1,17 @@ +// pch.h: This is a precompiled header file. +// Files listed below are compiled only once, improving build performance for future builds. +// This also affects IntelliSense performance, including code completion and many code browsing features. +// However, files listed here are ALL re-compiled if any one of them is updated between builds. +// Do not add files here that you will be updating frequently as this negates the performance advantage. + +#ifndef PCH_H +#define PCH_H + +#include "Memory.h" + +#define _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING + +// add headers that you want to pre-compile here +#include "framework.h" + +#endif //PCH_H |