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author | HappyDOGE <28511119+HappyDOGE@users.noreply.github.com> | 2022-01-03 14:33:16 +0300 |
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committer | HappyDOGE <28511119+HappyDOGE@users.noreply.github.com> | 2022-01-03 14:33:16 +0300 |
commit | f3ffed0742d62adf48c37dca0acfad621724c21b (patch) | |
tree | 7e78b6f15bb4cd0f54fa982446061b0b39643e0c /loader_launcher_proxy/Memory.cpp | |
parent | 2942ea56527100d5e39e0bbba4a1d16b1cde6128 (diff) | |
parent | 966f5052b7b59fc7200eb736c8d393056e0389cd (diff) | |
download | NorthstarLauncher-f3ffed0742d62adf48c37dca0acfad621724c21b.tar.gz NorthstarLauncher-f3ffed0742d62adf48c37dca0acfad621724c21b.zip |
merge with upstream
Diffstat (limited to 'loader_launcher_proxy/Memory.cpp')
-rw-r--r-- | loader_launcher_proxy/Memory.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/loader_launcher_proxy/Memory.cpp b/loader_launcher_proxy/Memory.cpp new file mode 100644 index 00000000..f00c4d96 --- /dev/null +++ b/loader_launcher_proxy/Memory.cpp @@ -0,0 +1,84 @@ +#include "pch.h" + +extern HMODULE hTier0Module; +IMemAlloc** g_ppMemAllocSingleton; + +void LoadTier0Handle() +{ + if (!hTier0Module) hTier0Module = GetModuleHandleA("tier0.dll"); + if (!hTier0Module) return; + + g_ppMemAllocSingleton = (IMemAlloc**)GetProcAddress(hTier0Module, "g_pMemAllocSingleton"); +} + +const int STATIC_ALLOC_SIZE = 4096; + +size_t g_iStaticAllocated = 0; +void* g_pLastAllocated = nullptr; +char pStaticAllocBuf[STATIC_ALLOC_SIZE]; + +// they should never be used here, except in LibraryLoadError? + +void* malloc(size_t n) +{ + // allocate into static buffer + if (g_iStaticAllocated + n <= STATIC_ALLOC_SIZE) + { + void* ret = pStaticAllocBuf + g_iStaticAllocated; + g_iStaticAllocated += n; + return ret; + } + else + { + // try to fallback to g_pMemAllocSingleton + if (!hTier0Module || !g_ppMemAllocSingleton) LoadTier0Handle(); + if (g_ppMemAllocSingleton && *g_ppMemAllocSingleton) + return (*g_ppMemAllocSingleton)->m_vtable->Alloc(*g_ppMemAllocSingleton, n); + else + throw "Cannot allocate"; + } +} + +void free(void* p) +{ + // if it was allocated into the static buffer, just do nothing, safest way to deal with it + if (p >= pStaticAllocBuf && p <= pStaticAllocBuf + STATIC_ALLOC_SIZE) + return; + + if (g_ppMemAllocSingleton && *g_ppMemAllocSingleton) + (*g_ppMemAllocSingleton)->m_vtable->Free(*g_ppMemAllocSingleton, p); +} + +void* realloc(void* old_ptr, size_t size) { + // it was allocated into the static buffer + if (old_ptr >= pStaticAllocBuf && old_ptr <= pStaticAllocBuf + STATIC_ALLOC_SIZE) + { + if (g_pLastAllocated == old_ptr) + { + // nothing was allocated after this + size_t old_size = g_iStaticAllocated - ((size_t)g_pLastAllocated - (size_t)pStaticAllocBuf); + size_t diff = size - old_size; + if (diff > 0) + g_iStaticAllocated += diff; + return old_ptr; + } + else + { + return malloc(size); + } + } + + if (g_ppMemAllocSingleton && *g_ppMemAllocSingleton) + return (*g_ppMemAllocSingleton)->m_vtable->Realloc(*g_ppMemAllocSingleton, old_ptr, size); + return nullptr; +} + +void* operator new(size_t n) +{ + return malloc(n); +} + +void operator delete(void* p) +{ + return free(p); +} |