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authorHappyDOGE <28511119+HappyDOGE@users.noreply.github.com>2022-01-04 21:03:49 +0300
committerHappyDOGE <28511119+HappyDOGE@users.noreply.github.com>2022-01-04 21:03:49 +0300
commit3094160973554ee0a83ab819576a45c088d3a527 (patch)
treebcc6e6ca242bd865ba3e859effe8f78a4bc35855 /NorthstarDedicatedTest
parent1e65bc16915a6dc72b7d63db20742bca6f7faf22 (diff)
downloadNorthstarLauncher-3094160973554ee0a83ab819576a45c088d3a527.tar.gz
NorthstarLauncher-3094160973554ee0a83ab819576a45c088d3a527.zip
add a missing bad sound check
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r--NorthstarDedicatedTest/audio.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/audio.cpp b/NorthstarDedicatedTest/audio.cpp
index 51b74af6..a0f9d047 100644
--- a/NorthstarDedicatedTest/audio.cpp
+++ b/NorthstarDedicatedTest/audio.cpp
@@ -313,7 +313,7 @@ bool ShouldPlayAudioEvent(const char* eventName, const std::shared_ptr<EventOver
{
// check for bad sounds I guess?
// really feel like this should be an option but whatever
- if (!!strstr(eventName, "_amb_") || !!strstr(eventName, "_emit_"))
+ if (!!strstr(eventName, "_amb_") || !!strstr(eventName, "_emit_") || !strstr(eventName, "amb_"))
return false; // would play static noise, I hate this
}
}