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authorp0358 <p0358@users.noreply.github.com>2021-12-31 22:25:40 +0100
committerGitHub <noreply@github.com>2021-12-31 22:25:40 +0100
commitdcba96bcc4b02639e859b0dcdc863391cb54684f (patch)
tree99d129460365774ae011d83b3765e7d9388c44a7 /NorthstarDedicatedTest
parent4f7c3d02943a38941b79a638c5607b2b7f668956 (diff)
parentd658c0c8374f8491e062fabe031f79185169c414 (diff)
downloadNorthstarLauncher-dcba96bcc4b02639e859b0dcdc863391cb54684f.tar.gz
NorthstarLauncher-dcba96bcc4b02639e859b0dcdc863391cb54684f.zip
Merge pull request #1 from geniiii/p0358-refactor-fixes
Fixes, removal of fallback linear allocator
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r--NorthstarDedicatedTest/convar.cpp2
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp19
-rw-r--r--NorthstarDedicatedTest/dllmain.cpp12
-rw-r--r--NorthstarDedicatedTest/gameutils.cpp2
-rw-r--r--NorthstarDedicatedTest/hooks.cpp18
-rw-r--r--NorthstarDedicatedTest/hookutils.cpp4
-rw-r--r--NorthstarDedicatedTest/memalloc.cpp76
-rw-r--r--NorthstarDedicatedTest/memalloc.h14
-rw-r--r--NorthstarDedicatedTest/modmanager.cpp4
9 files changed, 50 insertions, 101 deletions
diff --git a/NorthstarDedicatedTest/convar.cpp b/NorthstarDedicatedTest/convar.cpp
index ed7e8dac..de460662 100644
--- a/NorthstarDedicatedTest/convar.cpp
+++ b/NorthstarDedicatedTest/convar.cpp
@@ -20,7 +20,7 @@ ConVar* RegisterConVar(const char* name, const char* defaultValue, int flags, co
ConVar* newVar = new ConVar;
conVarConstructor(newVar, name, defaultValue, flags, helpString);
- g_CustomConvars.insert(std::make_pair(name, newVar));
+ g_CustomConvars.emplace(name, newVar);
return newVar;
}
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index 851ab861..0ecc1dba 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -13,7 +13,7 @@ bool IsDedicated()
// CDedidcatedExports defs
struct CDedicatedExports; // forward declare
-typedef void (*DedicatedSys_PrintfType)(CDedicatedExports* dedicated, char* msg);
+typedef void (*DedicatedSys_PrintfType)(CDedicatedExports* dedicated, const char* msg);
typedef void (*DedicatedRunServerType)(CDedicatedExports* dedicated);
// would've liked to just do this as a class but have not been able to get it to work
@@ -27,7 +27,7 @@ struct CDedicatedExports
DedicatedRunServerType RunServer;
};
-void Sys_Printf(CDedicatedExports* dedicated, char* msg)
+void Sys_Printf(CDedicatedExports* dedicated, const char* msg)
{
spdlog::info("[DEDICATED PRINT] {}", msg);
}
@@ -36,7 +36,7 @@ typedef void(*CHostState__InitType)(CHostState* self);
void RunServer(CDedicatedExports* dedicated)
{
- Sys_Printf(dedicated, (char*)"CDedicatedExports::RunServer(): starting");
+ Sys_Printf(dedicated, "CDedicatedExports::RunServer(): starting");
// init hoststate, if we don't do this, we get a crash later on
CHostState__InitType CHostState__Init = (CHostState__InitType)((char*)GetModuleHandleA("engine.dll") + 0x16E110);
@@ -383,23 +383,18 @@ void InitialiseDedicated(HMODULE engineAddress)
CommandLine()->AppendParm("+exec", "autoexec_ns_server");
}
-typedef void(*Tier0_InitOriginType)();
-Tier0_InitOriginType Tier0_InitOrigin;
-void Tier0_InitOriginHook()
+void InitialiseDedicatedOrigin(HMODULE baseAddress)
{
// disable origin on dedicated
// for any big ea lawyers, this can't be used to play the game without origin, game will throw a fit if you try to do anything without an origin id as a client
// for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server
- Tier0_InitOrigin();
-}
-void InitialiseDedicatedOrigin(HMODULE baseAddress)
-{
if (!IsDedicated())
return;
- HookEnabler hook;
- ENABLER_CREATEHOOK(hook, GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"), &Tier0_InitOriginHook, reinterpret_cast<LPVOID*>(&Tier0_InitOrigin));
+ char* ptr = (char*)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin");
+ TempReadWrite rw(ptr);
+ *ptr = (char)0xC3;
}
typedef void(*PrintFatalSquirrelErrorType)(void* sqvm);
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp
index 691c9bc7..81bae847 100644
--- a/NorthstarDedicatedTest/dllmain.cpp
+++ b/NorthstarDedicatedTest/dllmain.cpp
@@ -58,33 +58,29 @@ void WaitForDebugger(HMODULE baseAddress)
if (strstr(GetCommandLineA(), "-waitfordebugger"))
{
spdlog::info("waiting for debugger...");
- spdlog::info("{} bytes have been statically allocated", g_iStaticAllocated);
while (!IsDebuggerPresent())
Sleep(100);
}
}
-SourceAllocator* g_SourceAllocator;
-
bool InitialiseNorthstar()
{
if (initialised)
{
- fprintf(stderr, "[info] Called InitialiseNorthstar more than once!\n");
+ spdlog::warn("Called InitialiseNorthstar more than once!");
return false;
}
initialised = true;
+ curl_global_init(CURL_GLOBAL_DEFAULT);
+
InitialiseLogging();
// apply initial hooks
InstallInitialHooks();
InitialiseInterfaceCreationHooks();
- g_SourceAllocator = new SourceAllocator;
-
- AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions);
AddDllLoadCallback("engine.dll", WaitForDebugger);
AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions);
AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions);
@@ -92,8 +88,8 @@ bool InitialiseNorthstar()
// dedi patches
{
+ AddDllLoadCallback("launcher.dll", InitialiseDedicatedOrigin);
AddDllLoadCallback("engine.dll", InitialiseDedicated);
- AddDllLoadCallback("tier0.dll", InitialiseDedicatedOrigin);
AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL);
AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem);
// this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches here, not on rtech_game load
diff --git a/NorthstarDedicatedTest/gameutils.cpp b/NorthstarDedicatedTest/gameutils.cpp
index 3e62037c..b2c88e49 100644
--- a/NorthstarDedicatedTest/gameutils.cpp
+++ b/NorthstarDedicatedTest/gameutils.cpp
@@ -94,8 +94,6 @@ void InitialiseTier0GameUtilFunctions(HMODULE baseAddress)
else
{
g_pMemAllocSingleton = *ppMemAllocSingleton;
- extern size_t g_iStaticAllocated;
- spdlog::info("Using existing g_pMemAllocSingleton for memory allocations, preallocated {} bytes beforehand", g_iStaticAllocated);
}
Error = reinterpret_cast<ErrorType>(GetProcAddress(baseAddress, "Error"));
diff --git a/NorthstarDedicatedTest/hooks.cpp b/NorthstarDedicatedTest/hooks.cpp
index 5723a8ab..19010e83 100644
--- a/NorthstarDedicatedTest/hooks.cpp
+++ b/NorthstarDedicatedTest/hooks.cpp
@@ -45,12 +45,12 @@ void InstallInitialHooks()
ENABLER_CREATEHOOK(hook, &LoadLibraryW, &LoadLibraryWHook, reinterpret_cast<LPVOID*>(&LoadLibraryWOriginal));
}
-char* cmdlineResult;
LPSTR GetCommandLineAHook()
{
+ static char* cmdlineModified;
static char* cmdlineOrg;
- if (cmdlineOrg == nullptr || cmdlineResult == nullptr)
+ if (cmdlineOrg == nullptr || cmdlineModified == nullptr)
{
cmdlineOrg = GetCommandLineAOriginal();
bool isDedi = strstr(cmdlineOrg, "-dedicated"); // well, this one has to be a real argument
@@ -77,18 +77,18 @@ LPSTR GetCommandLineAHook()
}
auto len = args.length();
- cmdlineResult = reinterpret_cast<char*>(_malloc_base(len + 1));
- if (!cmdlineResult)
+ cmdlineModified = new char[len + 1];
+ if (!cmdlineModified)
{
spdlog::error("malloc failed for command line");
return cmdlineOrg;
}
- memcpy(cmdlineResult, args.c_str(), len + 1);
+ memcpy(cmdlineModified, args.c_str(), len + 1);
- spdlog::info("Command line: {}", cmdlineResult);
+ spdlog::info("Command line: {}", cmdlineModified);
}
- return cmdlineResult;
+ return cmdlineModified;
}
// dll load callback stuff
@@ -116,7 +116,7 @@ void CallLoadLibraryACallbacks(LPCSTR lpLibFileName, HMODULE moduleAddress)
{
for (auto& callbackStruct : dllLoadCallbacks)
{
- if (!callbackStruct->called && strstr(lpLibFileName + (strlen(lpLibFileName) - strlen(callbackStruct->dll.c_str())), callbackStruct->dll.c_str()) != nullptr)
+ if (!callbackStruct->called && strstr(lpLibFileName + (strlen(lpLibFileName) - callbackStruct->dll.length()), callbackStruct->dll.c_str()) != nullptr)
{
callbackStruct->callback(moduleAddress);
callbackStruct->called = true;
@@ -130,7 +130,7 @@ void CallLoadLibraryWCallbacks(LPCWSTR lpLibFileName, HMODULE moduleAddress)
{
std::wstring wcharStrDll = std::wstring(callbackStruct->dll.begin(), callbackStruct->dll.end());
const wchar_t* callbackDll = wcharStrDll.c_str();
- if (!callbackStruct->called && wcsstr(lpLibFileName + (wcslen(lpLibFileName) - wcslen(callbackDll)), callbackDll) != nullptr)
+ if (!callbackStruct->called && wcsstr(lpLibFileName + (wcslen(lpLibFileName) - wcharStrDll.length()), callbackDll) != nullptr)
{
callbackStruct->callback(moduleAddress);
callbackStruct->called = true;
diff --git a/NorthstarDedicatedTest/hookutils.cpp b/NorthstarDedicatedTest/hookutils.cpp
index e86c671c..8ab24a3b 100644
--- a/NorthstarDedicatedTest/hookutils.cpp
+++ b/NorthstarDedicatedTest/hookutils.cpp
@@ -38,7 +38,7 @@ void HookEnabler::CreateHook(LPVOID ppTarget, LPVOID ppDetour, LPVOID* ppOrigina
else
{
if (targetName != nullptr)
- spdlog::error("MH_CreateHook failed for function %s", targetName);
+ spdlog::error("MH_CreateHook failed for function {}", targetName);
else
spdlog::error("MH_CreateHook failed for unknown function");
}
@@ -51,7 +51,7 @@ HookEnabler::~HookEnabler()
if (MH_EnableHook(hook->targetAddress) != MH_OK)
{
if (hook->targetName != nullptr)
- spdlog::error("MH_EnableHook failed for function %s", hook->targetName);
+ spdlog::error("MH_EnableHook failed for function {}", hook->targetName);
else
spdlog::error("MH_EnableHook failed for unknown function");
}
diff --git a/NorthstarDedicatedTest/memalloc.cpp b/NorthstarDedicatedTest/memalloc.cpp
index c1fb70e7..86215e3f 100644
--- a/NorthstarDedicatedTest/memalloc.cpp
+++ b/NorthstarDedicatedTest/memalloc.cpp
@@ -2,43 +2,16 @@
#include "memalloc.h"
#include "gameutils.h"
-// so for anyone reading this code, you may be curious why the fuck i'm overriding new to alloc into a static 100k buffer
-// pretty much, the issue here is that we need to use the game's memory allocator (g_pMemAllocSingleton) or risk heap corruptions, but this allocator is defined in tier0
-// as such, it doesn't exist when we inject
-// initially i wanted to just call malloc and free until g_pMemAllocSingleton was initialised, but the issue then becomes that we might try to
-// call g_pMemAllocSingleton->Free on memory that was allocated with malloc, which will cause game to crash
-// so, the best idea i had for this was to just alloc 100k of memory, have all pre-tier0 allocations use that
-// (from what i can tell we hit about 12k before tier0 is loaded atm in debug builds, so it's more than enough)
-// then just use the game's allocator after that
-// yes, this means we leak 100k of memory, idk how else to do this without breaking stuff
-
-const int STATIC_ALLOC_SIZE = 100000; // alot more than we need, could reduce to 50k or even 25k later potentially
-
-size_t g_iStaticAllocated = 0;
-void* g_pLastAllocated = nullptr;
-char pStaticAllocBuf[STATIC_ALLOC_SIZE];
-
// TODO: rename to malloc and free after removing statically compiled .libs
extern "C" void* _malloc_base(size_t n)
{
// allocate into static buffer if g_pMemAllocSingleton isn't initialised
- if (g_pMemAllocSingleton)
- {
- //printf("Northstar malloc (g_pMemAllocSingleton): %llu\n", n);
- return g_pMemAllocSingleton->m_vtable->Alloc(g_pMemAllocSingleton, n);
- }
- else
+ if (!g_pMemAllocSingleton)
{
- if (g_iStaticAllocated + n > STATIC_ALLOC_SIZE)
- {
- throw "Ran out of prealloc space"; // we could log, but spdlog probably does use allocations as well...
- }
- //printf("Northstar malloc (prealloc): %llu\n", n);
- void* ret = pStaticAllocBuf + g_iStaticAllocated;
- g_iStaticAllocated += n;
- return ret;
+ InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
}
+ return g_pMemAllocSingleton->m_vtable->Alloc(g_pMemAllocSingleton, n);
}
/*extern "C" void* malloc(size_t n)
@@ -48,44 +21,31 @@ extern "C" void* _malloc_base(size_t n)
extern "C" void _free_base(void* p)
{
- // if it was allocated into the static buffer, just do nothing, safest way to deal with it
- if (p >= pStaticAllocBuf && p <= pStaticAllocBuf + STATIC_ALLOC_SIZE)
+ if (!g_pMemAllocSingleton)
{
- //printf("Northstar free (prealloc): %p\n", p);
- return;
+ InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
}
-
- //printf("Northstar free (g_pMemAllocSingleton): %p\n", p);
g_pMemAllocSingleton->m_vtable->Free(g_pMemAllocSingleton, p);
}
-extern "C" void* _realloc_base(void* old_ptr, size_t size) {
- // it was allocated into the static buffer
- if (old_ptr >= pStaticAllocBuf && old_ptr <= pStaticAllocBuf + STATIC_ALLOC_SIZE)
+
+extern "C" void* _realloc_base(void* oldPtr, size_t size) {
+ if (!g_pMemAllocSingleton)
{
- if (g_pLastAllocated == old_ptr)
- {
- // nothing was allocated after this
- size_t old_size = g_iStaticAllocated - ((size_t)g_pLastAllocated - (size_t)pStaticAllocBuf);
- size_t diff = size - old_size;
- if (diff > 0)
- g_iStaticAllocated += diff;
- return old_ptr;
- }
- else
- {
- return _malloc_base(size);
- }
+ InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
}
-
- if (g_pMemAllocSingleton)
- return g_pMemAllocSingleton->m_vtable->Realloc(g_pMemAllocSingleton, old_ptr, size);
- return nullptr;
+ return g_pMemAllocSingleton->m_vtable->Realloc(g_pMemAllocSingleton, oldPtr, size);
}
extern "C" void* _calloc_base(size_t n, size_t size)
{
- return _malloc_base(n * size);
+ size_t bytes = n * size;
+ void* memory = _malloc_base(bytes);
+ if (memory)
+ {
+ memset(memory, 0, bytes);
+ }
+ return memory;
}
extern "C" char* _strdup_base(const char* src)
@@ -96,7 +56,7 @@ extern "C" char* _strdup_base(const char* src)
while (src[len])
len++;
- str = reinterpret_cast<char*>(_malloc_base(len + 1));
+ str = (char*)(_malloc_base(len + 1));
p = str;
while (*src)
*p++ = *src++;
diff --git a/NorthstarDedicatedTest/memalloc.h b/NorthstarDedicatedTest/memalloc.h
index d9277694..b98fe3c8 100644
--- a/NorthstarDedicatedTest/memalloc.h
+++ b/NorthstarDedicatedTest/memalloc.h
@@ -3,16 +3,16 @@
#include "include/rapidjson/document.h"
//#include "include/rapidjson/allocators.h"
-extern size_t g_iStaticAllocated;
-
-extern "C" {
- char* _strdup_base(const char* src);
-}
+extern "C" void* _malloc_base(size_t size);
+extern "C" void* _calloc_base(size_t const count, size_t const size);
+extern "C" void* _realloc_base(void* block, size_t size);
+extern "C" void* _recalloc_base(void* const block, size_t const count, size_t const size);
+extern "C" void _free_base(void* const block);
+extern "C" char* _strdup_base(const char* src);
void* operator new(size_t n);
void operator delete(void* p);
-void* _malloc_base(size_t n);
//void* malloc(size_t n);
class SourceAllocator {
@@ -35,7 +35,7 @@ public:
static void Free(void* ptr) { _free_base(ptr); }
};
-extern SourceAllocator* g_SourceAllocator;
+static SourceAllocator g_SourceAllocator;
typedef rapidjson::GenericDocument<rapidjson::UTF8<>, rapidjson::MemoryPoolAllocator<SourceAllocator>, SourceAllocator> rapidjson_document;
//typedef rapidjson::GenericDocument<rapidjson::UTF8<>, SourceAllocator, SourceAllocator> rapidjson_document;
diff --git a/NorthstarDedicatedTest/modmanager.cpp b/NorthstarDedicatedTest/modmanager.cpp
index a9119075..23dd2d6e 100644
--- a/NorthstarDedicatedTest/modmanager.cpp
+++ b/NorthstarDedicatedTest/modmanager.cpp
@@ -309,7 +309,7 @@ void ModManager::LoadMods()
if (fs::is_regular_file(file))
{
std::string kvStr = file.path().lexically_relative(mod.ModDirectory / "keyvalues").lexically_normal().string();
- mod.KeyValues.insert(std::make_pair(std::hash<std::string>{}(kvStr), kvStr));
+ mod.KeyValues.emplace(std::hash<std::string>{}(kvStr), kvStr);
}
}
}
@@ -333,7 +333,7 @@ void ModManager::LoadMods()
}
// in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised
- for (size_t i = m_loadedMods.size() - 1; i > -1; i--)
+ for (int64_t i = m_loadedMods.size() - 1; i > -1; i--)
{
if (!m_loadedMods[i].Enabled)
continue;