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author | p0358 <p0358@users.noreply.github.com> | 2021-12-31 22:25:40 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-31 22:25:40 +0100 |
commit | dcba96bcc4b02639e859b0dcdc863391cb54684f (patch) | |
tree | 99d129460365774ae011d83b3765e7d9388c44a7 /NorthstarDedicatedTest | |
parent | 4f7c3d02943a38941b79a638c5607b2b7f668956 (diff) | |
parent | d658c0c8374f8491e062fabe031f79185169c414 (diff) | |
download | NorthstarLauncher-dcba96bcc4b02639e859b0dcdc863391cb54684f.tar.gz NorthstarLauncher-dcba96bcc4b02639e859b0dcdc863391cb54684f.zip |
Merge pull request #1 from geniiii/p0358-refactor-fixes
Fixes, removal of fallback linear allocator
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r-- | NorthstarDedicatedTest/convar.cpp | 2 | ||||
-rw-r--r-- | NorthstarDedicatedTest/dedicated.cpp | 19 | ||||
-rw-r--r-- | NorthstarDedicatedTest/dllmain.cpp | 12 | ||||
-rw-r--r-- | NorthstarDedicatedTest/gameutils.cpp | 2 | ||||
-rw-r--r-- | NorthstarDedicatedTest/hooks.cpp | 18 | ||||
-rw-r--r-- | NorthstarDedicatedTest/hookutils.cpp | 4 | ||||
-rw-r--r-- | NorthstarDedicatedTest/memalloc.cpp | 76 | ||||
-rw-r--r-- | NorthstarDedicatedTest/memalloc.h | 14 | ||||
-rw-r--r-- | NorthstarDedicatedTest/modmanager.cpp | 4 |
9 files changed, 50 insertions, 101 deletions
diff --git a/NorthstarDedicatedTest/convar.cpp b/NorthstarDedicatedTest/convar.cpp index ed7e8dac..de460662 100644 --- a/NorthstarDedicatedTest/convar.cpp +++ b/NorthstarDedicatedTest/convar.cpp @@ -20,7 +20,7 @@ ConVar* RegisterConVar(const char* name, const char* defaultValue, int flags, co ConVar* newVar = new ConVar; conVarConstructor(newVar, name, defaultValue, flags, helpString); - g_CustomConvars.insert(std::make_pair(name, newVar)); + g_CustomConvars.emplace(name, newVar); return newVar; } diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index 851ab861..0ecc1dba 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -13,7 +13,7 @@ bool IsDedicated() // CDedidcatedExports defs struct CDedicatedExports; // forward declare -typedef void (*DedicatedSys_PrintfType)(CDedicatedExports* dedicated, char* msg); +typedef void (*DedicatedSys_PrintfType)(CDedicatedExports* dedicated, const char* msg); typedef void (*DedicatedRunServerType)(CDedicatedExports* dedicated); // would've liked to just do this as a class but have not been able to get it to work @@ -27,7 +27,7 @@ struct CDedicatedExports DedicatedRunServerType RunServer; }; -void Sys_Printf(CDedicatedExports* dedicated, char* msg) +void Sys_Printf(CDedicatedExports* dedicated, const char* msg) { spdlog::info("[DEDICATED PRINT] {}", msg); } @@ -36,7 +36,7 @@ typedef void(*CHostState__InitType)(CHostState* self); void RunServer(CDedicatedExports* dedicated) { - Sys_Printf(dedicated, (char*)"CDedicatedExports::RunServer(): starting"); + Sys_Printf(dedicated, "CDedicatedExports::RunServer(): starting"); // init hoststate, if we don't do this, we get a crash later on CHostState__InitType CHostState__Init = (CHostState__InitType)((char*)GetModuleHandleA("engine.dll") + 0x16E110); @@ -383,23 +383,18 @@ void InitialiseDedicated(HMODULE engineAddress) CommandLine()->AppendParm("+exec", "autoexec_ns_server"); } -typedef void(*Tier0_InitOriginType)(); -Tier0_InitOriginType Tier0_InitOrigin; -void Tier0_InitOriginHook() +void InitialiseDedicatedOrigin(HMODULE baseAddress) { // disable origin on dedicated // for any big ea lawyers, this can't be used to play the game without origin, game will throw a fit if you try to do anything without an origin id as a client // for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server - Tier0_InitOrigin(); -} -void InitialiseDedicatedOrigin(HMODULE baseAddress) -{ if (!IsDedicated()) return; - HookEnabler hook; - ENABLER_CREATEHOOK(hook, GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"), &Tier0_InitOriginHook, reinterpret_cast<LPVOID*>(&Tier0_InitOrigin)); + char* ptr = (char*)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"); + TempReadWrite rw(ptr); + *ptr = (char)0xC3; } typedef void(*PrintFatalSquirrelErrorType)(void* sqvm); diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp index 691c9bc7..81bae847 100644 --- a/NorthstarDedicatedTest/dllmain.cpp +++ b/NorthstarDedicatedTest/dllmain.cpp @@ -58,33 +58,29 @@ void WaitForDebugger(HMODULE baseAddress) if (strstr(GetCommandLineA(), "-waitfordebugger")) { spdlog::info("waiting for debugger..."); - spdlog::info("{} bytes have been statically allocated", g_iStaticAllocated); while (!IsDebuggerPresent()) Sleep(100); } } -SourceAllocator* g_SourceAllocator; - bool InitialiseNorthstar() { if (initialised) { - fprintf(stderr, "[info] Called InitialiseNorthstar more than once!\n"); + spdlog::warn("Called InitialiseNorthstar more than once!"); return false; } initialised = true; + curl_global_init(CURL_GLOBAL_DEFAULT); + InitialiseLogging(); // apply initial hooks InstallInitialHooks(); InitialiseInterfaceCreationHooks(); - g_SourceAllocator = new SourceAllocator; - - AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions); AddDllLoadCallback("engine.dll", WaitForDebugger); AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions); AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions); @@ -92,8 +88,8 @@ bool InitialiseNorthstar() // dedi patches { + AddDllLoadCallback("launcher.dll", InitialiseDedicatedOrigin); AddDllLoadCallback("engine.dll", InitialiseDedicated); - AddDllLoadCallback("tier0.dll", InitialiseDedicatedOrigin); AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL); AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem); // this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches here, not on rtech_game load diff --git a/NorthstarDedicatedTest/gameutils.cpp b/NorthstarDedicatedTest/gameutils.cpp index 3e62037c..b2c88e49 100644 --- a/NorthstarDedicatedTest/gameutils.cpp +++ b/NorthstarDedicatedTest/gameutils.cpp @@ -94,8 +94,6 @@ void InitialiseTier0GameUtilFunctions(HMODULE baseAddress) else { g_pMemAllocSingleton = *ppMemAllocSingleton; - extern size_t g_iStaticAllocated; - spdlog::info("Using existing g_pMemAllocSingleton for memory allocations, preallocated {} bytes beforehand", g_iStaticAllocated); } Error = reinterpret_cast<ErrorType>(GetProcAddress(baseAddress, "Error")); diff --git a/NorthstarDedicatedTest/hooks.cpp b/NorthstarDedicatedTest/hooks.cpp index 5723a8ab..19010e83 100644 --- a/NorthstarDedicatedTest/hooks.cpp +++ b/NorthstarDedicatedTest/hooks.cpp @@ -45,12 +45,12 @@ void InstallInitialHooks() ENABLER_CREATEHOOK(hook, &LoadLibraryW, &LoadLibraryWHook, reinterpret_cast<LPVOID*>(&LoadLibraryWOriginal)); } -char* cmdlineResult; LPSTR GetCommandLineAHook() { + static char* cmdlineModified; static char* cmdlineOrg; - if (cmdlineOrg == nullptr || cmdlineResult == nullptr) + if (cmdlineOrg == nullptr || cmdlineModified == nullptr) { cmdlineOrg = GetCommandLineAOriginal(); bool isDedi = strstr(cmdlineOrg, "-dedicated"); // well, this one has to be a real argument @@ -77,18 +77,18 @@ LPSTR GetCommandLineAHook() } auto len = args.length(); - cmdlineResult = reinterpret_cast<char*>(_malloc_base(len + 1)); - if (!cmdlineResult) + cmdlineModified = new char[len + 1]; + if (!cmdlineModified) { spdlog::error("malloc failed for command line"); return cmdlineOrg; } - memcpy(cmdlineResult, args.c_str(), len + 1); + memcpy(cmdlineModified, args.c_str(), len + 1); - spdlog::info("Command line: {}", cmdlineResult); + spdlog::info("Command line: {}", cmdlineModified); } - return cmdlineResult; + return cmdlineModified; } // dll load callback stuff @@ -116,7 +116,7 @@ void CallLoadLibraryACallbacks(LPCSTR lpLibFileName, HMODULE moduleAddress) { for (auto& callbackStruct : dllLoadCallbacks) { - if (!callbackStruct->called && strstr(lpLibFileName + (strlen(lpLibFileName) - strlen(callbackStruct->dll.c_str())), callbackStruct->dll.c_str()) != nullptr) + if (!callbackStruct->called && strstr(lpLibFileName + (strlen(lpLibFileName) - callbackStruct->dll.length()), callbackStruct->dll.c_str()) != nullptr) { callbackStruct->callback(moduleAddress); callbackStruct->called = true; @@ -130,7 +130,7 @@ void CallLoadLibraryWCallbacks(LPCWSTR lpLibFileName, HMODULE moduleAddress) { std::wstring wcharStrDll = std::wstring(callbackStruct->dll.begin(), callbackStruct->dll.end()); const wchar_t* callbackDll = wcharStrDll.c_str(); - if (!callbackStruct->called && wcsstr(lpLibFileName + (wcslen(lpLibFileName) - wcslen(callbackDll)), callbackDll) != nullptr) + if (!callbackStruct->called && wcsstr(lpLibFileName + (wcslen(lpLibFileName) - wcharStrDll.length()), callbackDll) != nullptr) { callbackStruct->callback(moduleAddress); callbackStruct->called = true; diff --git a/NorthstarDedicatedTest/hookutils.cpp b/NorthstarDedicatedTest/hookutils.cpp index e86c671c..8ab24a3b 100644 --- a/NorthstarDedicatedTest/hookutils.cpp +++ b/NorthstarDedicatedTest/hookutils.cpp @@ -38,7 +38,7 @@ void HookEnabler::CreateHook(LPVOID ppTarget, LPVOID ppDetour, LPVOID* ppOrigina else { if (targetName != nullptr) - spdlog::error("MH_CreateHook failed for function %s", targetName); + spdlog::error("MH_CreateHook failed for function {}", targetName); else spdlog::error("MH_CreateHook failed for unknown function"); } @@ -51,7 +51,7 @@ HookEnabler::~HookEnabler() if (MH_EnableHook(hook->targetAddress) != MH_OK) { if (hook->targetName != nullptr) - spdlog::error("MH_EnableHook failed for function %s", hook->targetName); + spdlog::error("MH_EnableHook failed for function {}", hook->targetName); else spdlog::error("MH_EnableHook failed for unknown function"); } diff --git a/NorthstarDedicatedTest/memalloc.cpp b/NorthstarDedicatedTest/memalloc.cpp index c1fb70e7..86215e3f 100644 --- a/NorthstarDedicatedTest/memalloc.cpp +++ b/NorthstarDedicatedTest/memalloc.cpp @@ -2,43 +2,16 @@ #include "memalloc.h" #include "gameutils.h" -// so for anyone reading this code, you may be curious why the fuck i'm overriding new to alloc into a static 100k buffer -// pretty much, the issue here is that we need to use the game's memory allocator (g_pMemAllocSingleton) or risk heap corruptions, but this allocator is defined in tier0 -// as such, it doesn't exist when we inject -// initially i wanted to just call malloc and free until g_pMemAllocSingleton was initialised, but the issue then becomes that we might try to -// call g_pMemAllocSingleton->Free on memory that was allocated with malloc, which will cause game to crash -// so, the best idea i had for this was to just alloc 100k of memory, have all pre-tier0 allocations use that -// (from what i can tell we hit about 12k before tier0 is loaded atm in debug builds, so it's more than enough) -// then just use the game's allocator after that -// yes, this means we leak 100k of memory, idk how else to do this without breaking stuff - -const int STATIC_ALLOC_SIZE = 100000; // alot more than we need, could reduce to 50k or even 25k later potentially - -size_t g_iStaticAllocated = 0; -void* g_pLastAllocated = nullptr; -char pStaticAllocBuf[STATIC_ALLOC_SIZE]; - // TODO: rename to malloc and free after removing statically compiled .libs extern "C" void* _malloc_base(size_t n) { // allocate into static buffer if g_pMemAllocSingleton isn't initialised - if (g_pMemAllocSingleton) - { - //printf("Northstar malloc (g_pMemAllocSingleton): %llu\n", n); - return g_pMemAllocSingleton->m_vtable->Alloc(g_pMemAllocSingleton, n); - } - else + if (!g_pMemAllocSingleton) { - if (g_iStaticAllocated + n > STATIC_ALLOC_SIZE) - { - throw "Ran out of prealloc space"; // we could log, but spdlog probably does use allocations as well... - } - //printf("Northstar malloc (prealloc): %llu\n", n); - void* ret = pStaticAllocBuf + g_iStaticAllocated; - g_iStaticAllocated += n; - return ret; + InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll")); } + return g_pMemAllocSingleton->m_vtable->Alloc(g_pMemAllocSingleton, n); } /*extern "C" void* malloc(size_t n) @@ -48,44 +21,31 @@ extern "C" void* _malloc_base(size_t n) extern "C" void _free_base(void* p) { - // if it was allocated into the static buffer, just do nothing, safest way to deal with it - if (p >= pStaticAllocBuf && p <= pStaticAllocBuf + STATIC_ALLOC_SIZE) + if (!g_pMemAllocSingleton) { - //printf("Northstar free (prealloc): %p\n", p); - return; + InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll")); } - - //printf("Northstar free (g_pMemAllocSingleton): %p\n", p); g_pMemAllocSingleton->m_vtable->Free(g_pMemAllocSingleton, p); } -extern "C" void* _realloc_base(void* old_ptr, size_t size) { - // it was allocated into the static buffer - if (old_ptr >= pStaticAllocBuf && old_ptr <= pStaticAllocBuf + STATIC_ALLOC_SIZE) + +extern "C" void* _realloc_base(void* oldPtr, size_t size) { + if (!g_pMemAllocSingleton) { - if (g_pLastAllocated == old_ptr) - { - // nothing was allocated after this - size_t old_size = g_iStaticAllocated - ((size_t)g_pLastAllocated - (size_t)pStaticAllocBuf); - size_t diff = size - old_size; - if (diff > 0) - g_iStaticAllocated += diff; - return old_ptr; - } - else - { - return _malloc_base(size); - } + InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll")); } - - if (g_pMemAllocSingleton) - return g_pMemAllocSingleton->m_vtable->Realloc(g_pMemAllocSingleton, old_ptr, size); - return nullptr; + return g_pMemAllocSingleton->m_vtable->Realloc(g_pMemAllocSingleton, oldPtr, size); } extern "C" void* _calloc_base(size_t n, size_t size) { - return _malloc_base(n * size); + size_t bytes = n * size; + void* memory = _malloc_base(bytes); + if (memory) + { + memset(memory, 0, bytes); + } + return memory; } extern "C" char* _strdup_base(const char* src) @@ -96,7 +56,7 @@ extern "C" char* _strdup_base(const char* src) while (src[len]) len++; - str = reinterpret_cast<char*>(_malloc_base(len + 1)); + str = (char*)(_malloc_base(len + 1)); p = str; while (*src) *p++ = *src++; diff --git a/NorthstarDedicatedTest/memalloc.h b/NorthstarDedicatedTest/memalloc.h index d9277694..b98fe3c8 100644 --- a/NorthstarDedicatedTest/memalloc.h +++ b/NorthstarDedicatedTest/memalloc.h @@ -3,16 +3,16 @@ #include "include/rapidjson/document.h" //#include "include/rapidjson/allocators.h" -extern size_t g_iStaticAllocated; - -extern "C" { - char* _strdup_base(const char* src); -} +extern "C" void* _malloc_base(size_t size); +extern "C" void* _calloc_base(size_t const count, size_t const size); +extern "C" void* _realloc_base(void* block, size_t size); +extern "C" void* _recalloc_base(void* const block, size_t const count, size_t const size); +extern "C" void _free_base(void* const block); +extern "C" char* _strdup_base(const char* src); void* operator new(size_t n); void operator delete(void* p); -void* _malloc_base(size_t n); //void* malloc(size_t n); class SourceAllocator { @@ -35,7 +35,7 @@ public: static void Free(void* ptr) { _free_base(ptr); } }; -extern SourceAllocator* g_SourceAllocator; +static SourceAllocator g_SourceAllocator; typedef rapidjson::GenericDocument<rapidjson::UTF8<>, rapidjson::MemoryPoolAllocator<SourceAllocator>, SourceAllocator> rapidjson_document; //typedef rapidjson::GenericDocument<rapidjson::UTF8<>, SourceAllocator, SourceAllocator> rapidjson_document; diff --git a/NorthstarDedicatedTest/modmanager.cpp b/NorthstarDedicatedTest/modmanager.cpp index a9119075..23dd2d6e 100644 --- a/NorthstarDedicatedTest/modmanager.cpp +++ b/NorthstarDedicatedTest/modmanager.cpp @@ -309,7 +309,7 @@ void ModManager::LoadMods() if (fs::is_regular_file(file)) { std::string kvStr = file.path().lexically_relative(mod.ModDirectory / "keyvalues").lexically_normal().string(); - mod.KeyValues.insert(std::make_pair(std::hash<std::string>{}(kvStr), kvStr)); + mod.KeyValues.emplace(std::hash<std::string>{}(kvStr), kvStr); } } } @@ -333,7 +333,7 @@ void ModManager::LoadMods() } // in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised - for (size_t i = m_loadedMods.size() - 1; i > -1; i--) + for (int64_t i = m_loadedMods.size() - 1; i > -1; i--) { if (!m_loadedMods[i].Enabled) continue; |