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author | KittenPopo <Pokeberry123@gmail.com> | 2022-06-22 04:33:22 -0700 |
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committer | GitHub <noreply@github.com> | 2022-06-22 12:33:22 +0100 |
commit | d9328a186e686e15f11e947ef9fa76d113d79db5 (patch) | |
tree | a1d4a2dba002e9fc1bc91d4a14bc92f693b53e62 /NorthstarDedicatedTest | |
parent | c64a0d148f5fcfe7fee50dcc6414348143898ab6 (diff) | |
download | NorthstarLauncher-d9328a186e686e15f11e947ef9fa76d113d79db5.tar.gz NorthstarLauncher-d9328a186e686e15f11e947ef9fa76d113d79db5.zip |
Fix rejection of legitimately-invalid UserCmds (#203)v1.8.2-rc1
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r-- | NorthstarDedicatedTest/ExploitFixes.cpp | 95 |
1 files changed, 25 insertions, 70 deletions
diff --git a/NorthstarDedicatedTest/ExploitFixes.cpp b/NorthstarDedicatedTest/ExploitFixes.cpp index 19b323c8..9abc6b66 100644 --- a/NorthstarDedicatedTest/ExploitFixes.cpp +++ b/NorthstarDedicatedTest/ExploitFixes.cpp @@ -20,36 +20,15 @@ ConVar* ns_exploitfixes_log; return false; \ }()) -// Make sure 3 or less floats are valid -bool ValidateFloats(float a, float b = 0, float c = 0) +struct Float3 { - return !isnan(a) && !isnan(b) && !isnan(c); -} - -struct Vector -{ - float x, y, z; - - Vector(float x = 0, float y = 0, float z = 0) : x(x), y(y), z(z) {} + float vals[3]; - bool IsValid() + void MakeValid() { - return ValidateFloats(x, y, z); - } -}; - -struct Angle -{ - float pitch, yaw, roll; - - Angle(float pitch = 0, float yaw = 0, float roll = 0) : pitch(pitch), yaw(yaw), roll(roll) {} - - bool IsInvalid() - { - if (!ValidateFloats(pitch, yaw, roll)) - return false; - - return (pitch > 90 || pitch < -90) || (yaw > 180 || yaw < -180) || (roll > 180 || roll < -180); + for (auto& val : vals) + if (isnan(val)) + val = 0; } }; @@ -229,11 +208,11 @@ KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall DWORD command_number; DWORD tick_count; float command_time; - Angle worldViewAngles; + Float3 worldViewAngles; BYTE gap18[4]; - Angle localViewAngles; - Angle attackangles; - Vector move; + Float3 localViewAngles; + Float3 attackangles; + Float3 move; DWORD buttons; BYTE impulse; short weaponselect; @@ -241,8 +220,8 @@ KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall BYTE gap4C[24]; char headoffset; BYTE gap65[11]; - Vector cameraPos; - Angle cameraAngles; + Float3 cameraPos; + Float3 cameraAngles; BYTE gap88[4]; int tickSomething; DWORD dword90; @@ -257,31 +236,19 @@ KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall std::string BLOCK_PREFIX = "ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): "; - if (cmd->worldViewAngles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid worldViewAngles"); - goto INVALID_CMD; - } - - if (cmd->attackangles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid attackangles"); - goto INVALID_CMD; - } + // Fix invalid player angles + cmd->worldViewAngles.MakeValid(); + cmd->attackangles.MakeValid(); + cmd->localViewAngles.MakeValid(); - if (cmd->localViewAngles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid localViewAngles"); - goto INVALID_CMD; - } + // Fix invalid camera angles + cmd->cameraPos.MakeValid(); + cmd->cameraAngles.MakeValid(); - if (cmd->cameraAngles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid cameraAngles"); - goto INVALID_CMD; - } + // Fix invaid movement vector + cmd->move.MakeValid(); - if (cmd->frameTime <= 0 || cmd->tick_count == 0 || cmd->command_time <= 0) + if (cmd->tick_count == 0 || cmd->command_time <= 0) { BLOCKED_INFO( "Bogus cmd timing (tick_count: " << cmd->tick_count << ", frameTime: " << cmd->frameTime @@ -289,26 +256,14 @@ KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall goto INVALID_CMD; // No simulation of bogus-timed cmds } - if (!cmd->move.IsValid()) - { - BLOCKED_INFO("Invalid move vector"); - goto INVALID_CMD; - } - - if (!cmd->cameraPos.IsValid()) - { - BLOCKED_INFO("Invalid cameraPos"); // IIRC this can crash spectating clients or anyone watching replays - goto INVALID_CMD; - } - return; -INVALID_CMD: +INVALID_CMD: // Fix any gameplay-affecting cmd properties // NOTE: Currently tickcount/frametime is set to 0, this ~shouldn't~ cause any problems - cmd->worldViewAngles = cmd->localViewAngles = cmd->attackangles = cmd->cameraAngles = Angle(0, 0, 0); + cmd->worldViewAngles = cmd->localViewAngles = cmd->attackangles = cmd->cameraAngles = {0, 0, 0}; cmd->tick_count = cmd->frameTime = 0; - cmd->move = cmd->cameraPos = Vector(0, 0, 0); + cmd->move = cmd->cameraPos = {0, 0, 0}; cmd->buttons = 0; cmd->meleetarget = 0; } |