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author | KittenPopo <Pokeberry123@gmail.com> | 2022-06-15 17:00:50 -0700 |
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committer | GitHub <noreply@github.com> | 2022-06-16 02:00:50 +0200 |
commit | 6a3958ea4e01385292c2388960973062220b0ba8 (patch) | |
tree | 584147149be47e821530ad5d8acb8fbd74c642ab /NorthstarDedicatedTest | |
parent | 76864937f3f72ac1fb7bc29ea92864d31c05227d (diff) | |
download | NorthstarLauncher-6a3958ea4e01385292c2388960973062220b0ba8.tar.gz NorthstarLauncher-6a3958ea4e01385292c2388960973062220b0ba8.zip |
Set default val for net_chan_limit_msec_per_sec to 100 (#196)v1.8.1-rc3
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r-- | NorthstarDedicatedTest/serverauthentication.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp index 09ed41d3..58982200 100644 --- a/NorthstarDedicatedTest/serverauthentication.cpp +++ b/NorthstarDedicatedTest/serverauthentication.cpp @@ -668,7 +668,7 @@ void InitialiseServerAuthentication(HMODULE baseAddress) new ConVar("net_chan_limit_mode", "0", FCVAR_GAMEDLL, "The mode for netchan processing limits: 0 = log, 1 = kick"); Cvar_net_chan_limit_msec_per_sec = new ConVar( "net_chan_limit_msec_per_sec", - "0", + "100", FCVAR_GAMEDLL, "Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget"); Cvar_ns_player_auth_port = new ConVar("ns_player_auth_port", "8081", FCVAR_GAMEDLL, ""); |