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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-11 17:00:59 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-11 17:00:59 +0000 |
commit | 12b5d0b85a4a1cb55b068a3fbb357c30a52c1e20 (patch) | |
tree | 9f348642f3a157655703b2fdbafe91c44740e1eb /NorthstarDedicatedTest | |
parent | 3cf310cc9f8b400a100abd1067505c89c99259ab (diff) | |
download | NorthstarLauncher-12b5d0b85a4a1cb55b068a3fbb357c30a52c1e20.tar.gz NorthstarLauncher-12b5d0b85a4a1cb55b068a3fbb357c30a52c1e20.zip |
write_persistence fix
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r-- | NorthstarDedicatedTest/dedicated.cpp | 2 | ||||
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 7 |
2 files changed, 3 insertions, 6 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index a2f174ff..4c263d0c 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -68,7 +68,7 @@ void RunServer(CDedicatedExports* dedicated) if (!maxPlayers) maxPlayers = "6"; - SetConsoleTitleA(fmt::format("Titanfall 2 dedicated server - {} {}/{} players", g_pHostState->m_levelName, g_ServerAuthenticationManager->m_additionalPlayerData.size(), maxPlayers).c_str()); + SetConsoleTitleA(fmt::format("Titanfall 2 dedicated server - {} {}/{} players ({})", g_pHostState->m_levelName, g_ServerAuthenticationManager->m_additionalPlayerData.size(), maxPlayers, GetCurrentPlaylistName()).c_str()); Sleep(1.0 / Cvar_base_tickinterval_mp->m_fValue); // currently only supports mp, doesnt really matter rn though since most sp levels crash on dedi } } diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp index e8b1e1d9..4b4b9e2c 100644 --- a/NorthstarDedicatedTest/masterserver.cpp +++ b/NorthstarDedicatedTest/masterserver.cpp @@ -618,10 +618,7 @@ void MasterServerManager::UpdateServerPlayerCount(int playerCount) void MasterServerManager::WritePlayerPersistentData(char* playerId, char* pdata, size_t pdataSize) { - // dont call this if we don't have a server id - if (!*m_ownServerId) - return; - + // still call this if we don't have a server id, since lobbies that aren't port forwarded need to be able to call it m_savingPersistentData = true; std::string playerIdTemp(playerId); @@ -634,7 +631,7 @@ void MasterServerManager::WritePlayerPersistentData(char* playerId, char* pdata, }; // we dont process this at all atm, maybe do later, but atm not necessary - if (auto result = http.Post(fmt::format("/accounts/write_persistence?id={}", playerIdTemp).c_str(), requestItems)) + if (auto result = http.Post(fmt::format("/accounts/write_persistence?id={}?serverId={}", playerIdTemp, m_ownServerId).c_str(), requestItems)) { m_successfullyConnected = true; } |