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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-02-25 00:15:28 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-02-25 00:15:28 +0000
commitf2b56ee58261af3052ed63979b7c3f93ea715edb (patch)
tree3b730341b044ca96c253c16c64ee3e635325c008 /NorthstarDedicatedTest
parent1fda5cab9d18346e049cf84a9e791bbf89b7a861 (diff)
downloadNorthstarLauncher-f2b56ee58261af3052ed63979b7c3f93ea715edb.tar.gz
NorthstarLauncher-f2b56ee58261af3052ed63979b7c3f93ea715edb.zip
use vanilla chat logic if codecallbacks are missing
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r--NorthstarDedicatedTest/clientchathooks.cpp48
-rw-r--r--NorthstarDedicatedTest/serverchathooks.cpp20
2 files changed, 38 insertions, 30 deletions
diff --git a/NorthstarDedicatedTest/clientchathooks.cpp b/NorthstarDedicatedTest/clientchathooks.cpp
index 81413002..62166cb2 100644
--- a/NorthstarDedicatedTest/clientchathooks.cpp
+++ b/NorthstarDedicatedTest/clientchathooks.cpp
@@ -17,32 +17,36 @@ struct ChatTags
static void CHudChat__AddGameLineHook(void* self, const char* message, int inboxId, bool isTeam, bool isDead)
{
- // This hook is called for each HUD, but we only want our logic to run once.
- if (!IsFirstHud(self))
+ if (g_ClientSquirrelManager->setupfunc("CHudChat_ProcessMessageStartThread") != SQRESULT_ERROR)
{
- return;
- }
+ // This hook is called for each HUD, but we only want our logic to run once.
+ if (!IsFirstHud(self))
+ {
+ return;
+ }
- int senderId = inboxId & CUSTOM_MESSAGE_INDEX_MASK;
- bool isAnonymous = senderId == 0;
- bool isCustom = isAnonymous || (inboxId & CUSTOM_MESSAGE_INDEX_BIT);
+ int senderId = inboxId & CUSTOM_MESSAGE_INDEX_MASK;
+ bool isAnonymous = senderId == 0;
+ bool isCustom = isAnonymous || (inboxId & CUSTOM_MESSAGE_INDEX_BIT);
- // Type is set to 0 for non-custom messages, custom messages have a type encoded as the first byte
- int type = 0;
- const char* payload = message;
- if (isCustom)
- {
- type = message[0];
- payload = message + 1;
- }
+ // Type is set to 0 for non-custom messages, custom messages have a type encoded as the first byte
+ int type = 0;
+ const char* payload = message;
+ if (isCustom)
+ {
+ type = message[0];
+ payload = message + 1;
+ }
- g_ClientSquirrelManager->setupfunc("CHudChat_ProcessMessageStartThread");
- g_ClientSquirrelManager->pusharg((int)senderId - 1);
- g_ClientSquirrelManager->pusharg(payload);
- g_ClientSquirrelManager->pusharg(isTeam);
- g_ClientSquirrelManager->pusharg(isDead);
- g_ClientSquirrelManager->pusharg(type);
- g_ClientSquirrelManager->call(5);
+ g_ClientSquirrelManager->pusharg((int)senderId - 1);
+ g_ClientSquirrelManager->pusharg(payload);
+ g_ClientSquirrelManager->pusharg(isTeam);
+ g_ClientSquirrelManager->pusharg(isDead);
+ g_ClientSquirrelManager->pusharg(type);
+ g_ClientSquirrelManager->call(5);
+ }
+ else
+ CHudChat__AddGameLine(self, message, inboxId, isTeam, isDead);
}
// void NSChatWrite( int context, string str )
diff --git a/NorthstarDedicatedTest/serverchathooks.cpp b/NorthstarDedicatedTest/serverchathooks.cpp
index 93f7f383..4766bf9b 100644
--- a/NorthstarDedicatedTest/serverchathooks.cpp
+++ b/NorthstarDedicatedTest/serverchathooks.cpp
@@ -15,7 +15,7 @@ class CRecipientFilter
char unknown[58];
};
-CServerGameDLL* gServer;
+CServerGameDLL* g_pServerGameDLL;
typedef void(__fastcall* CServerGameDLL__OnReceivedSayTextMessageType)(
CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
@@ -76,18 +76,22 @@ static void CServerGameDLL__OnReceivedSayTextMessageHook(CServerGameDLL* self, u
return;
}
- g_ServerSquirrelManager->setupfunc("CServerGameDLL_ProcessMessageStartThread");
- g_ServerSquirrelManager->pusharg((int)senderPlayerId - 1);
- g_ServerSquirrelManager->pusharg(text);
- g_ServerSquirrelManager->pusharg(isTeam);
- g_ServerSquirrelManager->call(3);
+ if (g_ServerSquirrelManager->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
+ {
+ g_ServerSquirrelManager->pusharg((int)senderPlayerId - 1);
+ g_ServerSquirrelManager->pusharg(text);
+ g_ServerSquirrelManager->pusharg(isTeam);
+ g_ServerSquirrelManager->call(3);
+ }
+ else
+ CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam);
}
void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
{
isSkippingHook = true;
CServerGameDLL__OnReceivedSayTextMessage(
- gServer,
+ g_pServerGameDLL,
// Ensure the first bit isn't set, since this indicates a custom message
(playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, text, isteam);
}
@@ -164,7 +168,7 @@ SQRESULT SQ_BroadcastMessage(void* sqvm)
return SQRESULT_NULL;
}
-void InitialiseServerChatHooks_Engine(HMODULE baseAddress) { gServer = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98); }
+void InitialiseServerChatHooks_Engine(HMODULE baseAddress) { g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98); }
void InitialiseServerChatHooks_Server(HMODULE baseAddress)
{