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authorNorthstar <northstar@northstar.tf>2022-04-13 19:29:44 -0300
committerBarichello <artur@barichello.me>2022-04-13 19:30:40 -0300
commit47ea109be0d73120ddfe6896494e1fce986515b3 (patch)
treefb440b3ab2a00bf506182a9c9a9500d1c4711e0c /NorthstarDedicatedTest/serverchathooks.cpp
parent04b0b417d1c9f45a708d3e2eec9146fabe09c1d1 (diff)
downloadNorthstarLauncher-47ea109be0d73120ddfe6896494e1fce986515b3.tar.gz
NorthstarLauncher-47ea109be0d73120ddfe6896494e1fce986515b3.zip
Format project
Diffstat (limited to 'NorthstarDedicatedTest/serverchathooks.cpp')
-rw-r--r--NorthstarDedicatedTest/serverchathooks.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/NorthstarDedicatedTest/serverchathooks.cpp b/NorthstarDedicatedTest/serverchathooks.cpp
index 4766bf9b..985d3d1b 100644
--- a/NorthstarDedicatedTest/serverchathooks.cpp
+++ b/NorthstarDedicatedTest/serverchathooks.cpp
@@ -93,7 +93,9 @@ void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
CServerGameDLL__OnReceivedSayTextMessage(
g_pServerGameDLL,
// Ensure the first bit isn't set, since this indicates a custom message
- (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, text, isteam);
+ (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
+ text,
+ isteam);
}
void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
@@ -168,7 +170,10 @@ SQRESULT SQ_BroadcastMessage(void* sqvm)
return SQRESULT_NULL;
}
-void InitialiseServerChatHooks_Engine(HMODULE baseAddress) { g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98); }
+void InitialiseServerChatHooks_Engine(HMODULE baseAddress)
+{
+ g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98);
+}
void InitialiseServerChatHooks_Server(HMODULE baseAddress)
{
@@ -188,12 +193,17 @@ void InitialiseServerChatHooks_Server(HMODULE baseAddress)
HookEnabler hook;
ENABLER_CREATEHOOK(
- hook, CServerGameDLL__OnReceivedSayTextMessage, &CServerGameDLL__OnReceivedSayTextMessageHook,
+ hook,
+ CServerGameDLL__OnReceivedSayTextMessage,
+ &CServerGameDLL__OnReceivedSayTextMessageHook,
reinterpret_cast<LPVOID*>(&CServerGameDLL__OnReceivedSayTextMessageHookBase));
// Chat sending functions
g_ServerSquirrelManager->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
g_ServerSquirrelManager->AddFuncRegistration(
- "void", "NSBroadcastMessage", "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", "",
+ "void",
+ "NSBroadcastMessage",
+ "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
+ "",
SQ_BroadcastMessage);
}