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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-27 01:13:14 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-27 01:13:14 +0100
commit0de847bb4832c201233c87fa37867b9d89f0e8c8 (patch)
treef05add722b788d32aae40663e7748234452a3443 /NorthstarDedicatedTest/serverchathooks.cpp
parent2171d95e1221442081bade7929c05b82ca0f2a08 (diff)
downloadNorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.tar.gz
NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.zip
rename project folder (:tf: commit log)
Diffstat (limited to 'NorthstarDedicatedTest/serverchathooks.cpp')
-rw-r--r--NorthstarDedicatedTest/serverchathooks.cpp213
1 files changed, 0 insertions, 213 deletions
diff --git a/NorthstarDedicatedTest/serverchathooks.cpp b/NorthstarDedicatedTest/serverchathooks.cpp
deleted file mode 100644
index 145d691e..00000000
--- a/NorthstarDedicatedTest/serverchathooks.cpp
+++ /dev/null
@@ -1,213 +0,0 @@
-#include "pch.h"
-#include "serverchathooks.h"
-#include "serverauthentication.h"
-#include "squirrel.h"
-#include "miscserverscript.h"
-
-#include <rapidjson/document.h>
-#include <rapidjson/stringbuffer.h>
-#include <rapidjson/writer.h>
-
-
-class CServerGameDLL;
-class CBasePlayer;
-
-class CRecipientFilter
-{
- char unknown[58];
-};
-
-CServerGameDLL* g_pServerGameDLL;
-
-typedef void(__fastcall* CServerGameDLL__OnReceivedSayTextMessageType)(
- CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
-CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessage;
-CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessageHookBase;
-
-typedef CBasePlayer*(__fastcall* UTIL_PlayerByIndexType)(int playerIndex);
-UTIL_PlayerByIndexType UTIL_PlayerByIndex;
-
-typedef void(__fastcall* CRecipientFilter__ConstructType)(CRecipientFilter* self);
-CRecipientFilter__ConstructType CRecipientFilter__Construct;
-
-typedef void(__fastcall* CRecipientFilter__DestructType)(CRecipientFilter* self);
-CRecipientFilter__DestructType CRecipientFilter__Destruct;
-
-typedef void(__fastcall* CRecipientFilter__AddAllPlayersType)(CRecipientFilter* self);
-CRecipientFilter__AddAllPlayersType CRecipientFilter__AddAllPlayers;
-
-typedef void(__fastcall* CRecipientFilter__AddRecipientType)(CRecipientFilter* self, const CBasePlayer* player);
-CRecipientFilter__AddRecipientType CRecipientFilter__AddRecipient;
-
-typedef void(__fastcall* CRecipientFilter__MakeReliableType)(CRecipientFilter* self);
-CRecipientFilter__MakeReliableType CRecipientFilter__MakeReliable;
-
-typedef void(__fastcall* UserMessageBeginType)(CRecipientFilter* filter, const char* messagename);
-UserMessageBeginType UserMessageBegin;
-
-typedef void(__fastcall* MessageEndType)();
-MessageEndType MessageEnd;
-
-typedef void(__fastcall* MessageWriteByteType)(int iValue);
-MessageWriteByteType MessageWriteByte;
-
-typedef void(__fastcall* MessageWriteStringType)(const char* sz);
-MessageWriteStringType MessageWriteString;
-
-typedef void(__fastcall* MessageWriteBoolType)(bool bValue);
-MessageWriteBoolType MessageWriteBool;
-
-bool isSkippingHook = false;
-
-static void CServerGameDLL__OnReceivedSayTextMessageHook(CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)
-{
- // MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
- // To allow bypassing the hook, isSkippingHook can be set.
- if (isSkippingHook)
- {
- isSkippingHook = false;
- CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam);
- return;
- }
-
- void* sender = GetPlayerByIndex(senderPlayerId - 1);
-
- // check chat ratelimits
- if (!g_ServerAuthenticationManager->CheckPlayerChatRatelimit(sender))
- {
- return;
- }
-
- if (g_pServerSquirrel->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
- {
- g_pServerSquirrel->pushinteger(g_pServerSquirrel->sqvm2, (int)senderPlayerId - 1);
- g_pServerSquirrel->pushstring(g_pServerSquirrel->sqvm2, text);
- g_pServerSquirrel->pushbool(g_pServerSquirrel->sqvm2, isTeam);
- g_pServerSquirrel->call(g_pServerSquirrel->sqvm2, 3);
- }
- else
- CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam);
-}
-
-void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
-{
- isSkippingHook = true;
- CServerGameDLL__OnReceivedSayTextMessage(
- g_pServerGameDLL,
- // Ensure the first bit isn't set, since this indicates a custom message
- (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
- text,
- isteam);
-}
-
-void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
-{
- CBasePlayer* toPlayer = NULL;
- if (toPlayerIndex >= 0)
- {
- toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
- if (toPlayer == NULL)
- return;
- }
-
- // Build a new string where the first byte is the message type
- char sendText[256];
- sendText[0] = (char)messageType;
- strncpy(sendText + 1, text, 255);
- sendText[255] = 0;
-
- // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
- unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
-
- CRecipientFilter filter;
- CRecipientFilter__Construct(&filter);
- if (toPlayer == NULL)
- {
- CRecipientFilter__AddAllPlayers(&filter);
- }
- else
- {
- CRecipientFilter__AddRecipient(&filter, toPlayer);
- }
- CRecipientFilter__MakeReliable(&filter);
-
- UserMessageBegin(&filter, "SayText");
- MessageWriteByte(fromPlayerId);
- MessageWriteString(sendText);
- MessageWriteBool(isTeam);
- MessageWriteBool(isDead);
- MessageEnd();
-
- CRecipientFilter__Destruct(&filter);
-}
-
-// void function NSSendMessage( int playerIndex, string text, bool isTeam )
-SQRESULT SQ_SendMessage(void* sqvm)
-{
- int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
- const char* text = g_pServerSquirrel->getstring(sqvm, 2);
- bool isTeam = g_pServerSquirrel->getbool(sqvm, 3);
-
- ChatSendMessage(playerIndex, text, isTeam);
-
- return SQRESULT_NULL;
-}
-
-// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType )
-SQRESULT SQ_BroadcastMessage(void* sqvm)
-{
- int fromPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
- int toPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 2);
- const char* text = g_pServerSquirrel->getstring(sqvm, 3);
- bool isTeam = g_pServerSquirrel->getbool(sqvm, 4);
- bool isDead = g_pServerSquirrel->getbool(sqvm, 5);
- int messageType = g_pServerSquirrel->getinteger(sqvm, 6);
-
- if (messageType < 1)
- {
- g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
- return SQRESULT_ERROR;
- }
-
- ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
-
- return SQRESULT_NULL;
-}
-
-ON_DLL_LOAD("engine.dll", EngineServerChatHooks, [](HMODULE baseAddress)
-{
- g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98);
-})
-
-ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, [](HMODULE baseAddress)
-{
- CServerGameDLL__OnReceivedSayTextMessage = (CServerGameDLL__OnReceivedSayTextMessageType)((char*)baseAddress + 0x1595C0);
- UTIL_PlayerByIndex = (UTIL_PlayerByIndexType)((char*)baseAddress + 0x26AA10);
- CRecipientFilter__Construct = (CRecipientFilter__ConstructType)((char*)baseAddress + 0x1E9440);
- CRecipientFilter__Destruct = (CRecipientFilter__DestructType)((char*)baseAddress + 0x1E9700);
- CRecipientFilter__AddAllPlayers = (CRecipientFilter__AddAllPlayersType)((char*)baseAddress + 0x1E9940);
- CRecipientFilter__AddRecipient = (CRecipientFilter__AddRecipientType)((char*)baseAddress + 0x1E9b30);
- CRecipientFilter__MakeReliable = (CRecipientFilter__MakeReliableType)((char*)baseAddress + 0x1EA4E0);
-
- UserMessageBegin = (UserMessageBeginType)((char*)baseAddress + 0x15C520);
- MessageEnd = (MessageEndType)((char*)baseAddress + 0x158880);
- MessageWriteByte = (MessageWriteByteType)((char*)baseAddress + 0x158A90);
- MessageWriteString = (MessageWriteStringType)((char*)baseAddress + 0x158D00);
- MessageWriteBool = (MessageWriteBoolType)((char*)baseAddress + 0x158A00);
-
- HookEnabler hook;
- ENABLER_CREATEHOOK(
- hook,
- CServerGameDLL__OnReceivedSayTextMessage,
- &CServerGameDLL__OnReceivedSayTextMessageHook,
- reinterpret_cast<LPVOID*>(&CServerGameDLL__OnReceivedSayTextMessageHookBase));
-
- // Chat sending functions
- g_pServerSquirrel->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
- g_pServerSquirrel->AddFuncRegistration(
- "void",
- "NSBroadcastMessage",
- "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
- "",
- SQ_BroadcastMessage);
-}) \ No newline at end of file