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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-08-24 00:32:31 +0100 |
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committer | GitHub <noreply@github.com> | 2022-08-24 00:32:31 +0100 |
commit | f9bc3c9d1834cb8bd5f872b749b057c33e8b0102 (patch) | |
tree | e96e2da0d95798dd42eddf644a82a74555db858f /NorthstarDedicatedTest/serverchathooks.cpp | |
parent | 812893d8219daa60f5b5b7fd22cbd6b175603399 (diff) | |
download | NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.tar.gz NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.zip |
Adjust folder structure (#242)
* Adjust folder structure
* change launcher directory name
Diffstat (limited to 'NorthstarDedicatedTest/serverchathooks.cpp')
-rw-r--r-- | NorthstarDedicatedTest/serverchathooks.cpp | 209 |
1 files changed, 0 insertions, 209 deletions
diff --git a/NorthstarDedicatedTest/serverchathooks.cpp b/NorthstarDedicatedTest/serverchathooks.cpp deleted file mode 100644 index 2f5be5c1..00000000 --- a/NorthstarDedicatedTest/serverchathooks.cpp +++ /dev/null @@ -1,209 +0,0 @@ -#include "pch.h" -#include "serverchathooks.h" -#include <rapidjson/document.h> -#include <rapidjson/stringbuffer.h> -#include <rapidjson/writer.h> -#include "serverauthentication.h" -#include "squirrel.h" -#include "miscserverscript.h" - -class CServerGameDLL; -class CBasePlayer; - -class CRecipientFilter -{ - char unknown[58]; -}; - -CServerGameDLL* g_pServerGameDLL; - -typedef void(__fastcall* CServerGameDLL__OnReceivedSayTextMessageType)( - CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId); -CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessage; -CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessageHookBase; - -typedef CBasePlayer*(__fastcall* UTIL_PlayerByIndexType)(int playerIndex); -UTIL_PlayerByIndexType UTIL_PlayerByIndex; - -typedef void(__fastcall* CRecipientFilter__ConstructType)(CRecipientFilter* self); -CRecipientFilter__ConstructType CRecipientFilter__Construct; - -typedef void(__fastcall* CRecipientFilter__DestructType)(CRecipientFilter* self); -CRecipientFilter__DestructType CRecipientFilter__Destruct; - -typedef void(__fastcall* CRecipientFilter__AddAllPlayersType)(CRecipientFilter* self); -CRecipientFilter__AddAllPlayersType CRecipientFilter__AddAllPlayers; - -typedef void(__fastcall* CRecipientFilter__AddRecipientType)(CRecipientFilter* self, const CBasePlayer* player); -CRecipientFilter__AddRecipientType CRecipientFilter__AddRecipient; - -typedef void(__fastcall* CRecipientFilter__MakeReliableType)(CRecipientFilter* self); -CRecipientFilter__MakeReliableType CRecipientFilter__MakeReliable; - -typedef void(__fastcall* UserMessageBeginType)(CRecipientFilter* filter, const char* messagename); -UserMessageBeginType UserMessageBegin; - -typedef void(__fastcall* MessageEndType)(); -MessageEndType MessageEnd; - -typedef void(__fastcall* MessageWriteByteType)(int iValue); -MessageWriteByteType MessageWriteByte; - -typedef void(__fastcall* MessageWriteStringType)(const char* sz); -MessageWriteStringType MessageWriteString; - -typedef void(__fastcall* MessageWriteBoolType)(bool bValue); -MessageWriteBoolType MessageWriteBool; - -bool isSkippingHook = false; - -static void CServerGameDLL__OnReceivedSayTextMessageHook(CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam) -{ - // MiniHook doesn't allow calling the base function outside of anywhere but the hook function. - // To allow bypassing the hook, isSkippingHook can be set. - if (isSkippingHook) - { - isSkippingHook = false; - CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam); - return; - } - - void* sender = GetPlayerByIndex(senderPlayerId - 1); - - // check chat ratelimits - if (!g_ServerAuthenticationManager->CheckPlayerChatRatelimit(sender)) - { - return; - } - - if (g_ServerSquirrelManager->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR) - { - g_ServerSquirrelManager->pusharg((int)senderPlayerId - 1); - g_ServerSquirrelManager->pusharg(text); - g_ServerSquirrelManager->pusharg(isTeam); - g_ServerSquirrelManager->call(3); - } - else - CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam); -} - -void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam) -{ - isSkippingHook = true; - CServerGameDLL__OnReceivedSayTextMessage( - g_pServerGameDLL, - // Ensure the first bit isn't set, since this indicates a custom message - (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, - text, - isteam); -} - -void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType) -{ - CBasePlayer* toPlayer = NULL; - if (toPlayerIndex >= 0) - { - toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1); - if (toPlayer == NULL) - return; - } - - // Build a new string where the first byte is the message type - char sendText[256]; - sendText[0] = (char)messageType; - strncpy(sendText + 1, text, 255); - sendText[255] = 0; - - // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set - unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT); - - CRecipientFilter filter; - CRecipientFilter__Construct(&filter); - if (toPlayer == NULL) - { - CRecipientFilter__AddAllPlayers(&filter); - } - else - { - CRecipientFilter__AddRecipient(&filter, toPlayer); - } - CRecipientFilter__MakeReliable(&filter); - - UserMessageBegin(&filter, "SayText"); - MessageWriteByte(fromPlayerId); - MessageWriteString(sendText); - MessageWriteBool(isTeam); - MessageWriteBool(isDead); - MessageEnd(); - - CRecipientFilter__Destruct(&filter); -} - -SQRESULT SQ_SendMessage(void* sqvm) -{ - int playerIndex = ServerSq_getinteger(sqvm, 1); - const char* text = ServerSq_getstring(sqvm, 2); - bool isTeam = ServerSq_getbool(sqvm, 3); - - ChatSendMessage(playerIndex, text, isTeam); - - return SQRESULT_NULL; -} - -SQRESULT SQ_BroadcastMessage(void* sqvm) -{ - int fromPlayerIndex = ServerSq_getinteger(sqvm, 1); - int toPlayerIndex = ServerSq_getinteger(sqvm, 2); - const char* text = ServerSq_getstring(sqvm, 3); - bool isTeam = ServerSq_getbool(sqvm, 4); - bool isDead = ServerSq_getbool(sqvm, 5); - int messageType = ServerSq_getinteger(sqvm, 6); - - if (messageType < 1) - { - ServerSq_pusherror(sqvm, fmt::format("Invalid message type {}", messageType).c_str()); - return SQRESULT_ERROR; - } - - ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType); - - return SQRESULT_NULL; -} - -void InitialiseServerChatHooks_Engine(HMODULE baseAddress) -{ - g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98); -} - -void InitialiseServerChatHooks_Server(HMODULE baseAddress) -{ - CServerGameDLL__OnReceivedSayTextMessage = (CServerGameDLL__OnReceivedSayTextMessageType)((char*)baseAddress + 0x1595C0); - UTIL_PlayerByIndex = (UTIL_PlayerByIndexType)((char*)baseAddress + 0x26AA10); - CRecipientFilter__Construct = (CRecipientFilter__ConstructType)((char*)baseAddress + 0x1E9440); - CRecipientFilter__Destruct = (CRecipientFilter__DestructType)((char*)baseAddress + 0x1E9700); - CRecipientFilter__AddAllPlayers = (CRecipientFilter__AddAllPlayersType)((char*)baseAddress + 0x1E9940); - CRecipientFilter__AddRecipient = (CRecipientFilter__AddRecipientType)((char*)baseAddress + 0x1E9b30); - CRecipientFilter__MakeReliable = (CRecipientFilter__MakeReliableType)((char*)baseAddress + 0x1EA4E0); - - UserMessageBegin = (UserMessageBeginType)((char*)baseAddress + 0x15C520); - MessageEnd = (MessageEndType)((char*)baseAddress + 0x158880); - MessageWriteByte = (MessageWriteByteType)((char*)baseAddress + 0x158A90); - MessageWriteString = (MessageWriteStringType)((char*)baseAddress + 0x158D00); - MessageWriteBool = (MessageWriteBoolType)((char*)baseAddress + 0x158A00); - - HookEnabler hook; - ENABLER_CREATEHOOK( - hook, - reinterpret_cast<void*>(CServerGameDLL__OnReceivedSayTextMessage), - &CServerGameDLL__OnReceivedSayTextMessageHook, - reinterpret_cast<LPVOID*>(&CServerGameDLL__OnReceivedSayTextMessageHookBase)); - - // Chat sending functions - g_ServerSquirrelManager->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage); - g_ServerSquirrelManager->AddFuncRegistration( - "void", - "NSBroadcastMessage", - "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", - "", - SQ_BroadcastMessage); -} |