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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-10-19 20:22:04 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-10-19 20:22:04 +0100 |
commit | 48acde84bd58c82eaa3a9838757dfcd05ab4ebf5 (patch) | |
tree | 429dd17294784175cce59b01ba071c728b3eabd1 /NorthstarDedicatedTest/serverauthentication.h | |
parent | ed7e4fed4ddedaf9d4c181052ca552a0914d57bb (diff) | |
download | NorthstarLauncher-48acde84bd58c82eaa3a9838757dfcd05ab4ebf5.tar.gz NorthstarLauncher-48acde84bd58c82eaa3a9838757dfcd05ab4ebf5.zip |
add reconnecting to local lobby with auth on leave
Diffstat (limited to 'NorthstarDedicatedTest/serverauthentication.h')
-rw-r--r-- | NorthstarDedicatedTest/serverauthentication.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.h b/NorthstarDedicatedTest/serverauthentication.h index c0f4bea2..7979d2fe 100644 --- a/NorthstarDedicatedTest/serverauthentication.h +++ b/NorthstarDedicatedTest/serverauthentication.h @@ -33,6 +33,7 @@ public: std::unordered_map<std::string, AuthData> m_authData; std::unordered_map<void*, AdditionalPlayerData> m_additionalPlayerData; bool m_runningPlayerAuthThread = false; + bool m_bNeedLocalAuthForNewgame = false; public: void StartPlayerAuthServer(); |