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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-01-28 00:48:36 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-01-28 00:48:36 +0000
commitb9c611229e87075bd64ac2b8b8e8a736723daeca (patch)
tree8081af351a37bd1a023e5b908ce67f6f87a3669f /NorthstarDedicatedTest/serverauthentication.h
parentfaea1f108929fb01da91456ef36aecdca3e55d99 (diff)
downloadNorthstarLauncher-b9c611229e87075bd64ac2b8b8e8a736723daeca.tar.gz
NorthstarLauncher-b9c611229e87075bd64ac2b8b8e8a736723daeca.zip
add ns_resetpersistence command
Diffstat (limited to 'NorthstarDedicatedTest/serverauthentication.h')
-rw-r--r--NorthstarDedicatedTest/serverauthentication.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.h b/NorthstarDedicatedTest/serverauthentication.h
index 6702eb3d..55025d6e 100644
--- a/NorthstarDedicatedTest/serverauthentication.h
+++ b/NorthstarDedicatedTest/serverauthentication.h
@@ -88,6 +88,7 @@ public:
std::vector<UnconnectedPlayerSendData> m_unconnectedPlayerSendData;
bool m_runningPlayerAuthThread = false;
bool m_bNeedLocalAuthForNewgame = false;
+ bool m_bForceReadLocalPlayerPersistenceFromDisk = false;
public:
void StartPlayerAuthServer();