aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDedicatedTest/serverauthentication.h
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-10-19 20:22:04 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-10-19 20:22:04 +0100
commit48acde84bd58c82eaa3a9838757dfcd05ab4ebf5 (patch)
tree429dd17294784175cce59b01ba071c728b3eabd1 /NorthstarDedicatedTest/serverauthentication.h
parented7e4fed4ddedaf9d4c181052ca552a0914d57bb (diff)
downloadNorthstarLauncher-48acde84bd58c82eaa3a9838757dfcd05ab4ebf5.tar.gz
NorthstarLauncher-48acde84bd58c82eaa3a9838757dfcd05ab4ebf5.zip
add reconnecting to local lobby with auth on leave
Diffstat (limited to 'NorthstarDedicatedTest/serverauthentication.h')
-rw-r--r--NorthstarDedicatedTest/serverauthentication.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.h b/NorthstarDedicatedTest/serverauthentication.h
index c0f4bea2..7979d2fe 100644
--- a/NorthstarDedicatedTest/serverauthentication.h
+++ b/NorthstarDedicatedTest/serverauthentication.h
@@ -33,6 +33,7 @@ public:
std::unordered_map<std::string, AuthData> m_authData;
std::unordered_map<void*, AdditionalPlayerData> m_additionalPlayerData;
bool m_runningPlayerAuthThread = false;
+ bool m_bNeedLocalAuthForNewgame = false;
public:
void StartPlayerAuthServer();