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authorBarnaby <22575741+barnabwhy@users.noreply.github.com>2022-05-13 00:49:43 +0100
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-05-13 02:05:43 +0200
commit1fb68a876354835e2db5c005b96f639c0bf518bf (patch)
treeda08a895456f9678bf3bb5c5c8d46ec704581792 /NorthstarDedicatedTest/serverauthentication.cpp
parent04ac23d2040c807a4e90038ca3a30d461006bf99 (diff)
downloadNorthstarLauncher-1fb68a876354835e2db5c005b96f639c0bf518bf.tar.gz
NorthstarLauncher-1fb68a876354835e2db5c005b96f639c0bf518bf.zip
Compare uid from connect on activate (#175)
* Compare UID from connect on activate * only set uid on first time i think
Diffstat (limited to 'NorthstarDedicatedTest/serverauthentication.cpp')
-rw-r--r--NorthstarDedicatedTest/serverauthentication.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp
index e89c4e92..e50b9357 100644
--- a/NorthstarDedicatedTest/serverauthentication.cpp
+++ b/NorthstarDedicatedTest/serverauthentication.cpp
@@ -356,6 +356,8 @@ bool CBaseClient__ConnectHook(void* self, char* name, __int64 netchan_ptr_arg, c
additionalData.usingLocalPdata = *((char*)self + 0x4a0) == (char)0x3;
g_ServerAuthenticationManager->m_additionalPlayerData.insert(std::make_pair(self, additionalData));
+
+ g_ServerAuthenticationManager->m_additionalPlayerData[self].uid = nextPlayerUid;
}
return ret;
@@ -363,6 +365,21 @@ bool CBaseClient__ConnectHook(void* self, char* name, __int64 netchan_ptr_arg, c
void CBaseClient__ActivatePlayerHook(void* self)
{
+ bool uidMatches = false;
+ if (g_ServerAuthenticationManager->m_additionalPlayerData.count(self))
+ {
+ std::string strUid = std::to_string(g_ServerAuthenticationManager->m_additionalPlayerData[self].uid);
+ if (!strcmp(strUid.c_str(), (char*)self + 0xF500)) // connecting client's uid is the same as auth's uid
+ {
+ uidMatches = true;
+ }
+ }
+ if (!uidMatches)
+ {
+ CBaseClient__Disconnect(self, 1, "Authentication Failed");
+ return;
+ }
+
// if we're authed, write our persistent data
// RemovePlayerAuthData returns true if it removed successfully, i.e. on first call only, and we only want to write on >= second call
// (since this func is called on map loads)