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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-10-19 20:22:04 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-10-19 20:22:04 +0100
commit48acde84bd58c82eaa3a9838757dfcd05ab4ebf5 (patch)
tree429dd17294784175cce59b01ba071c728b3eabd1 /NorthstarDedicatedTest/serverauthentication.cpp
parented7e4fed4ddedaf9d4c181052ca552a0914d57bb (diff)
downloadNorthstarLauncher-48acde84bd58c82eaa3a9838757dfcd05ab4ebf5.tar.gz
NorthstarLauncher-48acde84bd58c82eaa3a9838757dfcd05ab4ebf5.zip
add reconnecting to local lobby with auth on leave
Diffstat (limited to 'NorthstarDedicatedTest/serverauthentication.cpp')
-rw-r--r--NorthstarDedicatedTest/serverauthentication.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp
index d7fb1542..52e376f6 100644
--- a/NorthstarDedicatedTest/serverauthentication.cpp
+++ b/NorthstarDedicatedTest/serverauthentication.cpp
@@ -159,6 +159,10 @@ bool ServerAuthenticationManager::RemovePlayerAuthData(void* player)
if (!Cvar_ns_erase_auth_info->m_nValue)
return false;
+ // hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect
+ if (m_bNeedLocalAuthForNewgame && !strcmp((char*)player + 0xF500, g_LocalPlayerUserID))
+ return false;
+
// we don't have our auth token at this point, so lookup authdata by uid
for (auto& auth : m_authData)
{