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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-08-24 00:32:31 +0100 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-08-25 21:32:55 +0200 |
commit | 46bed8d09f32360377350d71816a76abdfbf2c7c (patch) | |
tree | 7feedae4910dbfe0e53d26ea1e00c4616d2c1850 /NorthstarDedicatedTest/scriptserverbrowser.cpp | |
parent | a97f1f07bb5aa31629cd87023e09669eb4bf1fe9 (diff) | |
download | NorthstarLauncher-46bed8d09f32360377350d71816a76abdfbf2c7c.tar.gz NorthstarLauncher-46bed8d09f32360377350d71816a76abdfbf2c7c.zip |
Adjust folder structure (#242)v1.9.5-rc1v1.9.5
* Adjust folder structure
* change launcher directory name
Diffstat (limited to 'NorthstarDedicatedTest/scriptserverbrowser.cpp')
-rw-r--r-- | NorthstarDedicatedTest/scriptserverbrowser.cpp | 450 |
1 files changed, 0 insertions, 450 deletions
diff --git a/NorthstarDedicatedTest/scriptserverbrowser.cpp b/NorthstarDedicatedTest/scriptserverbrowser.cpp deleted file mode 100644 index b0e19fc1..00000000 --- a/NorthstarDedicatedTest/scriptserverbrowser.cpp +++ /dev/null @@ -1,450 +0,0 @@ -#include "pch.h" -#include "scriptserverbrowser.h" -#include "squirrel.h" -#include "masterserver.h" -#include "gameutils.h" -#include "serverauthentication.h" - -// functions for viewing server browser - -// bool function NSIsMasterServerAuthenticated() -SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm) -{ - ClientSq_pushbool(sqvm, g_MasterServerManager->m_bOriginAuthWithMasterServerDone); - return SQRESULT_NOTNULL; -} - -// void function NSRequestServerList() -SQRESULT SQ_RequestServerList(void* sqvm) -{ - g_MasterServerManager->RequestServerList(); - return SQRESULT_NULL; -} - -// bool function NSIsRequestingServerList() -SQRESULT SQ_IsRequestingServerList(void* sqvm) -{ - ClientSq_pushbool(sqvm, g_MasterServerManager->m_scriptRequestingServerList); - return SQRESULT_NOTNULL; -} - -// bool function NSMasterServerConnectionSuccessful() -SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm) -{ - ClientSq_pushbool(sqvm, g_MasterServerManager->m_successfullyConnected); - return SQRESULT_NOTNULL; -} - -// int function NSGetServerCount() -SQRESULT SQ_GetServerCount(void* sqvm) -{ - ClientSq_pushinteger(sqvm, g_MasterServerManager->m_remoteServers.size()); - return SQRESULT_NOTNULL; -} - -// string function NSGetServerName( int serverIndex ) -SQRESULT SQ_GetServerName(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get name of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].name, -1); - return SQRESULT_NOTNULL; -} - -// string function NSGetServerDescription( int serverIndex ) -SQRESULT SQ_GetServerDescription(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get description of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].description.c_str(), -1); - return SQRESULT_NOTNULL; -} - -// string function NSGetServerMap( int serverIndex ) -SQInteger SQ_GetServerMap(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get map of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].map, -1); - return SQRESULT_NOTNULL; -} - -// string function NSGetServerPlaylist( int serverIndex ) -SQRESULT SQ_GetServerPlaylist(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get playlist of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].playlist, -1); - return SQRESULT_NOTNULL; -} - -// int function NSGetServerPlayerCount( int serverIndex ) -SQRESULT SQ_GetServerPlayerCount(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get playercount of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushinteger(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].playerCount); - return SQRESULT_NOTNULL; -} - -// int function NSGetServerMaxPlayerCount( int serverIndex ) -SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get max playercount of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushinteger(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].maxPlayers); - return SQRESULT_NOTNULL; -} - -// string function NSGetServerID( int serverIndex ) -SQRESULT SQ_GetServerID(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get id of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].id, -1); - return SQRESULT_NOTNULL; -} - -// bool function NSServerRequiresPassword( int serverIndex ) -SQRESULT SQ_ServerRequiresPassword(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get hasPassword of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushbool(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].requiresPassword); - return SQRESULT_NOTNULL; -} - -// int function NSGetServerRequiredModsCount( int serverIndex ) -SQRESULT SQ_GetServerRequiredModsCount(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get required mods count of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushinteger(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].requiredMods.size()); - return SQRESULT_NOTNULL; -} - -// string function NSGetServerRequiredModName( int serverIndex, int modIndex ) -SQRESULT SQ_GetServerRequiredModName(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - SQInteger modIndex = ClientSq_getinteger(sqvm, 2); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get hasPassword of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - if (modIndex >= g_MasterServerManager->m_remoteServers[serverIndex].requiredMods.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get required mod name of mod index {} when only {} mod are available", - modIndex, - g_MasterServerManager->m_remoteServers[serverIndex].requiredMods.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].requiredMods[modIndex].Name.c_str(), -1); - return SQRESULT_NOTNULL; -} - -// string function NSGetServerRequiredModVersion( int serverIndex, int modIndex ) -SQRESULT SQ_GetServerRequiredModVersion(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - SQInteger modIndex = ClientSq_getinteger(sqvm, 2); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get required mod version of server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - if (modIndex >= g_MasterServerManager->m_remoteServers[serverIndex].requiredMods.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to get required mod version of mod index {} when only {} mod are available", - modIndex, - g_MasterServerManager->m_remoteServers[serverIndex].requiredMods.size()) - .c_str()); - return SQRESULT_ERROR; - } - - ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].requiredMods[modIndex].Version.c_str(), -1); - return SQRESULT_NOTNULL; -} - -// void function NSClearRecievedServerList() -SQRESULT SQ_ClearRecievedServerList(void* sqvm) -{ - g_MasterServerManager->ClearServerList(); - return SQRESULT_NULL; -} - -// functions for authenticating with servers - -// void function NSTryAuthWithServer( int serverIndex, string password = "" ) -SQRESULT SQ_TryAuthWithServer(void* sqvm) -{ - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - const SQChar* password = ClientSq_getstring(sqvm, 2); - - if (serverIndex >= g_MasterServerManager->m_remoteServers.size()) - { - ClientSq_pusherror( - sqvm, - fmt::format( - "Tried to auth with server index {} when only {} servers are available", - serverIndex, - g_MasterServerManager->m_remoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when - // we're a local server note: this seems like it could create a race condition, test later - for (auto& pair : g_ServerAuthenticationManager->m_additionalPlayerData) - g_ServerAuthenticationManager->WritePersistentData(pair.first); - - // do auth - g_MasterServerManager->AuthenticateWithServer( - g_LocalPlayerUserID, - g_MasterServerManager->m_ownClientAuthToken, - g_MasterServerManager->m_remoteServers[serverIndex].id, - (char*)password); - - return SQRESULT_NULL; -} - -// bool function NSIsAuthenticatingWithServer() -SQRESULT SQ_IsAuthComplete(void* sqvm) -{ - ClientSq_pushbool(sqvm, g_MasterServerManager->m_scriptAuthenticatingWithGameServer); - return SQRESULT_NOTNULL; -} - -// bool function NSWasAuthSuccessful() -SQRESULT SQ_WasAuthSuccessful(void* sqvm) -{ - ClientSq_pushbool(sqvm, g_MasterServerManager->m_successfullyAuthenticatedWithGameServer); - return SQRESULT_NOTNULL; -} - -// bool function NSWasAuthSuccessful() -SQRESULT SQ_GetAuthFailReason(void* sqvm) -{ - ClientSq_pushstring(sqvm, g_MasterServerManager->s_authfail_reason.c_str(), -1); - return SQRESULT_NOTNULL; -} - -// void function NSConnectToAuthedServer() -SQRESULT SQ_ConnectToAuthedServer(void* sqvm) -{ - if (!g_MasterServerManager->m_hasPendingConnectionInfo) - { - ClientSq_pusherror(sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str()); - return SQRESULT_ERROR; - } - - RemoteServerConnectionInfo info = g_MasterServerManager->m_pendingConnectionInfo; - - // set auth token, then try to connect - // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now - Cbuf_AddText(Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), cmd_source_t::kCommandSrcCode); - Cbuf_AddText( - Cbuf_GetCurrentPlayer(), - fmt::format( - "connect {}.{}.{}.{}:{}", - info.ip.S_un.S_un_b.s_b1, - info.ip.S_un.S_un_b.s_b2, - info.ip.S_un.S_un_b.s_b3, - info.ip.S_un.S_un_b.s_b4, - info.port) - .c_str(), - cmd_source_t::kCommandSrcCode); - - g_MasterServerManager->m_hasPendingConnectionInfo = false; - return SQRESULT_NULL; -} - -// void function NSTryAuthWithLocalServer() -SQRESULT SQ_TryAuthWithLocalServer(void* sqvm) -{ - // do auth request - g_MasterServerManager->AuthenticateWithOwnServer(g_LocalPlayerUserID, g_MasterServerManager->m_ownClientAuthToken); - - return SQRESULT_NULL; -} - -// void function NSCompleteAuthWithLocalServer() -SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm) -{ - // literally just set serverfilter - // note: this assumes we have no authdata other than our own - Cbuf_AddText( - Cbuf_GetCurrentPlayer(), - fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(), - cmd_source_t::kCommandSrcCode); - - return SQRESULT_NULL; -} - -void InitialiseScriptServerBrowser(HMODULE baseAddress) -{ - g_UISquirrelManager->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated); - g_UISquirrelManager->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList); - g_UISquirrelManager->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList); - g_UISquirrelManager->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful); - g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount); - g_UISquirrelManager->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList); - - g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName); - g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription); - g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap); - g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist); - g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount); - g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount); - g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID); - g_UISquirrelManager->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword); - g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount); - g_UISquirrelManager->AddFuncRegistration( - "string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName); - g_UISquirrelManager->AddFuncRegistration( - "string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion); - - g_UISquirrelManager->AddFuncRegistration( - "void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer); - g_UISquirrelManager->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete); - g_UISquirrelManager->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful); - g_UISquirrelManager->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer); - - g_UISquirrelManager->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer); - g_UISquirrelManager->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer); - - g_UISquirrelManager->AddFuncRegistration("string", "NSGetAuthFailReason", "", "", SQ_GetAuthFailReason); -}
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