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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-27 01:13:14 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-27 01:13:14 +0100 |
commit | 0de847bb4832c201233c87fa37867b9d89f0e8c8 (patch) | |
tree | f05add722b788d32aae40663e7748234452a3443 /NorthstarDedicatedTest/rpakfilesystem.cpp | |
parent | 2171d95e1221442081bade7929c05b82ca0f2a08 (diff) | |
download | NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.tar.gz NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.zip |
rename project folder (:tf: commit log)
Diffstat (limited to 'NorthstarDedicatedTest/rpakfilesystem.cpp')
-rw-r--r-- | NorthstarDedicatedTest/rpakfilesystem.cpp | 218 |
1 files changed, 0 insertions, 218 deletions
diff --git a/NorthstarDedicatedTest/rpakfilesystem.cpp b/NorthstarDedicatedTest/rpakfilesystem.cpp deleted file mode 100644 index bba69ff3..00000000 --- a/NorthstarDedicatedTest/rpakfilesystem.cpp +++ /dev/null @@ -1,218 +0,0 @@ -#include "pch.h" -#include "rpakfilesystem.h" -#include "modmanager.h" -#include "dedicated.h" - -AUTOHOOK_INIT() - -// there are more i'm just too lazy to add -struct PakLoadFuncs -{ - void* unk0[2]; - void* (*LoadPakSync)(const char* pPath, void* unknownSingleton, int flags); - int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1); - void* unk1[2]; - void* (*UnloadPak)(int iPakHandle, void* callback); - void* unk2[17]; - void* (*ReadFullFileFromDisk)(const char* pPath, void* a2); -}; - -PakLoadFuncs* g_pakLoadApi; -void** pUnknownPakLoadSingleton; - -PakLoadManager* g_pPakLoadManager; -void PakLoadManager::LoadPakSync(const char* path) -{ - g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0); -} - -void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload) -{ - int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr); - - if (bMarkForUnload) - m_pakHandlesToUnload.push_back(handle); -} - -void PakLoadManager::UnloadPaks() -{ - for (int pakHandle : m_pakHandlesToUnload) - g_pakLoadApi->UnloadPak(pakHandle, nullptr); - - m_pakHandlesToUnload.clear(); -} - -void HandlePakAliases(char** map) -{ - // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift - for (int64_t i = g_pModManager->m_loadedMods.size() - 1; i > -1; i--) - { - Mod* mod = &g_pModManager->m_loadedMods[i]; - if (!mod->Enabled) - continue; - - if (mod->RpakAliases.find(*map) != mod->RpakAliases.end()) - { - *map = &mod->RpakAliases[*map][0]; - return; - } - } -} - -void LoadPreloadPaks() -{ - // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks - for (Mod& mod : g_pModManager->m_loadedMods) - { - if (!mod.Enabled) - continue; - - // need to get a relative path of mod to mod folder - fs::path modPakPath("./" / mod.ModDirectory / "paks"); - - for (ModRpakEntry& pak : mod.Rpaks) - if (pak.m_bAutoLoad) - g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false); - } -} - -void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName) -{ - // whether the vanilla game has this rpak - bool bHasOriginalPak = fs::exists(fs::path("./r2/paks/Win64/") / *pakName); - - // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks - for (Mod& mod : g_pModManager->m_loadedMods) - { - if (!mod.Enabled) - continue; - - // need to get a relative path of mod to mod folder - fs::path modPakPath("./" / mod.ModDirectory / "paks"); - - for (ModRpakEntry& pak : mod.Rpaks) - { - if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName)) - { - // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally - if (!bHasOriginalPak) - { - std::string path = (modPakPath / pak.m_sPakName).string(); - *pakName = new char[path.size() + 1]; - strcpy(*pakName, &path[0]); - (*pakName)[path.size()] = '\0'; - - bHasOriginalPak = true; - *bNeedToFreePakName = - true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it - } - else - g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true); - } - } - } -} - -HOOK(LoadPakAsyncHook, LoadPakAsync, -int,, (char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1), -{ - HandlePakAliases(&pPath); - - bool bNeedToFreePakName = false; - - static bool bShouldLoadPaks = true; - if (bShouldLoadPaks) - { - // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by LoadCustomMapPaks - std::string originalPath(pPath); - - // disable preloading while we're doing this - bShouldLoadPaks = false; - - LoadPreloadPaks(); - LoadCustomMapPaks(&pPath, &bNeedToFreePakName); - - bShouldLoadPaks = true; - - // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call - // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json - if (IsDedicatedServer() && strncmp(&originalPath[0], "common", 6)) // dedicated only needs common and common_mp - { - spdlog::info("Not loading pak {} for dedicated server", originalPath); - return -1; - } - } - - int ret = LoadPakAsync(pPath, unknownSingleton, flags, callback0, callback1); - spdlog::info("LoadPakAsync {} {}", pPath, ret); - - if (bNeedToFreePakName) - delete[] pPath; - - return ret; -}) - -HOOK(UnloadPakHook, UnloadPak, -void*,, (int iPakHandle, void* callback), -{ - static bool bShouldUnloadPaks = true; - if (bShouldUnloadPaks) - { - bShouldUnloadPaks = false; - g_pPakLoadManager->UnloadPaks(); - bShouldUnloadPaks = true; - } - - spdlog::info("UnloadPak {}", iPakHandle); - return UnloadPak(iPakHandle, callback); -}) - -// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads -// possibly just async loading altogether? - -HOOK(ReadFullFileFromDiskHook, ReadFullFileFromDisk, -void*, , (const char* pPath, void* a2), -{ - fs::path path(pPath); - char* allocatedNewPath = nullptr; - - if (path.extension() == ".stbsp") - { - fs::path filename = path.filename(); - spdlog::info("LoadStreamBsp: {}", filename.string()); - - // resolve modded stbsp path so we can load mod stbsps - - auto modFile = g_pModManager->m_modFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename))); - if (modFile != g_pModManager->m_modFiles.end()) - { - // need to allocate a new string for this - std::string newPath = (modFile->second.owningMod->ModDirectory / "mod" / modFile->second.path).string(); - allocatedNewPath = new char[newPath.size() + 1]; - strncpy(allocatedNewPath, newPath.c_str(), newPath.size()); - allocatedNewPath[newPath.size()] = '\0'; - pPath = allocatedNewPath; - } - } - - void* ret = ReadFullFileFromDisk(pPath, a2); - if (allocatedNewPath) - delete[] allocatedNewPath; - - return ret; -}) - - -ON_DLL_LOAD("engine.dll", RpakFilesystem, [](HMODULE baseAddress) -{ - AUTOHOOK_DISPATCH(); - - g_pPakLoadManager = new PakLoadManager; - - g_pakLoadApi = *(PakLoadFuncs**)((char*)baseAddress + 0x5BED78); - pUnknownPakLoadSingleton = (void**)((char*)baseAddress + 0x7C5E20); - - LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync); - UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak); - ReadFullFileFromDiskHook.Dispatch(g_pakLoadApi->ReadFullFileFromDisk); -})
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