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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-27 01:13:14 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-27 01:13:14 +0100
commit0de847bb4832c201233c87fa37867b9d89f0e8c8 (patch)
treef05add722b788d32aae40663e7748234452a3443 /NorthstarDedicatedTest/rpakfilesystem.cpp
parent2171d95e1221442081bade7929c05b82ca0f2a08 (diff)
downloadNorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.tar.gz
NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.zip
rename project folder (:tf: commit log)
Diffstat (limited to 'NorthstarDedicatedTest/rpakfilesystem.cpp')
-rw-r--r--NorthstarDedicatedTest/rpakfilesystem.cpp218
1 files changed, 0 insertions, 218 deletions
diff --git a/NorthstarDedicatedTest/rpakfilesystem.cpp b/NorthstarDedicatedTest/rpakfilesystem.cpp
deleted file mode 100644
index bba69ff3..00000000
--- a/NorthstarDedicatedTest/rpakfilesystem.cpp
+++ /dev/null
@@ -1,218 +0,0 @@
-#include "pch.h"
-#include "rpakfilesystem.h"
-#include "modmanager.h"
-#include "dedicated.h"
-
-AUTOHOOK_INIT()
-
-// there are more i'm just too lazy to add
-struct PakLoadFuncs
-{
- void* unk0[2];
- void* (*LoadPakSync)(const char* pPath, void* unknownSingleton, int flags);
- int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1);
- void* unk1[2];
- void* (*UnloadPak)(int iPakHandle, void* callback);
- void* unk2[17];
- void* (*ReadFullFileFromDisk)(const char* pPath, void* a2);
-};
-
-PakLoadFuncs* g_pakLoadApi;
-void** pUnknownPakLoadSingleton;
-
-PakLoadManager* g_pPakLoadManager;
-void PakLoadManager::LoadPakSync(const char* path)
-{
- g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0);
-}
-
-void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload)
-{
- int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr);
-
- if (bMarkForUnload)
- m_pakHandlesToUnload.push_back(handle);
-}
-
-void PakLoadManager::UnloadPaks()
-{
- for (int pakHandle : m_pakHandlesToUnload)
- g_pakLoadApi->UnloadPak(pakHandle, nullptr);
-
- m_pakHandlesToUnload.clear();
-}
-
-void HandlePakAliases(char** map)
-{
- // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift
- for (int64_t i = g_pModManager->m_loadedMods.size() - 1; i > -1; i--)
- {
- Mod* mod = &g_pModManager->m_loadedMods[i];
- if (!mod->Enabled)
- continue;
-
- if (mod->RpakAliases.find(*map) != mod->RpakAliases.end())
- {
- *map = &mod->RpakAliases[*map][0];
- return;
- }
- }
-}
-
-void LoadPreloadPaks()
-{
- // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_pModManager->m_loadedMods)
- {
- if (!mod.Enabled)
- continue;
-
- // need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.ModDirectory / "paks");
-
- for (ModRpakEntry& pak : mod.Rpaks)
- if (pak.m_bAutoLoad)
- g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false);
- }
-}
-
-void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
-{
- // whether the vanilla game has this rpak
- bool bHasOriginalPak = fs::exists(fs::path("./r2/paks/Win64/") / *pakName);
-
- // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_pModManager->m_loadedMods)
- {
- if (!mod.Enabled)
- continue;
-
- // need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.ModDirectory / "paks");
-
- for (ModRpakEntry& pak : mod.Rpaks)
- {
- if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName))
- {
- // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally
- if (!bHasOriginalPak)
- {
- std::string path = (modPakPath / pak.m_sPakName).string();
- *pakName = new char[path.size() + 1];
- strcpy(*pakName, &path[0]);
- (*pakName)[path.size()] = '\0';
-
- bHasOriginalPak = true;
- *bNeedToFreePakName =
- true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it
- }
- else
- g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true);
- }
- }
- }
-}
-
-HOOK(LoadPakAsyncHook, LoadPakAsync,
-int,, (char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1),
-{
- HandlePakAliases(&pPath);
-
- bool bNeedToFreePakName = false;
-
- static bool bShouldLoadPaks = true;
- if (bShouldLoadPaks)
- {
- // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by LoadCustomMapPaks
- std::string originalPath(pPath);
-
- // disable preloading while we're doing this
- bShouldLoadPaks = false;
-
- LoadPreloadPaks();
- LoadCustomMapPaks(&pPath, &bNeedToFreePakName);
-
- bShouldLoadPaks = true;
-
- // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call
- // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json
- if (IsDedicatedServer() && strncmp(&originalPath[0], "common", 6)) // dedicated only needs common and common_mp
- {
- spdlog::info("Not loading pak {} for dedicated server", originalPath);
- return -1;
- }
- }
-
- int ret = LoadPakAsync(pPath, unknownSingleton, flags, callback0, callback1);
- spdlog::info("LoadPakAsync {} {}", pPath, ret);
-
- if (bNeedToFreePakName)
- delete[] pPath;
-
- return ret;
-})
-
-HOOK(UnloadPakHook, UnloadPak,
-void*,, (int iPakHandle, void* callback),
-{
- static bool bShouldUnloadPaks = true;
- if (bShouldUnloadPaks)
- {
- bShouldUnloadPaks = false;
- g_pPakLoadManager->UnloadPaks();
- bShouldUnloadPaks = true;
- }
-
- spdlog::info("UnloadPak {}", iPakHandle);
- return UnloadPak(iPakHandle, callback);
-})
-
-// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads
-// possibly just async loading altogether?
-
-HOOK(ReadFullFileFromDiskHook, ReadFullFileFromDisk,
-void*, , (const char* pPath, void* a2),
-{
- fs::path path(pPath);
- char* allocatedNewPath = nullptr;
-
- if (path.extension() == ".stbsp")
- {
- fs::path filename = path.filename();
- spdlog::info("LoadStreamBsp: {}", filename.string());
-
- // resolve modded stbsp path so we can load mod stbsps
-
- auto modFile = g_pModManager->m_modFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename)));
- if (modFile != g_pModManager->m_modFiles.end())
- {
- // need to allocate a new string for this
- std::string newPath = (modFile->second.owningMod->ModDirectory / "mod" / modFile->second.path).string();
- allocatedNewPath = new char[newPath.size() + 1];
- strncpy(allocatedNewPath, newPath.c_str(), newPath.size());
- allocatedNewPath[newPath.size()] = '\0';
- pPath = allocatedNewPath;
- }
- }
-
- void* ret = ReadFullFileFromDisk(pPath, a2);
- if (allocatedNewPath)
- delete[] allocatedNewPath;
-
- return ret;
-})
-
-
-ON_DLL_LOAD("engine.dll", RpakFilesystem, [](HMODULE baseAddress)
-{
- AUTOHOOK_DISPATCH();
-
- g_pPakLoadManager = new PakLoadManager;
-
- g_pakLoadApi = *(PakLoadFuncs**)((char*)baseAddress + 0x5BED78);
- pUnknownPakLoadSingleton = (void**)((char*)baseAddress + 0x7C5E20);
-
- LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync);
- UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak);
- ReadFullFileFromDiskHook.Dispatch(g_pakLoadApi->ReadFullFileFromDisk);
-}) \ No newline at end of file