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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-26 03:16:46 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-26 03:16:46 +0100 |
commit | cc7b0ded08e3dc26fc970169a79c74c54e4f923b (patch) | |
tree | 6de8896695ab89534adaa912b9fdfac9d6bf396c /NorthstarDedicatedTest/printmaps.cpp | |
parent | 93d540dd37298b9e9a6c1f07b5c4a8dc46a2787d (diff) | |
download | NorthstarLauncher-cc7b0ded08e3dc26fc970169a79c74c54e4f923b.tar.gz NorthstarLauncher-cc7b0ded08e3dc26fc970169a79c74c54e4f923b.zip |
lots of cleanup and starting moving to new hooking macros
Diffstat (limited to 'NorthstarDedicatedTest/printmaps.cpp')
-rw-r--r-- | NorthstarDedicatedTest/printmaps.cpp | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/printmaps.cpp b/NorthstarDedicatedTest/printmaps.cpp new file mode 100644 index 00000000..7fbe088a --- /dev/null +++ b/NorthstarDedicatedTest/printmaps.cpp @@ -0,0 +1,169 @@ +#include "pch.h" +#include "printmaps.h" +#include "convar.h" +#include "concommand.h" +#include "modmanager.h" +#include "tier0.h" + +#include <filesystem> +#include <regex> + +AUTOHOOK_INIT() + +enum class MapSource_t +{ + VPK, + GAMEDIR, + MOD +}; + +const std::unordered_map<MapSource_t, const char*> PrintMapSource = { + {MapSource_t::VPK, "VPK"}, + {MapSource_t::MOD, "MOD"}, + {MapSource_t::GAMEDIR, "R2"} +}; + +struct MapVPKInfo +{ + std::string name; + std::string parent; + MapSource_t source; +}; + +// our current list of maps in the game +std::vector<MapVPKInfo> vMapList; + +void RefreshMapList() +{ + vMapList.clear(); + + // get modded maps + // TODO: could probably check mod vpks to get mapnames from there too? + for (auto& modFilePair : g_pModManager->m_modFiles) + { + ModOverrideFile file = modFilePair.second; + if (file.path.extension() == ".bsp" && file.path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm + { + MapVPKInfo& map = vMapList.emplace_back(); + map.name = file.path.stem().string(); + map.parent = file.owningMod->Name; + map.source = MapSource_t::MOD; + } + } + + // get maps in vpk + { + const int iNumRetailNonMapVpks = 1; + static const char* const ppRetailNonMapVpks[] = { + "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby + + // matches directory vpks, and captures their map name in the first group + static const std::regex rVpkMapRegex("englishclient_([a-zA-Z_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase); + + for (fs::directory_entry file : fs::directory_iterator("./vpk")) + { + std::string pathString = file.path().filename().string(); + + bool bIsValidMapVpk = true; + for (int i = 0; i < iNumRetailNonMapVpks; i++) + { + if (!pathString.compare(ppRetailNonMapVpks[i])) + { + bIsValidMapVpk = false; + break; + } + } + + if (!bIsValidMapVpk) + continue; + + // run our map vpk regex on the filename + std::smatch match; + std::regex_match(pathString, match, rVpkMapRegex); + + if (match.length() < 2) + continue; + + std::string mapName = match[1].str(); + // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here + if (mapName == "mp_common") + mapName = "mp_lobby"; + + MapVPKInfo& map = vMapList.emplace_back(); + map.name = mapName; + map.parent = pathString; + map.source = MapSource_t::VPK; + } + } + + // get maps in game dir + for (fs::directory_entry file : fs::directory_iterator("./r2/maps")) + { + if (file.path().extension() == ".bsp") + { + MapVPKInfo& map = vMapList.emplace_back(); + map.name = file.path().stem().string(); + map.parent = "R2"; + map.source = MapSource_t::GAMEDIR; + } + } +} + +AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0, +int, __fastcall, (const char const* cmdname, const char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]), +{ + // don't update our map list often from this func, only refresh every 10 seconds so we avoid constantly reading fs + static double flLastAutocompleteRefresh = -999; + + if (flLastAutocompleteRefresh + 10.0 < Tier0::Plat_FloatTime()) + { + RefreshMapList(); + flLastAutocompleteRefresh = Tier0::Plat_FloatTime(); + } + + // use a custom autocomplete func for all map loading command + const int cmdLength = strlen(cmdname); + const char* query = partial + cmdLength; + const int queryLength = strlen(query); + + int numMaps = 0; + for (int i = 0; i < COMMAND_COMPLETION_MAXITEMS && i < vMapList.size(); i++) + { + if (!strncmp(query, vMapList[i].name.c_str(), queryLength)) + { + strcpy(commands[numMaps], cmdname); + strncpy_s( + commands[numMaps++] + cmdLength, + COMMAND_COMPLETION_ITEM_LENGTH, + &vMapList[i].name[0], + COMMAND_COMPLETION_ITEM_LENGTH - cmdLength); + } + } + + return numMaps; +}) + + +void ConCommand_maps(const CCommand& args) +{ + if (args.ArgC() < 2) + { + spdlog::info("Usage: maps <substring>"); + spdlog::info("maps * for full listing"); + return; + } + + RefreshMapList(); + + for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful + if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1))) + spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name); +} + +void InitialiseMapsPrint() +{ + AUTOHOOK_DISPATCH() + + ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps"); + mapsCommand->m_pCommandCallback = ConCommand_maps; +}
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