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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-06 05:25:47 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-06 05:25:47 +0100 |
commit | 4d0e4679d05b146e5e43a1a707708c6451099c54 (patch) | |
tree | 111c18c310feeaf2096855e4072dea46f8f20eb6 /NorthstarDedicatedTest/modmanager.cpp | |
parent | 02e422166baa12bbdc8af8806376cb2340fef896 (diff) | |
download | NorthstarLauncher-4d0e4679d05b146e5e43a1a707708c6451099c54.tar.gz NorthstarLauncher-4d0e4679d05b146e5e43a1a707708c6451099c54.zip |
add support for connecting to servers from masterserver
Diffstat (limited to 'NorthstarDedicatedTest/modmanager.cpp')
-rw-r--r-- | NorthstarDedicatedTest/modmanager.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/NorthstarDedicatedTest/modmanager.cpp b/NorthstarDedicatedTest/modmanager.cpp index 537ea150..342736e6 100644 --- a/NorthstarDedicatedTest/modmanager.cpp +++ b/NorthstarDedicatedTest/modmanager.cpp @@ -219,14 +219,8 @@ void ModManager::LoadMods() return a->LoadPriority > b->LoadPriority; }); - // do we need to dealloc individual entries in m_modFiles? idk, rework - m_modFiles.clear(); - fs::remove_all(COMPILED_ASSETS_PATH); - for (Mod* mod : m_loadedMods) { - mod->KeyValuesHash.clear(); - if (!mod->Enabled) continue; @@ -285,11 +279,20 @@ void ModManager::UnloadMods() { // clean up stuff from mods before we unload - // remove all built kvs + // do we need to dealloc individual entries in m_modFiles? idk, rework + m_modFiles.clear(); + fs::remove_all(COMPILED_ASSETS_PATH); + for (Mod* mod : m_loadedMods) + { + // remove all built kvs for (std::string kvPaths : mod->KeyValues) fs::remove(COMPILED_ASSETS_PATH / fs::path(kvPaths).lexically_relative(mod->ModDirectory)); + mod->KeyValuesHash.clear(); + mod->KeyValues.clear(); + } + // do we need to dealloc individual entries in m_loadedMods? idk, rework m_loadedMods.clear(); } @@ -300,7 +303,7 @@ void ModManager::CompileAssetsForFile(const char* filename) if (!path.filename().compare("scripts.rson")) BuildScriptsRson(); - else if (!strcmp((filename + strlen(filename)) - 3, "txt")) // check if it's a .txt + else //if (!strcmp((filename + strlen(filename)) - 3, "txt")) // check if it's a .txt { // check if we should build keyvalues, depending on whether any of our mods have patch kvs for this file for (Mod* mod : m_loadedMods) |