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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-02 03:20:10 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-02 03:20:10 +0100 |
commit | eb56fcbe02f35ed4f418a7dc53cd9eb0ad95a504 (patch) | |
tree | 352923d1b6735502a71f4202e542af7ab84b3946 /NorthstarDedicatedTest/modmanager.cpp | |
parent | 30e67549449a0ffbb58f7fc736bdd9e4ce7ec9d5 (diff) | |
download | NorthstarLauncher-eb56fcbe02f35ed4f418a7dc53cd9eb0ad95a504.tar.gz NorthstarLauncher-eb56fcbe02f35ed4f418a7dc53cd9eb0ad95a504.zip |
add dynamic keyvalue building, client serverbrowser stuff
Diffstat (limited to 'NorthstarDedicatedTest/modmanager.cpp')
-rw-r--r-- | NorthstarDedicatedTest/modmanager.cpp | 54 |
1 files changed, 48 insertions, 6 deletions
diff --git a/NorthstarDedicatedTest/modmanager.cpp b/NorthstarDedicatedTest/modmanager.cpp index ae1ad98a..faca09c4 100644 --- a/NorthstarDedicatedTest/modmanager.cpp +++ b/NorthstarDedicatedTest/modmanager.cpp @@ -173,10 +173,7 @@ ModManager::ModManager() void ModManager::LoadMods() { - // this needs better support for reloads - - // do we need to dealloc individual entries in m_loadedMods? idk, rework - m_loadedMods.clear(); + UnloadMods(); std::vector<fs::path> modDirs; @@ -228,6 +225,11 @@ void ModManager::LoadMods() for (Mod* mod : m_loadedMods) { + mod->KeyValuesHash.clear(); + + if (!mod->Enabled) + continue; + // register convars // for reloads, this is sorta barebones, when we have a good findconvar method, we could probably reset flags and stuff on preexisting convars // potentially it might also be good to unregister convars if they get removed on a reload, but unsure if necessary @@ -240,11 +242,27 @@ void ModManager::LoadMods() for (fs::directory_entry file : fs::directory_iterator(mod->ModDirectory / "vpk")) if (fs::is_regular_file(file) && file.path().extension() == "vpk") mod->Vpks.push_back(file.path().string()); + + if (fs::exists(mod->ModDirectory / "keyvalues")) + { + for (fs::directory_entry file : fs::recursive_directory_iterator(mod->ModDirectory / "keyvalues")) + { + if (fs::is_regular_file(file) && !file.path().extension().compare(".txt")) + { + std::string kvStr = file.path().lexically_relative(mod->ModDirectory / "keyvalues").lexically_normal().string(); + mod->KeyValuesHash.push_back(std::hash<std::string>{}(kvStr)); + mod->KeyValues.push_back(kvStr); + } + } + } } // in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised for (int i = m_loadedMods.size() - 1; i > -1; i--) { + if (!m_loadedMods[i]->Enabled) + continue; + if (fs::exists(m_loadedMods[i]->ModDirectory / MOD_OVERRIDE_DIR)) { for (fs::directory_entry file : fs::recursive_directory_iterator(m_loadedMods[i]->ModDirectory / MOD_OVERRIDE_DIR)) @@ -253,7 +271,6 @@ void ModManager::LoadMods() if (file.is_regular_file() && m_modFiles.find(path.string()) == m_modFiles.end()) { - // super temp because it relies hard on load order ModOverrideFile* modFile = new ModOverrideFile; modFile->owningMod = m_loadedMods[i]; modFile->path = path; @@ -264,13 +281,38 @@ void ModManager::LoadMods() } } +void ModManager::UnloadMods() +{ + // clean up stuff from mods before we unload + + // remove all built kvs + for (Mod* mod : m_loadedMods) + for (std::string kvPaths : mod->KeyValues) + fs::remove(COMPILED_ASSETS_PATH / fs::path(kvPaths).lexically_relative(mod->ModDirectory)); + + // do we need to dealloc individual entries in m_loadedMods? idk, rework + m_loadedMods.clear(); +} + void ModManager::CompileAssetsForFile(const char* filename) { fs::path path(filename); if (!path.filename().compare("scripts.rson")) BuildScriptsRson(); - + else if (!strcmp((filename + strlen(filename)) - 3, "txt")) // check if it's a .txt + { + // check if we should build keyvalues, depending on whether any of our mods have patch kvs for this file + for (Mod* mod : m_loadedMods) + { + size_t fileHash = std::hash<std::string>{}(fs::path(filename).lexically_normal().string()); + if (std::find(mod->KeyValuesHash.begin(), mod->KeyValuesHash.end(), fileHash) != mod->KeyValuesHash.end()) + { + TryBuildKeyValues(filename); + return; + } + } + } } void ReloadModsCommand(const CCommand& args) |