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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-10-19 02:18:24 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-10-19 02:18:24 +0100
commited7e4fed4ddedaf9d4c181052ca552a0914d57bb (patch)
tree0d451e40d82b0513c4f2acd42ea750638b1d4c88 /NorthstarDedicatedTest/miscserverscript.cpp
parent9b8a6d155a7a2cf1bfb4e8d98980bfb0b6e94d92 (diff)
downloadNorthstarLauncher-ed7e4fed4ddedaf9d4c181052ca552a0914d57bb.tar.gz
NorthstarLauncher-ed7e4fed4ddedaf9d4c181052ca552a0914d57bb.zip
add masterserver mod list support and fix some squirrel issues
Diffstat (limited to 'NorthstarDedicatedTest/miscserverscript.cpp')
-rw-r--r--NorthstarDedicatedTest/miscserverscript.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/miscserverscript.cpp b/NorthstarDedicatedTest/miscserverscript.cpp
new file mode 100644
index 00000000..dd4c7101
--- /dev/null
+++ b/NorthstarDedicatedTest/miscserverscript.cpp
@@ -0,0 +1,65 @@
+#include "pch.h"
+#include "miscserverscript.h"
+#include "squirrel.h"
+#include "masterserver.h"
+#include "serverauthentication.h"
+#include "gameutils.h"
+
+// annoying helper function because i can't figure out getting players or entities from sqvm rn
+// wish i didn't have to do it like this, but here we are
+void* GetPlayerByIndex(int playerIndex)
+{
+ const int PLAYER_ARRAY_OFFSET = 0x12A53F90;
+ const int PLAYER_SIZE = 0x2D728;
+
+ void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET;
+ void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE);
+
+ return player;
+}
+
+// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex )
+SQInteger SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm)
+{
+ int playerIndex = ServerSq_getinteger(sqvm, 1);
+ void* player = GetPlayerByIndex(playerIndex);
+
+ if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
+ {
+ ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
+ return -1;
+ }
+
+ g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false;
+ g_ServerAuthenticationManager->WritePersistentData(player);
+ return 0;
+}
+
+// bool function NSIsWritingPlayerPersistence()
+SQInteger SQ_IsWritingPlayerPersistence(void* sqvm)
+{
+ ServerSq_pushbool(sqvm, g_MasterServerManager->m_savingPersistentData);
+ return 1;
+}
+
+// bool function NSIsPlayerIndexLocalPlayer( int playerIndex )
+SQInteger SQ_IsPlayerIndexLocalPlayer(void* sqvm)
+{
+ int playerIndex = ServerSq_getinteger(sqvm, 1);
+ void* player = GetPlayerByIndex(playerIndex);
+ if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
+ {
+ ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
+ return -1;
+ }
+
+ ServerSq_pushbool(sqvm, !strcmp(g_LocalPlayerUserID, (char*)player + 0xF500));
+ return 1;
+}
+
+void InitialiseMiscServerScriptCommand(HMODULE baseAddress)
+{
+ g_ServerSquirrelManager->AddFuncRegistration("void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave);
+ g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
+ g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer);
+} \ No newline at end of file