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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-11-13 18:37:46 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-11-13 18:37:46 +0000 |
commit | 3d3d2c2a13a292a9093ad3029563a1c543a07ab7 (patch) | |
tree | 60812cb186f9429d7002879167e4102e353ee2d1 /NorthstarDedicatedTest/misccommands.cpp | |
parent | ae09e612ea33cb105a47996c4ae3bf8651119042 (diff) | |
download | NorthstarLauncher-3d3d2c2a13a292a9093ad3029563a1c543a07ab7.tar.gz NorthstarLauncher-3d3d2c2a13a292a9093ad3029563a1c543a07ab7.zip |
client auth token support
Diffstat (limited to 'NorthstarDedicatedTest/misccommands.cpp')
-rw-r--r-- | NorthstarDedicatedTest/misccommands.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/misccommands.cpp b/NorthstarDedicatedTest/misccommands.cpp index cc6f816d..f7ccbe2c 100644 --- a/NorthstarDedicatedTest/misccommands.cpp +++ b/NorthstarDedicatedTest/misccommands.cpp @@ -19,7 +19,7 @@ void SelfAuthAndLeaveToLobbyCommand(const CCommand& arg) // hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect g_MasterServerManager->m_bNewgameAfterSelfAuth = true; - g_MasterServerManager->AuthenticateWithOwnServer(g_LocalPlayerUserID, (char*)""); + g_MasterServerManager->AuthenticateWithOwnServer(g_LocalPlayerUserID, g_MasterServerManager->m_ownClientAuthToken); } void EndSelfAuthAndLeaveToLobbyCommand(const CCommand& arg) |