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author | Northstar <northstar@northstar.tf> | 2022-02-03 22:09:08 -0300 |
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committer | Barichello <artur@barichello.me> | 2022-02-03 22:09:08 -0300 |
commit | 75bf194b2fca06de805a7bc025c6dd8379250fa5 (patch) | |
tree | c9327ac7921ae80bb2d91381bb7db11b47ca2403 /NorthstarDedicatedTest/miscclientfixes.cpp | |
parent | e9f93ba2e8b9df280aed20131a1606d731d2dbbe (diff) | |
download | NorthstarLauncher-75bf194b2fca06de805a7bc025c6dd8379250fa5.tar.gz NorthstarLauncher-75bf194b2fca06de805a7bc025c6dd8379250fa5.zip |
Format project
Diffstat (limited to 'NorthstarDedicatedTest/miscclientfixes.cpp')
-rw-r--r-- | NorthstarDedicatedTest/miscclientfixes.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/NorthstarDedicatedTest/miscclientfixes.cpp b/NorthstarDedicatedTest/miscclientfixes.cpp index dc68d18c..62ffd4a4 100644 --- a/NorthstarDedicatedTest/miscclientfixes.cpp +++ b/NorthstarDedicatedTest/miscclientfixes.cpp @@ -3,7 +3,7 @@ #include "hookutils.h" #include "dedicated.h" -typedef void*(*CrashingWeaponActivityFuncType)(void* a1); +typedef void* (*CrashingWeaponActivityFuncType)(void* a1); CrashingWeaponActivityFuncType CrashingWeaponActivityFunc0; CrashingWeaponActivityFuncType CrashingWeaponActivityFunc1; @@ -32,11 +32,14 @@ void InitialiseMiscClientFixes(HMODULE baseAddress) HookEnabler hook; - // these functions will occasionally pass a null pointer on respawn, unsure what causes this but seems easiest just to return null if null, which seems to work fine - // fucking sucks this has to be fixed like this but unsure what exactly causes this serverside, breaks vanilla compatibility to a degree tho - // will say i have about 0 clue what exactly these functions do, testing this it doesn't even seem like they do much of anything i can see tbh - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5A92D0, &CrashingWeaponActivityFunc0Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc0)); - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5A9310, &CrashingWeaponActivityFunc1Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc1)); + // these functions will occasionally pass a null pointer on respawn, unsure what causes this but seems easiest just to return null if + // null, which seems to work fine fucking sucks this has to be fixed like this but unsure what exactly causes this serverside, breaks + // vanilla compatibility to a degree tho will say i have about 0 clue what exactly these functions do, testing this it doesn't even seem + // like they do much of anything i can see tbh + ENABLER_CREATEHOOK( + hook, (char*)baseAddress + 0x5A92D0, &CrashingWeaponActivityFunc0Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc0)); + ENABLER_CREATEHOOK( + hook, (char*)baseAddress + 0x5A9310, &CrashingWeaponActivityFunc1Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc1)); // experimental: allow cl_extrapolate to be enabled without cheats { |