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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-18 17:00:31 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-18 17:00:31 +0000
commit682a00eaac30139929b1bb179ae7f4aa1a038572 (patch)
tree7297415c1af1d125758efc9fbe1cd792192ffe8b /NorthstarDedicatedTest/miscclientfixes.cpp
parentb0232efab1845cd47c639ad3cbc4e6d6db42c81e (diff)
downloadNorthstarLauncher-682a00eaac30139929b1bb179ae7f4aa1a038572.tar.gz
NorthstarLauncher-682a00eaac30139929b1bb179ae7f4aa1a038572.zip
attempting to fix a client crash
Diffstat (limited to 'NorthstarDedicatedTest/miscclientfixes.cpp')
-rw-r--r--NorthstarDedicatedTest/miscclientfixes.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/miscclientfixes.cpp b/NorthstarDedicatedTest/miscclientfixes.cpp
new file mode 100644
index 00000000..d9fab647
--- /dev/null
+++ b/NorthstarDedicatedTest/miscclientfixes.cpp
@@ -0,0 +1,40 @@
+#include "pch.h"
+#include "miscclientfixes.h"
+#include "hookutils.h"
+#include "dedicated.h"
+
+typedef void*(*CrashingWeaponActivityFuncType)(void* a1);
+CrashingWeaponActivityFuncType CrashingWeaponActivityFunc0;
+CrashingWeaponActivityFuncType CrashingWeaponActivityFunc1;
+
+void* CrashingWeaponActivityFunc0Hook(void* a1)
+{
+ // this return is safe, other functions that use this value seemingly dont care about it being null
+ if (!a1)
+ return 0;
+
+ return CrashingWeaponActivityFunc0(a1);
+}
+
+void* CrashingWeaponActivityFunc1Hook(void* a1)
+{
+ // this return is safe, other functions that use this value seemingly dont care about it being null
+ if (!a1)
+ return 0;
+
+ return CrashingWeaponActivityFunc1(a1);
+}
+
+void InitialiseMiscClientFixes(HMODULE baseAddress)
+{
+ if (IsDedicated())
+ return;
+
+ HookEnabler hook;
+
+ // these functions will occasionally pass a null pointer on respawn, unsure what causes this but seems easiest just to return null if null, which seems to work fine
+ // fucking sucks this has to be fixed like this but unsure what exactly causes this serverside, breaks vanilla compatibility to a degree tho
+ // will say i have about 0 clue what exactly these functions do, testing this it doesn't even seem like they do much of anything i can see tbh
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5A92D0, &CrashingWeaponActivityFunc0Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc0));
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5A9310, &CrashingWeaponActivityFunc1Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc1));
+} \ No newline at end of file