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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-05 23:34:37 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-05 23:34:37 +0000 |
commit | 3cf310cc9f8b400a100abd1067505c89c99259ab (patch) | |
tree | 749565aef5db5b8d9c93e4aace3498c72129913b /NorthstarDedicatedTest/memalloc.cpp | |
parent | 9e8232e97db1cfe9f0f9a69bdfde5048a6290df1 (diff) | |
download | NorthstarLauncher-3cf310cc9f8b400a100abd1067505c89c99259ab.tar.gz NorthstarLauncher-3cf310cc9f8b400a100abd1067505c89c99259ab.zip |
fix a bug with dedi not setting playlist max_players right
Diffstat (limited to 'NorthstarDedicatedTest/memalloc.cpp')
-rw-r--r-- | NorthstarDedicatedTest/memalloc.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/memalloc.cpp b/NorthstarDedicatedTest/memalloc.cpp index c7cfbb6a..113f56b9 100644 --- a/NorthstarDedicatedTest/memalloc.cpp +++ b/NorthstarDedicatedTest/memalloc.cpp @@ -12,7 +12,7 @@ // then just use the game's allocator after that // yes, this means we leak 100k of memory, idk how else to do this without breaking stuff -const int STATIC_ALLOC_SIZE = 100000; +const int STATIC_ALLOC_SIZE = 100000; // alot more than we need, could reduce to 50k or even 25k later potentially size_t g_iStaticAllocated = 0; char pStaticAllocBuf[STATIC_ALLOC_SIZE]; |