aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDedicatedTest/memalloc.cpp
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-05 23:34:37 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-05 23:34:37 +0000
commit3cf310cc9f8b400a100abd1067505c89c99259ab (patch)
tree749565aef5db5b8d9c93e4aace3498c72129913b /NorthstarDedicatedTest/memalloc.cpp
parent9e8232e97db1cfe9f0f9a69bdfde5048a6290df1 (diff)
downloadNorthstarLauncher-3cf310cc9f8b400a100abd1067505c89c99259ab.tar.gz
NorthstarLauncher-3cf310cc9f8b400a100abd1067505c89c99259ab.zip
fix a bug with dedi not setting playlist max_players right
Diffstat (limited to 'NorthstarDedicatedTest/memalloc.cpp')
-rw-r--r--NorthstarDedicatedTest/memalloc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/memalloc.cpp b/NorthstarDedicatedTest/memalloc.cpp
index c7cfbb6a..113f56b9 100644
--- a/NorthstarDedicatedTest/memalloc.cpp
+++ b/NorthstarDedicatedTest/memalloc.cpp
@@ -12,7 +12,7 @@
// then just use the game's allocator after that
// yes, this means we leak 100k of memory, idk how else to do this without breaking stuff
-const int STATIC_ALLOC_SIZE = 100000;
+const int STATIC_ALLOC_SIZE = 100000; // alot more than we need, could reduce to 50k or even 25k later potentially
size_t g_iStaticAllocated = 0;
char pStaticAllocBuf[STATIC_ALLOC_SIZE];