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author | HappyDOGE <28511119+HappyDOGE@users.noreply.github.com> | 2021-12-28 12:22:07 +0300 |
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committer | HappyDOGE <28511119+HappyDOGE@users.noreply.github.com> | 2021-12-28 12:22:07 +0300 |
commit | df49442053ac0a910349489d0ff79c7bb3af1db3 (patch) | |
tree | 7c1d89f795380d676b5aaa8687616a66a1d051a2 /NorthstarDedicatedTest/masterserver.h | |
parent | e49f026c92c75c4f10afd7f8895d8ebe2a01e97d (diff) | |
parent | e5684053f4127bd02681ef46e0bfeada83b2f63c (diff) | |
download | NorthstarLauncher-df49442053ac0a910349489d0ff79c7bb3af1db3.tar.gz NorthstarLauncher-df49442053ac0a910349489d0ff79c7bb3af1db3.zip |
merge with upstream
Diffstat (limited to 'NorthstarDedicatedTest/masterserver.h')
-rw-r--r-- | NorthstarDedicatedTest/masterserver.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/masterserver.h b/NorthstarDedicatedTest/masterserver.h index e51477a2..85237f23 100644 --- a/NorthstarDedicatedTest/masterserver.h +++ b/NorthstarDedicatedTest/masterserver.h @@ -1,5 +1,6 @@ #pragma once #include "convar.h" +#include "httplib.h" #include <WinSock2.h> struct RemoteModInfo @@ -66,6 +67,7 @@ class MasterServerManager private: bool m_requestingServerList = false; bool m_authenticatingWithGameServer = false; + httplib::Client* m_httpClient = nullptr; public: char m_ownServerId[33]; @@ -92,6 +94,18 @@ public: bool m_bHasMainMenuPromoData = false; MainMenuPromoData m_MainMenuPromoData; +private: + void LazyCreateHttpClient(); + bool RequestServerListThread(); + bool RequestMainMenuPromosThread(); + bool AuthenticateOriginWithMasterServerThread(std::string uidStr, std::string tokenStr); + bool AuthenticateWithOwnServerThread(char* uid, char* playerToken); + bool AuthenticateWithServerThread(char* uid, char* playerToken, char* serverId, char* password); + bool AddSelfToServerListThread(int port, int authPort, char* name, char* description, char* map, char* playlist, int maxPlayers, char* password); + bool UpdateServerMapAndPlaylistThread(char* map, char* playlist, int playerCount); + bool WritePlayerPersistentDataThread(std::string playerId, char* pdata, size_t pdataSize); + bool RemoveSelfFromServerListThread(); + public: void ClearServerList(); void RequestServerList(); |