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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-01-13 02:20:28 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-01-13 02:20:28 +0000 |
commit | 8ee27654d4f8c70206983164d2c4ac692ebed5de (patch) | |
tree | 4140b57589e1d25fe94addf3cfda84c72573f17e /NorthstarDedicatedTest/masterserver.cpp | |
parent | 4a16290a48e65d9cb30c7aef6c405043d7c5d182 (diff) | |
download | NorthstarLauncher-8ee27654d4f8c70206983164d2c4ac692ebed5de.tar.gz NorthstarLauncher-8ee27654d4f8c70206983164d2c4ac692ebed5de.zip |
unbreak sp
Diffstat (limited to 'NorthstarDedicatedTest/masterserver.cpp')
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp index d34065c0..c040a239 100644 --- a/NorthstarDedicatedTest/masterserver.cpp +++ b/NorthstarDedicatedTest/masterserver.cpp @@ -1026,6 +1026,14 @@ void CHostState__State_NewGameHook(CHostState* hostState) if (g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame) SetCurrentPlaylist("tdm"); + // net_data_block_enabled is required for sp, force it if we're on an sp map + // sucks for security but just how it be + if (!strncmp(g_pHostState->m_levelName, "sp_", 3)) + { + Cbuf_AddText(Cbuf_GetCurrentPlayer(), "net_data_block_enabled 1", cmd_source_t::kCommandSrcCode); + Cbuf_Execute(); + } + CHostState__State_NewGame(hostState); int maxPlayers = 6; @@ -1049,12 +1057,24 @@ void CHostState__State_ChangeLevelMPHook(CHostState* hostState) if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this maxPlayers = std::stoi(maxPlayersVar); + // net_data_block_enabled is required for sp, force it if we're on an sp map + // sucks for security but just how it be + if (!strncmp(g_pHostState->m_levelName, "sp_", 3)) + { + Cbuf_AddText(Cbuf_GetCurrentPlayer(), "net_data_block_enabled 1", cmd_source_t::kCommandSrcCode); + Cbuf_Execute(); + } + g_MasterServerManager->UpdateServerMapAndPlaylist(hostState->m_levelName, (char*)GetCurrentPlaylistName(), maxPlayers); CHostState__State_ChangeLevelMP(hostState); } void CHostState__State_ChangeLevelSPHook(CHostState* hostState) { + // is this even called? genuinely i don't think so + // from what i can tell, it's not called on mp=>sp change or sp=>sp change + // so idk it's fucked + int maxPlayers = 6; char* maxPlayersVar = GetCurrentPlaylistVar("max_players", false); if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this @@ -1097,7 +1117,7 @@ void InitialiseSharedMasterServer(HMODULE baseAddress) HookEnabler hook; ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E7D0, CHostState__State_NewGameHook, reinterpret_cast<LPVOID*>(&CHostState__State_NewGame)); - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E5D0, CHostState__State_ChangeLevelMPHook, reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelMP)); - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E520, CHostState__State_ChangeLevelSPHook, reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelSP)); + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E520, CHostState__State_ChangeLevelMPHook, reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelMP)); + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E5D0, CHostState__State_ChangeLevelSPHook, reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelSP)); ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E640, CHostState__State_GameShutdownHook, reinterpret_cast<LPVOID*>(&CHostState__State_GameShutdown)); } |