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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-09 22:21:46 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-09 22:21:46 +0100 |
commit | 9a3e1ec2daf753106ee95d53719d94921d3b051f (patch) | |
tree | 954d8b75530d66c15fcfcf153a3a4f351e49ef8e /NorthstarDedicatedTest/masterserver.cpp | |
parent | 4d0e4679d05b146e5e43a1a707708c6451099c54 (diff) | |
download | NorthstarLauncher-9a3e1ec2daf753106ee95d53719d94921d3b051f.tar.gz NorthstarLauncher-9a3e1ec2daf753106ee95d53719d94921d3b051f.zip |
add mod localisation, say command and more masterserver stuff
Diffstat (limited to 'NorthstarDedicatedTest/masterserver.cpp')
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 304 |
1 files changed, 233 insertions, 71 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp index d8b765ec..b8d1cd73 100644 --- a/NorthstarDedicatedTest/masterserver.cpp +++ b/NorthstarDedicatedTest/masterserver.cpp @@ -1,62 +1,54 @@ #include "pch.h" #include "masterserver.h" +#include "concommand.h" +#include "gameutils.h" +#include "hookutils.h" #include "httplib.h" #include "rapidjson/document.h" #include "rapidjson/error/en.h" -#include "concommand.h" - ConVar* Cvar_ns_masterserver_hostname; ConVar* Cvar_ns_masterserver_port; +ConVar* Cvar_ns_report_server_to_masterserver; +ConVar* Cvar_ns_report_sp_server_to_masterserver; -MasterServerManager* g_MasterServerManager; +ConVar* Cvar_ns_server_name; +ConVar* Cvar_ns_server_desc; +ConVar* Cvar_ns_server_password; -// requires password constructor -RemoteServerInfo::RemoteServerInfo(const char* newId, const char* newName, const char* newDescription, const char* newMap, const char* newPlaylist, int newPlayerCount, int newMaxPlayers) -{ - // passworded servers don't have public ips - requiresPassword = true; - memset(&ip, 0, sizeof(ip)); - port = 0; +MasterServerManager* g_MasterServerManager; - strncpy((char*)id, newId, 31); - id[31] = 0; - strncpy((char*)name, newName, 63); - name[63] = 0; +typedef void(*CHostState__State_NewGameType)(CHostState* hostState); +CHostState__State_NewGameType CHostState__State_NewGame; - description = std::string(newDescription); +typedef void(*CHostState__State_ChangeLevelMPType)(CHostState* hostState); +CHostState__State_ChangeLevelMPType CHostState__State_ChangeLevelMP; - strncpy((char*)map, newMap, 31); - map[31] = 0; - strncpy((char*)playlist, newPlaylist, 15); - playlist[15] = 0; +typedef void(*CHostState__State_ChangeLevelSPType)(CHostState* hostState); +CHostState__State_ChangeLevelSPType CHostState__State_ChangeLevelSP; - playerCount = newPlayerCount; - maxPlayers = newMaxPlayers; -} +typedef void(*CHostState__State_GameShutdownType)(CHostState* hostState); +CHostState__State_GameShutdownType CHostState__State_GameShutdown; -// doesnt require password constructor -RemoteServerInfo::RemoteServerInfo(const char* newId, const char* newName, const char* newDescription, const char* newMap, const char* newPlaylist, int newPlayerCount, int newMaxPlayers, in_addr newIp, int newPort) +RemoteServerInfo::RemoteServerInfo(const char* newId, const char* newName, const char* newDescription, const char* newMap, const char* newPlaylist, int newPlayerCount, int newMaxPlayers, bool newRequiresPassword) { - requiresPassword = false; + // passworded servers don't have public ips + requiresPassword = newRequiresPassword; - strncpy((char*)id, newId, 31); - id[31] = 0; - strncpy((char*)name, newName, 63); - name[63] = 0; + strncpy((char*)id, newId, sizeof(id)); + id[sizeof(id) - 1] = 0; + strncpy((char*)name, newName, sizeof(name)); + name[sizeof(name) - 1] = 0; description = std::string(newDescription); - strncpy((char*)map, newMap, 31); - map[31] = 0; - strncpy((char*)playlist, newPlaylist, 15); - playlist[15] = 0; + strncpy((char*)map, newMap, sizeof(map)); + map[sizeof(map) - 1] = 0; + strncpy((char*)playlist, newPlaylist, sizeof(playlist)); + playlist[sizeof(playlist) - 1] = 0; playerCount = newPlayerCount; maxPlayers = newMaxPlayers; - - ip = newIp; - port = newPort; } void MasterServerManager::ClearServerList() @@ -142,25 +134,15 @@ void MasterServerManager::RequestServerList() goto REQUEST_END_CLEANUP; } - bool hasPassword = serverObj["hasPassword"].GetBool(); const char* id = serverObj["id"].GetString(); bool createNewServerInfo = true; for (RemoteServerInfo& server : m_remoteServers) { // if server already exists, update info rather than adding to it - if (!strncmp((const char*)server.id, id, 31)) + if (!strncmp((const char*)server.id, id, 32)) { - if (hasPassword) - server = RemoteServerInfo(id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt()); - else - { - in_addr addr; - addr.S_un.S_addr = serverObj["ip"].GetUint64(); - - server = RemoteServerInfo(id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt(), addr, serverObj["port"].GetInt()); - } - + server = RemoteServerInfo(id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt(), serverObj["hasPassword"].IsTrue()); createNewServerInfo = false; break; } @@ -168,24 +150,7 @@ void MasterServerManager::RequestServerList() // server didn't exist if (createNewServerInfo) - { - // passworded servers shouldn't send ip/port - if (hasPassword) - m_remoteServers.emplace_back(id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt()); - else - { - if (!serverObj.HasMember("ip") || !serverObj["ip"].IsUint64() || !serverObj.HasMember("port") || !serverObj["port"].IsNumber()) - { - spdlog::error("Failed reading masterserver response: malformed server object"); - goto REQUEST_END_CLEANUP; - } - - in_addr addr; - addr.S_un.S_addr = serverObj["ip"].GetUint64(); - - m_remoteServers.emplace_back(id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt(), addr, serverObj["port"].GetInt()); - } - } + m_remoteServers.emplace_back(id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt(), serverObj["hasPassword"].IsTrue()); spdlog::info("Server {} on map {} with playlist {} has {}/{} players", serverObj["name"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt()); } @@ -205,7 +170,7 @@ void MasterServerManager::RequestServerList() requestThread.detach(); } -void MasterServerManager::TryAuthenticateWithServer(char* serverId, char* password) +void MasterServerManager::AuthenticateWithServer(char* serverId, char* password) { // dont wait, just stop if we're trying to do 2 auth requests at once if (m_authenticatingWithGameServer) @@ -222,8 +187,6 @@ void MasterServerManager::TryAuthenticateWithServer(char* serverId, char* passwo spdlog::info("Attempting authentication with server of id \"{}\"", serverId); - spdlog::info(fmt::format("/client/auth_with_server?server={}&password={}", serverId, password)); - if (auto result = http.Post(fmt::format("/client/auth_with_server?server={}&password={}", serverId, password).c_str())) { m_successfullyConnected = true; @@ -256,13 +219,13 @@ void MasterServerManager::TryAuthenticateWithServer(char* serverId, char* passwo goto REQUEST_END_CLEANUP; } - if (!connectionInfoJson.HasMember("success") || !connectionInfoJson.HasMember("ip") || !connectionInfoJson["ip"].IsUint64() || !connectionInfoJson.HasMember("port") || !connectionInfoJson["port"].IsNumber() || !connectionInfoJson.HasMember("authToken") || !connectionInfoJson["authToken"].IsString()) + if (!connectionInfoJson.HasMember("success") || !connectionInfoJson.HasMember("ip") || !connectionInfoJson["ip"].IsString() || !connectionInfoJson.HasMember("port") || !connectionInfoJson["port"].IsNumber() || !connectionInfoJson.HasMember("authToken") || !connectionInfoJson["authToken"].IsString()) { spdlog::error("Failed reading masterserver authentication response: malformed json object"); goto REQUEST_END_CLEANUP; } - m_pendingConnectionInfo.ip.S_un.S_addr = connectionInfoJson["ip"].GetUint64(); + m_pendingConnectionInfo.ip.S_un.S_addr = inet_addr(connectionInfoJson["ip"].GetString()); m_pendingConnectionInfo.port = connectionInfoJson["port"].GetInt(); strncpy(m_pendingConnectionInfo.authToken, connectionInfoJson["authToken"].GetString(), 31); @@ -286,16 +249,215 @@ void MasterServerManager::TryAuthenticateWithServer(char* serverId, char* passwo requestThread.detach(); } +void MasterServerManager::AddSelfToServerList(int port, char* name, char* description, char* map, char* playlist, int maxPlayers, char* password) +{ + if (!Cvar_ns_report_server_to_masterserver->m_nValue) + return; + + if (!Cvar_ns_report_sp_server_to_masterserver->m_nValue && !strncmp(map, "sp_", 3)) + return; + + std::thread requestThread([this, port, name, description, map, playlist, maxPlayers, password] { + httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString, Cvar_ns_masterserver_port->m_nValue); + http.set_connection_timeout(20); + + m_ownServerId[0] = 0; + + std::string request; + if (*password) + request = fmt::format("/server/add_server?port={}&name={}&description={}&map={}&playlist={}&maxPlayers={}&password={}", port, name, description, map, playlist, maxPlayers, password); + else + request = fmt::format("/server/add_server?port={}&name={}&description={}&map={}&playlist={}&maxPlayers={}", port, name, description, map, playlist, maxPlayers); + + if (auto result = http.Post(request.c_str())) + { + m_successfullyConnected = true; + + rapidjson::Document serverAddedJson; + serverAddedJson.Parse(result->body.c_str()); + + if (serverAddedJson.HasParseError()) + { + spdlog::error("Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(serverAddedJson.GetParseError())); + return; + } + + if (!serverAddedJson.IsObject()) + { + spdlog::error("Failed reading masterserver authentication response: root object is not an object"); + return; + } + + if (serverAddedJson.HasMember("error")) + { + spdlog::error("Failed reading masterserver response: got fastify error response"); + spdlog::error(result->body); + return; + } + + if (!serverAddedJson["success"].IsTrue()) + { + spdlog::error("Adding server to masterserver failed: \"success\" is not true"); + return; + } + + if (!serverAddedJson.HasMember("id") || !serverAddedJson["id"].IsString()) + { + spdlog::error("Failed reading masterserver response: malformed json object"); + return; + } + + strncpy(m_ownServerId, serverAddedJson["id"].GetString(), sizeof(m_ownServerId)); + m_ownServerId[sizeof(m_ownServerId) - 1] = 0; + + + // heartbeat thread + std::thread heartbeatThread([this] { + httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString, Cvar_ns_masterserver_port->m_nValue); + http.set_connection_timeout(10); + + while (*m_ownServerId) + { + Sleep(15000); + http.Post(fmt::format("/server/heartbeat?id={}", m_ownServerId).c_str()); + } + }); + + heartbeatThread.detach(); + } + else + { + spdlog::error("Failed authenticating with server: error {}", result.error()); + m_successfullyConnected = false; + } + }); + + requestThread.detach(); +} + +void MasterServerManager::UpdateServerMapAndPlaylist(char* map, char* playlist) +{ + // dont call this if we don't have a server id + if (!*m_ownServerId) + return; + + std::thread requestThread([this, map, playlist] { + httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString, Cvar_ns_masterserver_port->m_nValue); + http.set_connection_timeout(10); + + // we dont process this at all atm, maybe do later, but atm not necessary + if (auto result = http.Post(fmt::format("/server/update_values?id={}&map={}&playlist={}", m_ownServerId, map, playlist).c_str())) + { + m_successfullyConnected = true; + } + else + { + m_successfullyConnected = false; + } + }); + + requestThread.detach(); +} + +void MasterServerManager::UpdateServerPlayerCount(int playerCount) +{ + // dont call this if we don't have a server id + if (!*m_ownServerId) + return; + + std::thread requestThread([this, playerCount] { + httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString, Cvar_ns_masterserver_port->m_nValue); + http.set_connection_timeout(10); + + // we dont process this at all atm, maybe do later, but atm not necessary + if (auto result = http.Post(fmt::format("/server/update_values?id={}&playerCount={}", m_ownServerId, playerCount).c_str())) + { + m_successfullyConnected = true; + } + else + { + m_successfullyConnected = false; + } + }); + + requestThread.detach(); +} + +void MasterServerManager::RemoveSelfFromServerList() +{ + // dont call this if we don't have a server id + if (!*m_ownServerId || !Cvar_ns_report_server_to_masterserver->m_nValue) + return; + + std::thread requestThread([this] { + httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString, Cvar_ns_masterserver_port->m_nValue); + http.set_connection_timeout(10); + + // we dont process this at all atm, maybe do later, but atm not necessary + if (auto result = http.Delete(fmt::format("/server/remove_server?id={}", m_ownServerId).c_str())) + { + m_successfullyConnected = true; + } + else + { + m_successfullyConnected = false; + } + + m_ownServerId[0] = 0; + }); + + requestThread.detach(); +} + void ConCommand_ns_fetchservers(const CCommand& args) { g_MasterServerManager->RequestServerList(); } +void CHostState__State_NewGameHook(CHostState* hostState) +{ + // not 100% we should do this here, but whatever + Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", cmd_source_t::kCommandSrcCode); + + g_MasterServerManager->AddSelfToServerList(Cvar_hostport->m_nValue, Cvar_ns_server_name->m_pszString, Cvar_ns_server_desc->m_pszString, hostState->m_levelName, (char*)GetCurrentPlaylistName(), 16, Cvar_ns_server_password->m_pszString); + CHostState__State_NewGame(hostState); +} + +void CHostState__State_ChangeLevelMPHook(CHostState* hostState) +{ + g_MasterServerManager->UpdateServerMapAndPlaylist(hostState->m_levelName, (char*)GetCurrentPlaylistName()); + CHostState__State_ChangeLevelMP(hostState); +} + +void CHostState__State_ChangeLevelSPHook(CHostState* hostState) +{ + g_MasterServerManager->UpdateServerMapAndPlaylist(hostState->m_levelName, (char*)GetCurrentPlaylistName()); + CHostState__State_ChangeLevelSP(hostState); +} + +void CHostState__State_GameShutdownHook(CHostState* hostState) +{ + g_MasterServerManager->RemoveSelfFromServerList(); + CHostState__State_GameShutdown(hostState); +} + void InitialiseSharedMasterServer(HMODULE baseAddress) { Cvar_ns_masterserver_hostname = RegisterConVar("ns_masterserver_hostname", "localhost", FCVAR_NONE, ""); Cvar_ns_masterserver_port = RegisterConVar("ns_masterserver_port", "8080", FCVAR_NONE, ""); + + Cvar_ns_server_name = RegisterConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, ""); + Cvar_ns_server_desc = RegisterConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, ""); + Cvar_ns_server_password = RegisterConVar("ns_server_password", "", FCVAR_GAMEDLL, ""); + Cvar_ns_report_server_to_masterserver = RegisterConVar("ns_report_server_to_masterserver", "1", FCVAR_GAMEDLL, ""); + Cvar_ns_report_sp_server_to_masterserver = RegisterConVar("ns_report_sp_server_to_masterserver", "0", FCVAR_GAMEDLL, ""); g_MasterServerManager = new MasterServerManager; RegisterConCommand("ns_fetchservers", ConCommand_ns_fetchservers, "", FCVAR_CLIENTDLL); + + HookEnabler hook; + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E7D0, CHostState__State_NewGameHook, reinterpret_cast<LPVOID*>(&CHostState__State_NewGame)); + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E5D0, CHostState__State_ChangeLevelMPHook, reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelMP)); + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E520, CHostState__State_ChangeLevelSPHook, reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelSP)); + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E640, CHostState__State_GameShutdownHook, reinterpret_cast<LPVOID*>(&CHostState__State_GameShutdown)); }
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