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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-10-19 20:22:04 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-10-19 20:22:04 +0100 |
commit | 48acde84bd58c82eaa3a9838757dfcd05ab4ebf5 (patch) | |
tree | 429dd17294784175cce59b01ba071c728b3eabd1 /NorthstarDedicatedTest/masterserver.cpp | |
parent | ed7e4fed4ddedaf9d4c181052ca552a0914d57bb (diff) | |
download | NorthstarLauncher-48acde84bd58c82eaa3a9838757dfcd05ab4ebf5.tar.gz NorthstarLauncher-48acde84bd58c82eaa3a9838757dfcd05ab4ebf5.zip |
add reconnecting to local lobby with auth on leave
Diffstat (limited to 'NorthstarDedicatedTest/masterserver.cpp')
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp index 3072b6b2..b3b14c8a 100644 --- a/NorthstarDedicatedTest/masterserver.cpp +++ b/NorthstarDedicatedTest/masterserver.cpp @@ -287,6 +287,13 @@ void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken REQUEST_END_CLEANUP: m_authenticatingWithGameServer = false; m_scriptAuthenticatingWithGameServer = false; + + if (m_bNewgameAfterSelfAuth) + { + // pretty sure this is threadsafe? + Cbuf_AddText(Cbuf_GetCurrentPlayer(), "ns_end_reauth_and_leave_to_lobby", cmd_source_t::kCommandSrcCode); + m_bNewgameAfterSelfAuth = false; + } }); requestThread.detach(); @@ -621,6 +628,7 @@ void CHostState__State_NewGameHook(CHostState* hostState) g_ServerAuthenticationManager->StartPlayerAuthServer(); CHostState__State_NewGame(hostState); + g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = false; } void CHostState__State_ChangeLevelMPHook(CHostState* hostState) |