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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-14 18:30:36 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-14 18:30:36 +0100 |
commit | f63b853468225e2bc675cde9484a27acfe8548b5 (patch) | |
tree | 931a0fc039d40a81897f3b2f1ee81473ff32a1a4 /NorthstarDedicatedTest/masterserver.cpp | |
parent | f425377e5b15dc97ce8caa484b3e282ec5df529c (diff) | |
download | NorthstarLauncher-f63b853468225e2bc675cde9484a27acfe8548b5.tar.gz NorthstarLauncher-f63b853468225e2bc675cde9484a27acfe8548b5.zip |
add authentication with local server
Diffstat (limited to 'NorthstarDedicatedTest/masterserver.cpp')
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp index f5ba55f0..aecf2f1a 100644 --- a/NorthstarDedicatedTest/masterserver.cpp +++ b/NorthstarDedicatedTest/masterserver.cpp @@ -171,6 +171,103 @@ void MasterServerManager::RequestServerList() requestThread.detach(); } +void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken) +{ + // dont wait, just stop if we're trying to do 2 auth requests at once + if (m_authenticatingWithGameServer) + return; + + m_authenticatingWithGameServer = true; + m_scriptAuthenticatingWithGameServer = true; + m_successfullyAuthenticatedWithGameServer = false; + + std::thread requestThread([this, uid, playerToken]() + { + httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString, Cvar_ns_masterserver_port->m_nValue); + http.set_connection_timeout(20); + + if (auto result = http.Post(fmt::format("/client/auth_with_self?id={}&playerToken={}", uid, playerToken).c_str())) + { + m_successfullyConnected = true; + + rapidjson::Document authInfoJson; + authInfoJson.Parse(result->body.c_str()); + + if (authInfoJson.HasParseError()) + { + spdlog::error("Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(authInfoJson.GetParseError())); + goto REQUEST_END_CLEANUP; + } + + if (!authInfoJson.IsObject()) + { + spdlog::error("Failed reading masterserver authentication response: root object is not an object"); + goto REQUEST_END_CLEANUP; + } + + if (authInfoJson.HasMember("error")) + { + spdlog::error("Failed reading masterserver response: got fastify error response"); + spdlog::error(result->body); + goto REQUEST_END_CLEANUP; + } + + if (!authInfoJson["success"].IsTrue()) + { + spdlog::error("Authentication with masterserver failed: \"success\" is not true"); + goto REQUEST_END_CLEANUP; + } + + if (!authInfoJson.HasMember("success") || !authInfoJson.HasMember("id") || !authInfoJson["id"].IsString() || !authInfoJson.HasMember("authToken") || !authInfoJson["authToken"].IsString() || !authInfoJson.HasMember("persistentData") || !authInfoJson["persistentData"].IsArray()) + { + spdlog::error("Failed reading masterserver authentication response: malformed json object"); + goto REQUEST_END_CLEANUP; + } + + AuthData newAuthData; + strncpy(newAuthData.uid, authInfoJson["id"].GetString(), sizeof(newAuthData.uid)); + newAuthData.uid[sizeof(newAuthData.uid) - 1] = 0; + + newAuthData.pdataSize = authInfoJson["persistentData"].GetArray().Size(); + newAuthData.pdata = new char[newAuthData.pdataSize]; + //memcpy(newAuthData.pdata, authInfoJson["persistentData"].GetString(), newAuthData.pdataSize); + + int i = 0; + // note: persistentData is a uint8array because i had problems getting strings to behave, it sucks but it's just how it be unfortunately + // potentially refactor later + for (auto& byte : authInfoJson["persistentData"].GetArray()) + { + if (!byte.IsUint() || byte.GetUint() > 255) + { + spdlog::error("Failed reading masterserver authentication response: malformed json object"); + goto REQUEST_END_CLEANUP; + } + + newAuthData.pdata[i++] = byte.GetUint(); + } + + std::lock_guard<std::mutex> guard(g_ServerAuthenticationManager->m_authDataMutex); + g_ServerAuthenticationManager->m_authData.clear(); + g_ServerAuthenticationManager->m_authData.insert(std::make_pair(authInfoJson["authToken"].GetString(), newAuthData)); + + m_successfullyAuthenticatedWithGameServer = true; + } + else + { + spdlog::error("Failed authenticating with own server: error {}", result.error()); + m_successfullyConnected = false; + m_successfullyAuthenticatedWithGameServer = false; + m_scriptAuthenticatingWithGameServer = false; + } + + REQUEST_END_CLEANUP: + m_authenticatingWithGameServer = false; + m_scriptAuthenticatingWithGameServer = false; + }); + + requestThread.detach(); +} + void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, char* serverId, char* password) { // dont wait, just stop if we're trying to do 2 auth requests at once @@ -183,6 +280,10 @@ void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, c std::thread requestThread([this, uid, playerToken, serverId, password]() { + // esnure that any persistence saving is done, so we know masterserver has newest + while (m_savingPersistentData) + Sleep(100); + httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString, Cvar_ns_masterserver_port->m_nValue); http.set_connection_timeout(20); @@ -385,6 +486,39 @@ void MasterServerManager::UpdateServerPlayerCount(int playerCount) requestThread.detach(); } +void MasterServerManager::WritePlayerPersistentData(char* playerId, char* pdata, size_t pdataSize) +{ + // dont call this if we don't have a server id + if (!*m_ownServerId) + return; + + m_savingPersistentData = true; + + std::string playerIdTemp(playerId); + std::thread requestThread([this, playerIdTemp, pdata, pdataSize] { + httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString, Cvar_ns_masterserver_port->m_nValue); + http.set_connection_timeout(10); + + httplib::MultipartFormDataItems requestItems = { + { "pdata", std::string(&pdata[0], pdataSize), "file.pdata", "application/octet-stream"} + }; + + // we dont process this at all atm, maybe do later, but atm not necessary + if (auto result = http.Post(fmt::format("/accounts/write_persistence?id={}", playerIdTemp).c_str(), requestItems)) + { + m_successfullyConnected = true; + } + else + { + m_successfullyConnected = false; + } + + m_savingPersistentData = false; + }); + + requestThread.detach(); +} + void MasterServerManager::RemoveSelfFromServerList() { // dont call this if we don't have a server id |